Smittytron
a1ef581749
Remove EjectOnDeath from Vehicles
2017-09-16 14:10:54 +01:00
reaperrr
dbcfb0c92e
Rename and move WithTurretedSpriteBody
...
The name wasn't in line with our implicit naming convention and ambigous on top of that.
Also, only used by RA and TD so moved to Mods.Cnc.
2017-09-15 18:10:13 +01:00
Forcecore
8027bed6b2
Separated ship squad from ground unit squad
...
Just like aircrafts are independent from ground squads.
2017-09-13 23:31:26 +02:00
abcdefg30
5ddf28fa81
Bomber John rules cleanup
...
Removed hacks, default values and duplicates
2017-09-13 22:13:49 +02:00
abcdefg30
0f95febefa
Bomber John sequence cleanup
...
Most of those sequences were unused or default values
Tick count fixed as well
2017-09-13 22:13:49 +02:00
Paul Chote
c46d1944d9
Add assault move to RA.
2017-09-11 19:08:33 +02:00
Paul Chote
a81749e102
Add frontend code for issuing assault move orders.
2017-09-11 19:08:33 +02:00
Paul Chote
2a6bb0678e
Move hardcoded support power keys into yaml.
2017-09-10 21:30:55 +02:00
Paul Chote
4f00d62237
Move hardcoded production keys into yaml.
2017-09-10 21:30:55 +02:00
reaperrr
0161d68237
Fix RA TorpTube bridge explosions
...
There were two issues at work here:
1) The combination of default MaximumLaunchAngle and default CruiseAltitude made torpedoes fly a ballistic curve, which combined with BoundToTerrain type made them explode 'in the air' when hitting non-water tiles. This would result in AIr returned as target type, which is invalid for torpedoes.
2) The explosion warheads were missing the Ground target type, which is actually the (only) target type that the bridge tiles you hit with torpedoes have.
2017-09-10 18:10:24 +02:00
reaperrr
b68c935807
Fix water splash on bridge in RA
...
On bleed, both the explosion as well as the water splash warhead of weapons triggered on bridges, since they have both the Ground and Water target types.
Ground cannot be made invalid for water splashes without causing regressions elsewhere, so a new Bridge target type is introduced to explicitly make bridges invalid targets for water splash effect warheads.
2017-09-10 18:10:24 +02:00
SoScared
b78736acb7
Replace all Creep with Neutral actors on map Agenda
2017-09-10 15:06:41 +02:00
SoScared
2bfc7cdd46
RevealOnDeath with Aircraft
2017-09-02 20:17:05 +02:00
abcdefg30
1649f3aa60
Don't spawn aircraft husks when not airborne
2017-09-02 16:26:12 +02:00
Matthias Mailänder
3ce8026337
Tweak the atomic missile SpawnOffsets.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
855f1816f4
Tweak the time until hatch opening and rocket away.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
c63620e979
Remove trailing spaces.
2017-09-02 15:10:35 +02:00
SoScared
df9c07da41
change damage vs None with ^Cannon
2017-09-02 14:58:19 +02:00
reaperrr
96e98a24ae
Polish RA Jeep and APC muzzle offsets
...
And Jeep turret offset.
2017-09-02 14:29:34 +02:00
Matthias Mailänder
e9e3e9c22e
Bring back the MiGs to the desert shellmap.
2017-09-02 14:14:50 +02:00
reaperrr
15c636525d
Fixed no explosions showing on some RA civ structures
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The combination of HitShape, but not Targetable makes the actors be considered invalid for effect warheads.
Lack of Targetable makes them invulnerable anyway, so removing HitShape and Health (and Explodes) is the most logical fix.
2017-09-02 09:27:30 +01:00
Matthias Mailänder
918690f9b2
Remove a bogus ore map in a water segment.
2017-09-02 09:13:14 +01:00
reaperrr
28ffcfea3c
Upgrade rule for setting VTOL to true for CanHover actors
2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2
Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
...
Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
Paul Chote
1bd1a185f5
Unhardcode spectator combined/world view hotkeys.
2017-08-31 12:33:34 +02:00
SoScared
1a95aeda19
patch tent cost increase
2017-08-28 20:41:22 +02:00
Paul Chote
1e0148e092
Migrate ButtonWidget to NamedHotkey.
2017-08-25 21:56:52 +02:00
SoScared
1e1109034f
Additional tweak of the Artillery weapon
2017-08-25 15:29:18 +02:00
SoScared
28e28bf34c
fix ore spots on Dual Cold Front
2017-08-22 19:28:06 +02:00
reaperrr
98357cf2a9
Apply BurstDelays rename to RA
2017-08-20 20:48:25 +02:00
rob-v
c848b30e9e
Add chat tab to multiplayer/replays ingame menu
2017-08-17 21:54:19 +01:00
SoScared
6d1ca72a80
probe new civilian structures
2017-08-17 15:24:39 +02:00
abc013
944dfeb476
Corrected gnrl sequences & added TakeCover: to him
2017-08-13 21:06:14 +02:00
rob-v
eb21c4bddd
Keep Attack M./Guard action while holding hotkey (revert Playtest change)
2017-08-13 17:44:26 +01:00
abcdefg30
84d6fa1540
Fix monster tanks not attacking radar domes
2017-08-13 18:01:02 +02:00
abcdefg30
2dad2de0ff
Add the win and loss videos to Monster Tank Madness
2017-08-13 18:01:02 +02:00
abc013
6e8dd5058e
Changed SAM launch offset
2017-08-13 12:49:04 +02:00
abcdefg30
de7a0c9861
Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget
2017-08-10 19:11:47 +02:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
rob-v
86cff9a774
Disable click sound on command bar buttons
2017-08-09 21:50:34 +01:00
abcdefg30
94a386eda8
Move the interior tile 384 from the Floor to the Wall category
2017-08-09 20:52:00 +02:00
SoScared
3c4a75e4b6
Add Gap effect values to new vision range changes and ironing out misc. values
2017-08-09 20:13:58 +02:00
abc013
c4d2fdbd83
Fix ground units can stay on water (tile 409)
2017-08-08 12:32:43 +02:00
reaperrr
97bbfd34fd
Shrink shape of RA SAM
...
To adress balancing concerns.
Also tweaked sprite offsets to make it more centered.
2017-08-07 14:49:24 +02:00
reaperrr
20efd1fc29
Fix RA effect waheads
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- take Trees into consideration (they don't have Ground TargetType)
- fixed the delayed effect warheads on Vulcan
2017-08-07 11:01:21 +02:00
Lars Beckers
68607872bd
Fix RA Aftermath installer metadata on Linux
2017-08-02 20:09:28 +02:00
FrameLimiter
9fdb7dc51b
Fix duplicate Targetable value on ^Ammobox
2017-08-02 19:40:08 +02:00
Paul Chote
4c222e5f2b
Add Demo Truck and MAD Tank to Deploy description.
2017-07-23 20:10:08 +02:00
rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00