Matthias Mailänder
e6bdacce9c
various fixes towards LegacyCapture
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- sniper using Captures, but churches using LegacyCapturable
- unable to parse CaptureThreshold/SabotageHPRemoval from yaml
- not firing up INotifyCapture and breaking:
* sniper transforming the church on capture in ra
* proc not giving away it's contents in cnc
2013-06-23 12:43:24 +02:00
Paul Chote
efc494b859
Allow force-move to disable the harvest activity. Fixes #3459 .
2013-06-23 14:22:37 +12:00
Matthias Mailänder
b93e9a5945
Merge pull request #3458 from pchote/harvester-animations
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Fix the harvest animations for TS and D2k.
2013-06-22 01:21:34 -07:00
Matthias Mailänder
c9e46ee0f6
Merge pull request #3454 from pchote/cargo-antivis
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Fix shroud glitches once and for all
2013-06-22 01:01:29 -07:00
Paul Chote
0029cb8aec
Allow Harvester to define the number of harvestable facings.
2013-06-22 19:25:10 +12:00
Paul Chote
0424b56af1
Add WithHarvestAnimation for TS and D2K harvester animations.
2013-06-22 19:25:10 +12:00
Paul Chote
80c3cf479d
Remove harvester dependency on RenderUnit.
2013-06-22 16:58:40 +12:00
Paul Chote
6d24eb14d7
Merge pull request #3371 from aperkins81/bleed
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Add Bots button in Lobby
2013-06-21 18:52:17 -07:00
Paul Chote
7bce2017c3
Simplify and increase robustness of Shroud et al. Fixes #3440 .
2013-06-22 13:15:27 +12:00
Andy Perkins
23d9d611c1
Lobby, Add Bots button
2013-06-22 07:56:06 +10:00
Matthias Mailänder
e9b2bcc579
fix some plenks
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no logic changes
2013-06-21 18:05:30 +02:00
Matthias Mailänder
65088ea2d5
display the last ServerError in the connection failed dialog
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closes #2727
2013-06-21 18:04:40 +02:00
Paul Chote
897cb13626
Merge pull request #3452 from Mailaender/center-range
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Don't discriminate bottom right directions when checking whether a unit is in range.
2013-06-21 05:39:47 -07:00
Paul Chote
a13ce8cd40
Merge pull request #3439 from Mailaender/kill-cargo
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Kill Cargo properly
2013-06-21 00:43:07 -07:00
Matthias Mailänder
ed8f6d9691
Attack the center of the cell instead of the top left corner
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to not discriminate bottom right directions. Fixes #2205
2013-06-20 20:37:04 +02:00
Matthias Mailänder
29c93182f1
remove some plenks
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no logic changes
2013-06-20 20:12:55 +02:00
Paul Chote
90d7f230ed
Move RallyPoint offset into sequences.
2013-06-20 22:35:01 +12:00
Paul Chote
88fd5ba094
Move SatelliteLaunch offsets into sequences.
2013-06-20 22:28:57 +12:00
Paul Chote
3095c6ea5f
Move WithFire, Burns offsets into sequences.
2013-06-20 22:01:59 +12:00
Paul Chote
fc33c56d61
Use NormalizeSequence in RenderBuildingWall.
2013-06-20 21:53:31 +12:00
Paul Chote
5734131310
Remove unnecessary fields from RenderBuilding*.
2013-06-20 18:29:20 +12:00
Paul Chote
e99d0a0b43
RenderBuildingRefinery -> WithResources.
2013-06-20 18:28:33 +12:00
Chris Forbes
979ac4f91f
Merge pull request #3407 from pchote/voxel-fbo
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Voxel refactoring
2013-06-19 14:57:17 -07:00
Matthias Mailänder
425aa46476
kill the cargo instead of just destroying it
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fixes #2983 and the player statistics
2013-06-19 19:09:40 +02:00
Paul Chote
a0e224ec71
Add a Credits menu. Fixes #2864 .
2013-06-19 13:21:29 +12:00
Matthias Mailänder
b7f1711497
remove some plenks
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no logic changes
2013-06-18 20:11:27 +02:00
Chris Forbes
6c1d4efb07
remove useless Buildable.BuiltAt
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V2: don't leave the broken [ActorReference] attached to Owner.
2013-06-18 09:02:12 +12:00
Matthias Mailänder
659600db23
let the cruiser jump in earlier and nearer to friendly harbor
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fixes #3126
2013-06-17 21:50:05 +02:00
Chris Forbes
787fde31ed
Merge pull request #3405 from Mailaender/fort-bugstar
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Fixed the worsed problems in Fort Lonestar
2013-06-16 21:37:07 -07:00
Chris Forbes
5d733b8e45
Merge pull request #3414 from Mailaender/sound.rs
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Added native support for Dune 2000 SOUND.RS packages
2013-06-16 14:00:41 -07:00
Matthias Mailänder
11755798cc
Don't reserve airfields/helipads for husks that just fall down
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fixes #3376
2013-06-16 12:43:41 +02:00
Paul Chote
82059dca6d
Add BeamRenderable for lasers.
2013-06-16 19:37:54 +12:00
Paul Chote
1eb04a70a5
Add TextRenderable for CashTick. Make ticks consistent.
2013-06-16 19:10:38 +12:00
Matthias Mailänder
cdeea80037
replaced Dune 2000 AUD with original WAV
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removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Paul Chote
659e56f0fa
Remove Bitrotted JoinExternalGame. Fixes #3406 . Closes #2153 .
2013-06-16 04:19:06 +12:00
Paul Chote
0e21107694
Add "Change Mod" buttons to RA and D2K. Fixes #3401 .
2013-06-15 21:24:49 +12:00
Paul Chote
c5337cdcf3
Reimplement voxel rendering with a FBO.
2013-06-15 19:31:52 +12:00
Paul Chote
7beef85a64
Use PaletteReferences everywhere.
2013-06-15 19:16:08 +12:00
Paul Chote
9b576d3fdd
Add a visualization layer for renderable geometry.
2013-06-15 19:16:08 +12:00
Paul Chote
0e1c12131a
Generalize SheetBuilder overflow behavior.
2013-06-15 19:16:07 +12:00
Paul Chote
ef95faa9b9
Fix LaserZap LineRenderer flushing.
2013-06-15 19:09:20 +12:00
Matthias Mailänder
bad3bd5fbb
added the parabox animation when parabomb cates are collected
2013-06-15 08:35:21 +02:00
ScottNZ
06b797fd14
Rename FortScript.cs to match the name of the map it's for
2013-06-14 20:40:40 +12:00
ScottNZ
c2e450986f
Add license notice to FortScript.cs
2013-06-14 20:20:55 +12:00
ScottNZ
6b44d232e7
Add Nukem's maps to the csproj
2013-06-14 20:20:33 +12:00
Matthias Mailänder
01a625691a
Merge pull request #3389 from ScottNZ/infil
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Infiltration code cleanup
2013-06-14 00:08:24 -07:00
ScottNZ
5334589922
Infiltration code cleanup
2013-06-14 18:58:39 +12:00
Chris Forbes
17a3c0773b
Merge pull request #3404 from cjshmyr/prodqueue
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Fix BuildTimeSpeedReduction being one step (building) too early with bui...
2013-06-13 17:37:57 -07:00
Curtis Shmyr
06375fe1a3
Fix BuildTimeSpeedReduction being one step (building) too early with build speed reduction
2013-06-13 18:31:30 -06:00
Matthias Mailänder
10e5558812
fix an xbuild/md-tool warning
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Assuming assembly reference.
You may need to supply runtime policy (CS1701)
2013-06-13 06:18:01 +02:00