Paul Chote
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ece50b0d57
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RA Harvester docking sequence.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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76216b8dd9
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Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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3674accd0c
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Improved cnc proc/harv docking.
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2011-01-02 14:56:29 +13:00 |
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Paul Chote
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f3da258763
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Remove GetSiloFullness.
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2011-01-02 14:54:25 +13:00 |
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Chris Forbes
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3dd52a59c9
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work around a verifier limitation
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2010-12-27 18:30:24 +13:00 |
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Chris Forbes
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9c20fba4a0
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fix spy crashing things when disguised as a unit with fewer idle anims
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2010-12-04 11:02:53 +13:00 |
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Paul Chote
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f58f460355
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Fix copypasta bogosity that mono accepts as valid code.
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2010-12-01 13:19:09 +13:00 |
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Paul Chote
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2e7b5e8712
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Fix moonwalking infantry
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2010-11-30 14:17:39 +13:00 |
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Paul Chote
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2d224a207c
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Fix idle animations / prone.
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2010-11-30 12:51:25 +13:00 |
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Paul Chote
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da74c6ad23
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Add some logging to see what is going on.
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2010-11-29 13:43:00 +13:00 |
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Paul Chote
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c7f1d08748
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Some thoughts towards improving our bogus idle handling. Untested.
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2010-11-29 13:15:44 +13:00 |
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Paul Chote
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00a0aac7a3
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Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
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2010-11-27 13:30:08 +13:00 |
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Paul Chote
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96cd0e2259
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Render building previews
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2010-11-24 13:43:07 +13:00 |
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Chris Forbes
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490b0801a0
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start removing weird ctors on Order
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2010-11-23 15:14:48 +13:00 |
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Chris Forbes
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b0e3364a77
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make unit smoke optional
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2010-11-21 11:28:16 +13:00 |
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Chris Forbes
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a94b2df865
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#361 weap doesnt play sell animation correctly -- fixed
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2010-11-21 11:14:36 +13:00 |
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Bob
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e7a07ea9c3
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Add target param to INotifyAttack. Remove target field from AttackOmni
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2010-11-14 16:03:01 +13:00 |
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Bob
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10ed3db71d
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made all orders queuable
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2010-11-13 15:53:08 +13:00 |
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Chris Forbes
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1904f8ced1
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fix weap door never closing
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2010-11-06 17:47:11 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Bob
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aa0b7bedf0
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pass target to DoAttack
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2010-10-25 08:03:10 +13:00 |
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Bob
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0d9cf63dd2
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move Mobile et al into Mods/
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2010-10-22 11:31:13 +13:00 |
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Chris Forbes
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999eef2ec9
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#157 explosions weren't taking altitude into account
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2010-10-16 09:30:32 +13:00 |
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Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Chris Forbes
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d2b9e150f1
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add FallsToEarth for helicopters dying
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2010-10-08 18:24:08 +13:00 |
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Bob
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aebef4f1c8
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rename IIssueOrder2 -> IIssueOrder
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2010-10-07 22:07:13 +13:00 |
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Bob
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d3244184c1
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implement order targeter for everything else
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2010-10-07 22:07:13 +13:00 |
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Alli
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6d5918b11d
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Remove compiler warnings
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2010-10-02 14:30:54 +13:00 |
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Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Bob
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8e589e3c16
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fix infantry anims
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2010-09-22 13:32:58 +12:00 |
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Bob
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d8de477edb
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fix IdleAnimation. add IsAttacking to AttackBase
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2010-09-22 12:21:49 +12:00 |
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Caleb Anderson
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b62ee4d37c
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Fixed sequence crash
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2010-09-19 19:13:15 +12:00 |
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Paul Chote
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2a10af2007
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Fix z-offset
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2010-09-18 20:46:00 +12:00 |
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Paul Chote
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4cb26c0e3c
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Try again, with less fail.
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2010-09-18 20:46:00 +12:00 |
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Chris Forbes
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9848d1f403
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hack WEAP door z
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2010-09-17 20:21:22 +12:00 |
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Chris Forbes
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83eae029b7
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add explicit Z to Renderable. eating my hat, etc.
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2010-09-17 20:21:21 +12:00 |
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Paul Chote
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1785c4e4a8
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Support for arbitrary building art offset relative to footprint
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2010-09-17 20:18:14 +12:00 |
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Chris Forbes
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e0a4cb4763
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hack around some more z-glitches
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2010-09-17 19:00:07 +12:00 |
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Chris Forbes
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d29b068d59
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#140
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2010-09-13 07:44:11 +12:00 |
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Paul Chote
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2b6328f0ee
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Begin imposing sanity on order ordering
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2010-09-12 18:10:34 +12:00 |
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Paul Chote
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5396cad2b9
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Beefier building explosions (replicates real-cnc)
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2010-09-08 03:13:26 +12:00 |
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Paul Chote
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ff0c66e38c
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Idle animations for infantry. Enabled for cnc e3.
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2010-09-07 23:30:49 +12:00 |
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Paul Chote
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178af8b849
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cnc afld polish
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2010-08-30 21:56:21 +12:00 |
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Bob
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0e71af25f4
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remove Game.skipMakeAnims
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2010-08-20 17:14:20 +12:00 |
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Chris Forbes
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b1b75ecf2f
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fix wtf in spy
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2010-08-17 21:42:25 +12:00 |
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Chris Forbes
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b4068f0ac7
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msam polish -- contains some dirty hacks
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2010-08-15 21:11:38 +12:00 |
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Chris Forbes
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ac7bb3c71b
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use activity cursor rather than deploy for disguise
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2010-08-15 20:36:29 +12:00 |
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Chris Forbes
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3aa7ff5a6b
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fix various bugs in prev 2
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2010-08-15 20:29:09 +12:00 |
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Chris Forbes
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0b3414c46f
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disguise on self to lose it.
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2010-08-15 20:22:59 +12:00 |
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