alzeih
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dca052dbc8
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FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
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2010-04-02 16:21:33 +13:00 |
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alzeih
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c54d904e2b
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Some trait info moved from GlobalDefaults to sane places
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2010-04-02 15:30:04 +13:00 |
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alzeih
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df336aee70
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Move default values into GlobalDefaultsInfo, add to cnc.
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2010-04-02 13:03:59 +13:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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alzeih
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c29733da63
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move global defaults to a trait (half done)
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2010-04-02 01:42:41 +13:00 |
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Chris Forbes
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939ec0408e
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range circles for base defenses
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2010-03-31 18:00:27 +13:00 |
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Chris Forbes
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9270a85619
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fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc)
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2010-03-30 22:13:23 +13:00 |
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Chris Forbes
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6423c04983
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hard edge-of-table again
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2010-03-30 21:37:21 +13:00 |
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Chris Forbes
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1c408f635a
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#114 fixed
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2010-03-30 19:17:14 +13:00 |
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Chris Forbes
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20c4d3ef61
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#37 enemy actors can be selected under shroud
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2010-03-30 19:07:12 +13:00 |
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Chris Forbes
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d211056082
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remove dead crap from ShroudRenderer
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2010-03-30 18:57:56 +13:00 |
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Chris Forbes
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e0ff264a7e
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proper dirty handling in new Shroud trait
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2010-03-30 18:56:45 +13:00 |
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Chris Forbes
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c159300ecf
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wire up hide-map crate properly
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2010-03-30 18:40:58 +13:00 |
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Chris Forbes
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a71ba665a7
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pre-explore a little bit around the mcv at start
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2010-03-30 18:26:52 +13:00 |
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Chris Forbes
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ef761abd94
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don't render enemy units under fog
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2010-03-30 18:26:35 +13:00 |
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Chris Forbes
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16e78b7cbe
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shroud support for cnc too
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2010-03-30 07:55:19 +13:00 |
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Chris Forbes
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3a97f806fc
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rename old Shroud => ShroudRenderer
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2010-03-30 07:55:19 +13:00 |
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Chris Forbes
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1f86540bad
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inline some fail
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2010-03-30 07:55:19 +13:00 |
|
Chris Forbes
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7baaf60eff
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sortof works
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2010-03-30 07:55:18 +13:00 |
|
Chris Forbes
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9bdcd17db8
|
blah
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2010-03-30 07:55:18 +13:00 |
|
Chris Forbes
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78aff19fa2
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hooked into Mobile
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2010-03-30 07:55:17 +13:00 |
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Chris Forbes
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4154543005
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AddActor and GetVisOrigins done; exploration done
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2010-03-30 07:55:17 +13:00 |
|
Chris Forbes
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83a40e5039
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RemoveActor impl in Shroud trait
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2010-03-30 07:55:16 +13:00 |
|
Chris Forbes
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f701048310
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make it actually correct...
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2010-03-30 07:55:16 +13:00 |
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Chris Forbes
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9e44306ec4
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no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack
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2010-03-30 07:55:16 +13:00 |
|
Chris Forbes
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8e0e776a9a
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remove path debug; convert all other chat abuses to Game.Debug()
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2010-03-30 07:54:23 +13:00 |
|
Chris Forbes
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3e45ed6133
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directional path cost hack for smoother flows
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2010-03-29 17:43:43 +13:00 |
|
Chris Forbes
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4844c82051
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add a noob little path cache
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2010-03-28 17:19:54 +13:00 |
|
Chris Forbes
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d5a9c76d42
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unhack that a bit
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2010-03-28 16:56:13 +13:00 |
|
Chris Forbes
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c6804dff9c
|
moar
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2010-03-28 16:54:53 +13:00 |
|
Chris Forbes
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b677f3cb56
|
made Expand a bit more sensible
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2010-03-28 16:49:28 +13:00 |
|
Chris Forbes
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6b7d824b9b
|
having a look at this perf stuff...
|
2010-03-28 10:34:43 +13:00 |
|
Chris Forbes
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e1f6a741b8
|
Merge remote branch 'beedee/playtest'
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2010-03-27 23:23:20 +13:00 |
|
Chris Forbes
|
d00037322b
|
fix crash in SpatialBins with lack of clamping
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2010-03-27 23:16:50 +13:00 |
|
Matthew Bowra-Dean
|
c512626ab0
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Fixed crash on large palette indexes.
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2010-03-27 23:16:16 +13:00 |
|
Chris Forbes
|
006ccbc59c
|
fix dumb crash in ProductionQueue
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2010-03-27 23:10:57 +13:00 |
|
Chris Forbes
|
ebb65a92d6
|
all spread in pixels now.
|
2010-03-27 20:49:59 +13:00 |
|
Chris Forbes
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e15fc6a425
|
only retaliate if idle
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2010-03-27 20:41:37 +13:00 |
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Chris Forbes
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f6a52f4e50
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#117 off-map planes should spawn at cruise altitude
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2010-03-27 18:07:01 +13:00 |
|
Chris Forbes
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17b135926d
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net tick interval is now 120ms; local tick is still 40ms
|
2010-03-27 14:43:23 +13:00 |
|
Chris Forbes
|
9afdf5459e
|
remove redundant sequences
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2010-03-27 13:33:13 +13:00 |
|
Chris Forbes
|
3c8b5c1a3f
|
update cnc to use same, but with slight recolor
|
2010-03-27 13:29:14 +13:00 |
|
Chris Forbes
|
55e18408c8
|
art tweak
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2010-03-27 11:38:34 +13:00 |
|
Chris Forbes
|
088de9dcb7
|
use rgba buttons for sell/repair/etc
|
2010-03-27 11:35:48 +13:00 |
|
Chris Forbes
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86e86fbd07
|
added rgba versions of chrome buttons to dialog.png [there's space there]; also new powerdown button art.
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2010-03-27 11:26:42 +13:00 |
|
Chris Forbes
|
74a5f2e4d4
|
fix idle handling. that was dumb.
|
2010-03-27 10:54:19 +13:00 |
|
Chris Forbes
|
2f02b5c453
|
a pile of plane simplifications
|
2010-03-27 10:40:14 +13:00 |
|
Chris Forbes
|
d2ad90aa5b
|
saner planes, part 1
|
2010-03-27 10:17:43 +13:00 |
|
Chris Forbes
|
092c9bede0
|
unhack mine inherits
|
2010-03-27 10:15:54 +13:00 |
|
Chris Forbes
|
13e6711a3b
|
further unhacking to localise extended damage state stuff to JUST WALLS
|
2010-03-27 10:11:24 +13:00 |
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