Matthias Mailänder
8246b2f35f
don't hardcode custom prerequisites anymore
...
to make those strings translatable
2012-12-22 17:42:57 +01:00
hunnybunny95
f13d12acec
Fixed airfield name.
...
The name of the airfield was airstrip... which is wrong since the icon says airfield whilte the building is called airstrip... its even called AFLD in the code so... just a simple fix :)
2012-12-21 21:57:19 +01:00
Chris Forbes
90d30005f6
Merge pull request #2498 from Mailaender/volkov
...
make Volkov a true Cyborg
2012-12-16 18:16:39 -08:00
Kenny
e4ab86e6f9
Three new 5-player RA maps:
...
- The White Pentagon - snow based land/water map with minimal obstructions.
- Black Gold - Resource starved map with each starting position receiving 8 oil derricks.
- Texas Sea - Similar to Black Gold, but every starting position is on a tiny island.
2012-12-13 15:39:14 -08:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
f402c37b14
Don't remap civilian buildings/fields in-game.
...
V16 field was mostly affected because it consists mostly of remapped colors.
2012-12-12 09:43:45 +13:00
Matthias Mailänder
5d4160bc82
make Volkov a true Cyborg
...
- Added new Armor value: Cybernetic
- Use sounds/graphics from DE censored version
- Heals near repair pad (instead of hospital)
- Medic can't heal him
- Dogs can't eat him
- Tanks need to attempts to crush him
- +25% HP (now same factor as 4tnk:1tnk compared to e1)
2012-12-10 16:42:43 +01:00
Matthias Mailänder
107c37f33d
RA: Snow craters fix by MrFlibble
...
Small graphical patch fixing some snow craters and scorch marks
2012-12-04 10:05:31 +13:00
Matthias Mailänder
88949024e6
RA: add shadow to supply truck
...
copied from the demolition truck
2012-12-04 10:04:12 +13:00
Matthias Mailänder
aad0b3d2d8
fixed wrong palette remapping for neutral buildings in editor
...
for TEMPERAT (fields) and DESERT (buildings, trees, rocks)
2012-11-26 12:21:50 +01:00
Curtis Shmyr
87a2817234
RA Desert - Use ExcludeTileset instead of RequiresTileset for specific tileset actors (looks cleaner)
2012-11-25 18:16:08 -07:00
Curtis Shmyr
f3e796e972
RA Desert - Removed fenc.des which was another barbed wire shp
2012-11-25 17:33:29 -07:00
Curtis Shmyr
7d5a843684
RA Desert - Added a missing shrub. Added building yaml definitions. Hide Temperate and Snow actors from Desert tileset editor.
2012-11-25 17:30:19 -07:00
Curtis Shmyr
8f7b776556
Desert tileset - use proper wc13.des tile
2012-11-21 20:51:33 -07:00
Curtis Shmyr
4dacd3be26
Fix up shoreline pieces to have beach terrain types (for water transport use)
2012-11-20 21:21:31 -07:00
Curtis Shmyr
05929bdfe9
Remove extra sequence entries for ice01 ice02 ice03 ice04 ice05
2012-11-20 21:14:52 -07:00
Matthias Mailänder
7a89e3d67a
added DESERT rocks
2012-11-17 13:16:26 +01:00
Matthias Mailänder
5ecc6224b0
add bridges to DESERT
2012-11-17 13:15:16 +01:00
Matthias Mailänder
7f229a3fde
add ice sequences, fixes related crash
2012-11-17 13:15:16 +01:00
Matthias Mailänder
c859fb1186
fix the remaining issues with the ra desert terrain
...
- extract mix file as it is easier to work with SHPs
- light palette rotator now excludes terrain palette
- water palette rotator now excludes player palette
- use wire fence, sand bags and brick wall from cnc
- draw ressources with player palette (workaround)
- delete all test maps
2012-11-17 13:15:16 +01:00
Matthias Mailänder
6dceb30632
add 2 testmaps for desert tileset
2012-11-17 13:15:16 +01:00
Matthias Mailänder
f3dc31be40
add PlayerPaletteFromCurrentTileset and desert tileset for RA
...
some things left to do:
ore, walls and silo/hbox need some work
2012-11-17 13:15:06 +01:00
hunnybunny95
a2c66a32b0
Fixed hotkeys for aircraft
2012-11-16 04:47:50 +01:00
hunnybunny95
72139675ac
Fixed hotkeys for vehicles
2012-11-16 04:46:00 +01:00
hunnybunny95
2b57f04dc0
Fixed hotkeys for ships
2012-11-16 04:45:15 +01:00
hunnybunny95
15e09fa83b
Fixed hotkeys for infantry
2012-11-16 04:44:34 +01:00
Sunny Sproket
55ee1d41f3
Added "room-convergence" map
2012-11-13 09:38:26 +13:00
Matthias Mailänder
2e7908366a
fixes #2465
...
gpsdot.shp shadow uses index 3
2012-11-13 09:26:59 +13:00
Chris Forbes
6ab4fda9a6
Balanced "Bombardment Islands" map (from czech army)
2012-11-13 09:26:59 +13:00
Curtis Shmyr
a5ba41cae8
Make ctnks missiles explode a bit sooner (still reaching their target)
2012-11-10 19:53:10 -07:00
Curtis Shmyr
c14de26c07
Actually fixed RA map bomber-john
2012-11-04 10:27:45 -07:00
Curtis Shmyr
4160f08c6c
Fix bomber-john RA map crash #2439
2012-11-03 22:53:11 -06:00
Curtis Shmyr
4ad0d1682e
Improve ctnk health and damage vs heavy armor, reduce damage vs inf
2012-11-04 17:47:03 +13:00
NukemBro
8fb4fc9a14
Re-add RA map Chaos Canyon now with proper cordon - fixes #2432
2012-11-04 17:47:03 +13:00
Curtis Shmyr
5a0187e1db
Temporarily drop RA map chaos canyon
2012-11-04 17:47:03 +13:00
Iran
354cabf8d1
-- add ice tile entries to sequences.yaml
...
fixes crashes on maps using these ice tiles.
2012-11-04 17:47:03 +13:00
Scott_NZ
9238de6a47
Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02
2012-11-03 21:41:46 +13:00
Scott_NZ
b2c5f488a7
Rename Evacuees player to Allies. Make AA gun buildable.
2012-11-03 13:33:38 +13:00
Scott_NZ
5c1a982fdd
Remove evacuee buildings to stop the players building on the other side of the map
2012-11-03 13:33:38 +13:00
Scott_NZ
0300a67da8
The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane
2012-11-03 13:33:37 +13:00
Scott_NZ
862dfb3275
Improvements to map layout
2012-11-03 13:33:37 +13:00
Scott_NZ
03121ed826
Add yak strafing, support for SP as well as MP, additional Soviet spawn point
2012-11-03 13:33:37 +13:00
Scott_NZ
0cdff00cb6
First version of Allies 03
2012-11-03 13:33:36 +13:00
Scott_NZ
787facec65
Allies02: Make Allied infantry buildable by the Allies1 player when they capture the Soviet barracks. Remove ctnk from the build menu
2012-11-03 13:33:36 +13:00
Scott_NZ
44d63b9103
Barrels were not scorching the terrain
2012-11-03 13:33:36 +13:00
Scott_NZ
60569bc97c
Fix open areas for allies maps
2012-11-03 13:33:35 +13:00
Chris Forbes
b37510c30e
nerf dtrk speed from 8 to 6
2012-10-23 19:26:51 +13:00
Kenny
343b7bf3e1
Increasing cost to $2500 as well as reducing armor to 50 hit points.
2012-10-22 14:42:36 +13:00
Curtis Shmyr
7a2423a742
Fix #2449 - ctnk line of sight improved
2012-10-21 16:50:01 -06:00
Chris Forbes
7574124ff0
added forest-path map for tournament
2012-10-19 11:56:39 +13:00