Paul Chote
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53db1230ab
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Move default tileset parsing to Mods.Common.
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2021-01-11 21:57:55 +01:00 |
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Paul Chote
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b86b638700
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Move editor template rendering to TerrainRenderer.
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2021-01-11 21:57:55 +01:00 |
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Paul Chote
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6d6efd5fe8
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Move tileset image validation to TerrainRendererInfo.
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2021-01-11 21:57:55 +01:00 |
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Paul Chote
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2782620081
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Add ITemplatedTerrainInfo interface.
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2021-01-11 21:57:55 +01:00 |
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Paul Chote
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87790069e9
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Add ITerrainInfo interface.
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2021-01-11 21:57:55 +01:00 |
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Paul Chote
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0a374e2264
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Move ownership of tile sprites to the terrain renderer.
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2021-01-11 21:57:55 +01:00 |
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tovl
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560c3230cd
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Let harvesters only search for refineries when needing to unload.
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2021-01-10 23:43:48 +01:00 |
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Paul Chote
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e990a83b7a
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Cancel support power targeting if power cannot be activated.
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2021-01-10 22:42:32 +01:00 |
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Paul Chote
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02a2624bcc
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Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
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2021-01-10 22:23:52 +01:00 |
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Paul Chote
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3e7665146a
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Avoid BuildUnit crash if the item is invalidated before the task runs.
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2021-01-10 01:34:51 +01:00 |
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Paul Chote
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aeab9a8116
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Group bot AttackMove orders.
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2021-01-09 23:55:50 +01:00 |
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Paul Chote
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8c9b9df125
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Change WithColoredOverlay to use a color instead of a palette.
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2021-01-06 00:06:51 +01:00 |
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Paul Chote
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96641873ae
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Replace highlight palette with tint effects.
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2021-01-06 00:06:51 +01:00 |
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Paul Chote
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8edd9de278
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Replace ITintableRenderable with IModifyableRenderable.
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2021-01-06 00:06:51 +01:00 |
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Paul Chote
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b88495c689
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Remove palettes from base IRenderable.
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2021-01-06 00:06:51 +01:00 |
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Paul Chote
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2fee62af4d
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Fix exit priority ordering.
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2021-01-02 15:43:03 +01:00 |
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Paul Chote
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60195e2842
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Prevent Health: 100 from being added to actors.
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2021-01-02 15:12:20 +01:00 |
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abcdefg30
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1d4891b017
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Rename several MP traits
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2020-12-31 12:09:56 +01:00 |
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Paul Chote
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6e7ad9df25
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Remove vestigial translation plumbing.
This was never completed to the level required to
be properly used ingame.
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2020-12-25 16:18:28 +01:00 |
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Taryn Hill
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2671e40c1d
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feat: ActorSpawnManager.SpawnInterval supports 1 or 2 values
Providing 2 values creates a range from which a value is randomly selected.
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2020-12-24 22:15:15 +00:00 |
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Paul Chote
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e0b3e631fe
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Remove obsolete null checks.
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2020-12-19 13:07:01 +01:00 |
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abcdefg30
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ef9f26a60d
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Fix MissionObjectives not properly ending the game
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2020-12-12 14:59:49 +01:00 |
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Paul Chote
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4c01c772f8
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Fix incorrect animation playing when moving infantry stop to attack.
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2020-12-12 14:40:13 +01:00 |
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Paul Chote
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ed94f7680a
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Revert "Fix WithInfantryBody wrongly overwriting attack animations"
This reverts commit 1a63cc4a414665b5f6fc41bde8147b31d20f6aac.
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2020-12-12 14:40:13 +01:00 |
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Paul Chote
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8ded6dafd4
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Add AvoidTerrainTypes to ScaredyCat.
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2020-12-12 12:54:46 +01:00 |
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Paul Chote
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57a94ad667
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Add AvoidTerrainTypes to Wanders.
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2020-12-12 12:54:46 +01:00 |
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Paul Chote
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6606d7dd93
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Add DisplayFaction details to the replay metadata.
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2020-12-11 18:05:44 +01:00 |
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Paul Chote
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7a256dcafa
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Fix rally point target line exit display.
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2020-12-11 17:25:30 +01:00 |
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abcdefg30
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aac3174efc
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Rename Stances to Relationships in the yaml api
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2020-12-11 17:13:02 +01:00 |
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Paul Chote
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a8d3d5c79a
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Fix Neutral crushing checks.
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2020-12-08 20:17:11 +01:00 |
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Paul Chote
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7c852d90fb
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Ignore aircraft when searching for enemy targets.
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2020-12-07 23:39:22 +01:00 |
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Paul Chote
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53d98ec255
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Abort squad states that are not able to move.
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2020-12-07 23:39:22 +01:00 |
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abcdefg30
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2b363e4e1c
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Fix WithInfantryBody wrongly overwriting attack animations
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2020-12-07 00:29:16 +01:00 |
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Paul Chote
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f3ebe07540
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Fix WithDeliveryAnimation overriding sell animation.
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2020-12-06 09:49:40 +01:00 |
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Paul Chote
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5a2f91be1c
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Fix building bibs not blocking placement.
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2020-12-05 17:06:04 +00:00 |
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Paul Chote
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d61bd675c4
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Revert "Remove BuildingInfluence from ResourceLayer."
This reverts commit 1634f3b70e97c015b97a047facd877155af2a402.
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2020-12-05 17:06:04 +00:00 |
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Paul Chote
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582e2774ac
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Revert "Remove BuildingInfluence from building adjacency check."
This reverts commit 33a1ca5965d10079f89bd9aa1e33f1b07db72a48.
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2020-12-05 17:06:04 +00:00 |
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Paul Chote
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5a52ce5330
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Revert "Remove BuildingInfluence trait."
This reverts commit 34bf14332887267e206d217956aab143720fc87d.
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2020-12-05 17:06:04 +00:00 |
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teinarss
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2c9a36b9a3
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Update float3 to readonly and use in modifier for parameters.
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2020-12-02 20:37:50 +01:00 |
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teinarss
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e6db2c98d0
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Make WRot readonly and use in parameter modifier
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2020-12-01 22:54:39 +00:00 |
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Paul Chote
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942f1e2d9e
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Fix infantry ignoring the default subcell when produced.
They were being created with the correct subcell, but was rejecting it
as invalid because it was already occupied (by the unit itself).
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2020-12-01 22:39:11 +01:00 |
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Paul Chote
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da5c94858f
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Evaluate exit distance from the exit cell instead of the spawn position.
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2020-12-01 22:35:43 +01:00 |
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Paul Chote
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77ffc20a5f
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Convert Attack*.FacingTolerance to WAngle.
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2020-11-30 16:39:48 +01:00 |
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Paul Chote
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3b1f4ba07f
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Fix production exit desync.
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2020-11-28 17:49:36 +01:00 |
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Paul Chote
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e9ad38667e
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Expose TransformsInto* targetline colors to yaml.
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2020-11-21 14:52:54 +01:00 |
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abcdefg30
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05e8026713
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Remove or use unused variables in TransformsIntoAircraft
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2020-11-20 23:12:44 +01:00 |
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abcdefg30
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5b75649888
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Fix TransformsIntoAircraft transforming on all orders
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2020-11-20 23:12:44 +01:00 |
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abcdefg30
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e7e50cc101
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Remove WorldUtils.AreMutualAllies
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2020-11-15 16:37:51 +01:00 |
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abcdefg30
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80aeb5ada6
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Refactor DamagedByTerrain
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2020-11-15 16:33:32 +01:00 |
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abcdefg30
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83ea65d4ff
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Require IOccupySpace for DamagedByTerrain
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2020-11-15 16:33:32 +01:00 |
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