Commit Graph

3032 Commits

Author SHA1 Message Date
Paul Chote
d864989c19 Tidy PathfinderDebugOverlay. 2013-10-14 21:18:50 +13:00
Paul Chote
68cd537c9b Rename DebugOverlay -> PathfinderDebugOverlay. 2013-10-14 21:16:46 +13:00
Paul Chote
97a42e7d43 Fix A* debug overlay in D2K. 2013-10-14 21:14:21 +13:00
Paul Chote
d2eb42fbd2 Add Health radius to CombatDebugOverlay. Fixes #3862. 2013-10-14 20:57:41 +13:00
Paul Chote
5da2c319c1 Fix inconsistent naming in DebugMuzzlePositions. 2013-10-14 20:57:20 +13:00
Paul Chote
9f1f6eae9d Merge pull request #3929 from ScottNZ/translation
Add translation support
2013-10-13 23:57:12 -07:00
ScottNZ
3769b845b6 Make tooltip names/descriptions translatable 2013-10-14 19:38:21 +13:00
ScottNZ
42a4d30162 Set up English translation for requires/on-hold/ready texts 2013-10-14 19:38:21 +13:00
ScottNZ
6598f0382a Add support for game translation 2013-10-14 19:38:18 +13:00
Paul Chote
7ff2e9d004 Merge pull request #3926 from Phrohdoh/EjectOnDeath
EjectOnDeath - updated and 100% working
2013-10-13 22:51:36 -07:00
Paul Chote
efa306a111 Merge pull request #3928 from Mailaender/double-click-watch
Start Replay on double click
2013-10-13 22:29:53 -07:00
Taryn Hill
e3e7d0b38c Add ignoreActor and checkTransientActors to IPositionable.CanEnterCell
Improved 'return' checks
Removed unnecessary 'using'
Fixed defaults.yaml spelling error
2013-10-13 20:24:29 -04:00
Taryn Hill
e9652db486 EjectOnDeath works with air & ground vehicles, updated defaults.yaml 2013-10-13 20:13:55 -04:00
Taryn Hill
61a26a636b Moved EjectOnDeath to Mods.RA root 2013-10-13 20:13:55 -04:00
Matthias Mailänder
24fdb489b9 start replay on double click 2013-10-12 23:51:27 +02:00
Paul Chote
d8c6acad45 Merge pull request #3903 from Mailaender/gameinit-redundancy
Removed the now redundant per mod Install/DownloadPackagesLogic
2013-10-12 14:38:13 -07:00
Matthias Mailänder
b618fc7cc2 complete password protected servers
closes #2290
2013-10-07 19:37:12 +02:00
Matthias Mailänder
cdfc21af2c remove redundant install and download logic 2013-10-06 10:52:55 +02:00
Paul Chote
2d0028396a Fix DefaultLoadScreen coding style. 2013-10-06 11:04:15 +13:00
Paul Chote
7604a60894 Fix Mods.RA csproj. 2013-10-06 10:58:05 +13:00
Chris Forbes
70b5cc8281 Merge pull request #3905 from Mailaender/splashscreens
Removed Loadscreen redundancy
2013-10-05 13:21:10 -07:00
Matthias Mailänder
ebda91631e also don't leave a husk somewhere when loaded as cargo 2013-10-05 21:52:33 +02:00
Matthias Mailänder
cec348c462 don't explode when not in world
fixes #3895
StyleCop cleanup
2013-10-05 21:47:23 +02:00
Matthias Mailänder
19b649ba60 unify D2k, RA, TS loadscreens to avoid redundancy
load text comments from mod.yaml (comma separated)
2013-10-05 18:37:22 +02:00
Paul Chote
9ee9de01b1 Use cell positioning to look up resupply actors. Fixes #3901.
FindActorsInBox only checks against the centre of
actors, so testing two points is rarely going to
work.
2013-10-05 23:28:46 +13:00
Matthias Mailänder
86ad0e63e4 Merge pull request #3887 from pchote/viewport-cleanup
Viewport cleanup
2013-10-05 02:23:18 -07:00
Paul Chote
e09a7f4682 Merge pull request #3888 from Mailaender/ts-asset-download
Added Auto-Download for Tiberian Sun assets
2013-10-05 01:33:57 -07:00
Paul Chote
919181e04d Clean up viewport internals. 2013-10-05 21:01:22 +13:00
Paul Chote
fe8c80aca6 Add Game.Zoom for remaining engine stuff. 2013-10-05 21:01:22 +13:00
Paul Chote
1ca9c90565 Add ScreenMap.ActorsAt(MouseInput) overload. 2013-10-05 21:01:21 +13:00
Paul Chote
0b560bfc6e Move more viewport lookups to WorldRenderer. 2013-10-05 21:01:21 +13:00
Paul Chote
f575c20d38 Route viewport centering via WorldRenderer. 2013-10-05 21:01:21 +13:00
Paul Chote
b3d608092c Tidy WorldCommandWidget. 2013-10-05 21:01:21 +13:00
Paul Chote
b7123cda7d Route screen size queries via Game.Renderer. 2013-10-05 21:01:21 +13:00
Matthias Mailänder
65bbfbaef2 Merge pull request #3859 from ScottNZ/irc
Add IRC client to the serverbrowser
2013-10-05 00:43:49 -07:00
Matthias Mailänder
ecf9c260b6 minor StyleCop cleanups 2013-10-05 08:57:04 +02:00
ScottNZ
c6dc0e8c8b Add IRC interface to ra/cnc server browsers 2013-10-05 12:05:28 +13:00
Paul Chote
3002c4b77d Use SpriteRenderables for tile overlays. 2013-09-27 15:41:33 +12:00
Paul Chote
8c0da26ae1 Remove PPos from GainsExperience. 2013-09-27 15:41:33 +12:00
Paul Chote
1a1d5ede19 Remove PPos from TeslaZapRenderable. 2013-09-27 15:41:33 +12:00
Paul Chote
7320493a21 Fix radar cursor fake mouse event location. 2013-09-27 15:41:33 +12:00
Paul Chote
27e4bbf1cb Replace CenterLocationInit -> CenterPositionInit. 2013-09-27 15:41:32 +12:00
Paul Chote
4df9fc1acc Render minefield targeting using PBOG-style overlay. 2013-09-27 15:41:32 +12:00
Paul Chote
aed7f2ace6 Remove PPos and tidy DebugOverlay. 2013-09-27 15:41:32 +12:00
Paul Chote
b335d67ce3 Remove PPos hacks from RadarWidget. 2013-09-27 15:41:32 +12:00
Paul Chote
ad44610e5a Replace dynamic Actor.Bounds with the (unchanging) relative rect. 2013-09-27 15:39:57 +12:00
Paul Chote
e03ec690ff Track actor positions in ActorMap. 2013-09-27 15:36:51 +12:00
Paul Chote
b00cc6108d Make ActorMap addition explicit. 2013-09-27 15:36:51 +12:00
Paul Chote
dfd51c0caa Introduce ScreenMap trait for caching screen-coord queries. 2013-09-27 15:36:25 +12:00
Paul Chote
cad46e43c5 Add WorldRenderer parameter to WorldLoaded. 2013-09-27 15:29:44 +12:00