Commit Graph

2335 Commits

Author SHA1 Message Date
alzeih
dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo 2010-04-02 16:21:33 +13:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
df336aee70 Move default values into GlobalDefaultsInfo, add to cnc. 2010-04-02 13:03:59 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
alzeih
c29733da63 move global defaults to a trait (half done) 2010-04-02 01:42:41 +13:00
Chris Forbes
939ec0408e range circles for base defenses 2010-03-31 18:00:27 +13:00
Chris Forbes
9270a85619 fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc) 2010-03-30 22:13:23 +13:00
Chris Forbes
6423c04983 hard edge-of-table again 2010-03-30 21:37:21 +13:00
Chris Forbes
1c408f635a #114 fixed 2010-03-30 19:17:14 +13:00
Chris Forbes
20c4d3ef61 #37 enemy actors can be selected under shroud 2010-03-30 19:07:12 +13:00
Chris Forbes
d211056082 remove dead crap from ShroudRenderer 2010-03-30 18:57:56 +13:00
Chris Forbes
e0ff264a7e proper dirty handling in new Shroud trait 2010-03-30 18:56:45 +13:00
Chris Forbes
c159300ecf wire up hide-map crate properly 2010-03-30 18:40:58 +13:00
Chris Forbes
a71ba665a7 pre-explore a little bit around the mcv at start 2010-03-30 18:26:52 +13:00
Chris Forbes
ef761abd94 don't render enemy units under fog 2010-03-30 18:26:35 +13:00
Chris Forbes
16e78b7cbe shroud support for cnc too 2010-03-30 07:55:19 +13:00
Chris Forbes
3a97f806fc rename old Shroud => ShroudRenderer 2010-03-30 07:55:19 +13:00
Chris Forbes
1f86540bad inline some fail 2010-03-30 07:55:19 +13:00
Chris Forbes
7baaf60eff sortof works 2010-03-30 07:55:18 +13:00
Chris Forbes
9bdcd17db8 blah 2010-03-30 07:55:18 +13:00
Chris Forbes
78aff19fa2 hooked into Mobile 2010-03-30 07:55:17 +13:00
Chris Forbes
4154543005 AddActor and GetVisOrigins done; exploration done 2010-03-30 07:55:17 +13:00
Chris Forbes
83a40e5039 RemoveActor impl in Shroud trait 2010-03-30 07:55:16 +13:00
Chris Forbes
f701048310 make it actually correct... 2010-03-30 07:55:16 +13:00
Chris Forbes
9e44306ec4 no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack 2010-03-30 07:55:16 +13:00
Chris Forbes
8e0e776a9a remove path debug; convert all other chat abuses to Game.Debug() 2010-03-30 07:54:23 +13:00
Chris Forbes
3e45ed6133 directional path cost hack for smoother flows 2010-03-29 17:43:43 +13:00
Chris Forbes
4844c82051 add a noob little path cache 2010-03-28 17:19:54 +13:00
Chris Forbes
d5a9c76d42 unhack that a bit 2010-03-28 16:56:13 +13:00
Chris Forbes
c6804dff9c moar 2010-03-28 16:54:53 +13:00
Chris Forbes
b677f3cb56 made Expand a bit more sensible 2010-03-28 16:49:28 +13:00
Chris Forbes
6b7d824b9b having a look at this perf stuff... 2010-03-28 10:34:43 +13:00
Chris Forbes
e1f6a741b8 Merge remote branch 'beedee/playtest' 2010-03-27 23:23:20 +13:00
Chris Forbes
d00037322b fix crash in SpatialBins with lack of clamping 2010-03-27 23:16:50 +13:00
Matthew Bowra-Dean
c512626ab0 Fixed crash on large palette indexes. 2010-03-27 23:16:16 +13:00
Chris Forbes
006ccbc59c fix dumb crash in ProductionQueue 2010-03-27 23:10:57 +13:00
Chris Forbes
ebb65a92d6 all spread in pixels now. 2010-03-27 20:49:59 +13:00
Chris Forbes
e15fc6a425 only retaliate if idle 2010-03-27 20:41:37 +13:00
Chris Forbes
f6a52f4e50 #117 off-map planes should spawn at cruise altitude 2010-03-27 18:07:01 +13:00
Chris Forbes
17b135926d net tick interval is now 120ms; local tick is still 40ms 2010-03-27 14:43:23 +13:00
Chris Forbes
9afdf5459e remove redundant sequences 2010-03-27 13:33:13 +13:00
Chris Forbes
3c8b5c1a3f update cnc to use same, but with slight recolor 2010-03-27 13:29:14 +13:00
Chris Forbes
55e18408c8 art tweak 2010-03-27 11:38:34 +13:00
Chris Forbes
088de9dcb7 use rgba buttons for sell/repair/etc 2010-03-27 11:35:48 +13:00
Chris Forbes
86e86fbd07 added rgba versions of chrome buttons to dialog.png [there's space there]; also new powerdown button art. 2010-03-27 11:26:42 +13:00
Chris Forbes
74a5f2e4d4 fix idle handling. that was dumb. 2010-03-27 10:54:19 +13:00
Chris Forbes
2f02b5c453 a pile of plane simplifications 2010-03-27 10:40:14 +13:00
Chris Forbes
d2ad90aa5b saner planes, part 1 2010-03-27 10:17:43 +13:00
Chris Forbes
092c9bede0 unhack mine inherits 2010-03-27 10:15:54 +13:00
Chris Forbes
13e6711a3b further unhacking to localise extended damage state stuff to JUST WALLS 2010-03-27 10:11:24 +13:00