Chris Forbes
|
89a96a9fe7
|
make ProductionBar actually work for all RA stuff
|
2011-03-02 22:35:44 +13:00 |
|
Chris Forbes
|
c62e025c45
|
add temp hacked ProductionBar -- not wired to ProductionQueue properly yet.
|
2011-03-02 22:20:34 +13:00 |
|
Chris Forbes
|
770dbcee52
|
tweak; save a bit of memory
|
2011-03-02 22:18:16 +13:00 |
|
Chris Forbes
|
ba949126ab
|
fix the other half of the prox desync
|
2011-02-28 20:39:24 +13:00 |
|
Chris Forbes
|
e1c0c24a47
|
fix lobby showing Closed with bot in some cases
|
2011-02-28 20:36:32 +13:00 |
|
Chris Forbes
|
42b88276b1
|
blah
|
2011-02-28 20:36:12 +13:00 |
|
Chris Forbes
|
39fef604c2
|
fix desync in ProximityCapturable
|
2011-02-28 20:36:02 +13:00 |
|
Chris Forbes
|
c5684fcba5
|
fix crash on startup
|
2011-02-28 20:35:09 +13:00 |
|
Paul Chote
|
ced2247af8
|
Add more info to Reservable dispose exception.
|
2011-02-26 13:05:58 +13:00 |
|
Paul Chote
|
f74d2318d8
|
Unreserve helipads on heli death.
|
2011-02-26 12:57:25 +13:00 |
|
Chris Forbes
|
e5ef334941
|
fix noob error in TakeCover
|
2011-02-24 20:10:29 +13:00 |
|
Chris Forbes
|
252d3e7981
|
move DefaultShellmapScript.cs into Missions/
|
2011-02-24 18:50:17 +13:00 |
|
Chris Forbes
|
a8d849a1cb
|
support TrailInterval on bullets too
|
2011-02-24 18:48:55 +13:00 |
|
Chris Forbes
|
551c94b77c
|
add TrailInterval support for Missile
|
2011-02-24 18:48:55 +13:00 |
|
Paul Chote
|
869448296a
|
Sync RTB path hash.
|
2011-02-24 17:51:41 +13:00 |
|
Paul Chote
|
7f39909dc8
|
Throw an exception if a reservation is eaten by the GC. Better to die early with a known error than to desync later.
|
2011-02-24 17:26:14 +13:00 |
|
Paul Chote
|
fa6a98cca3
|
Unreserve reservation on death.
|
2011-02-24 17:17:20 +13:00 |
|
Paul Chote
|
89b7f3d725
|
Fix ra rules.
|
2011-02-17 22:17:00 +13:00 |
|
Paul Chote
|
18d73aef53
|
Split out RenderInfantryPanic.
|
2011-02-17 21:38:04 +13:00 |
|
Paul Chote
|
06bf38b526
|
Split out RenderInfantryProne
|
2011-02-17 21:10:44 +13:00 |
|
Paul Chote
|
6b80cfc9d4
|
Refactoring
|
2011-02-17 20:52:47 +13:00 |
|
Paul Chote
|
9a04a7fa9f
|
Move IdleAnimation into RenderInfantry
|
2011-02-17 20:15:20 +13:00 |
|
Paul Chote
|
4a3d254c0c
|
Start RenderInfantry rework. TODO: fix ra sequences, split Prone/Panicked into RenderInfantry* overrides, integrate idle anims.
|
2011-02-17 19:53:58 +13:00 |
|
Paul Chote
|
266e2717f5
|
Remove AvoidUnitsNear pathfinding heuristic (causes problems with crates and crushing).
|
2011-02-15 22:51:32 +13:00 |
|
Paul Chote
|
b6328b356c
|
ScaredyCat trait for civilians.
|
2011-02-15 22:38:13 +13:00 |
|
Chris Forbes
|
5bd9273a7d
|
fix issues with mpspawn and waypoint sprites
|
2011-02-15 16:09:53 +13:00 |
|
Chris Forbes
|
786eafd7fa
|
fix ra production (oops)
|
2011-02-15 08:28:50 +13:00 |
|
Chris Forbes
|
d80f581e98
|
fix div-by-zero with empty minefield
|
2011-02-15 08:09:31 +13:00 |
|
Chris Forbes
|
99bbd0ec7a
|
fixup bogus non-reinit of Producable in ProductionQueue; make initial race of a building sticky
|
2011-02-15 08:02:56 +13:00 |
|
Chris Forbes
|
bc32d32d54
|
remove FP from RepairableBuilding
|
2011-02-13 22:12:46 +13:00 |
|
Chris Forbes
|
0f0facedd1
|
#540 move 'allow cheats' to lobby from prelobby
|
2011-02-13 17:28:40 +13:00 |
|
Chris Forbes
|
c1aebff8a8
|
refresh GPS on stance change
|
2011-02-13 16:26:06 +13:00 |
|
Chris Forbes
|
cbf95e8f1a
|
fix #348 crash with blank game name
|
2011-02-13 16:16:40 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
1d1d0e8bd2
|
Lazy smudges, fix importer.
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
79f3fccceb
|
Lazy actor loading
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
c2db816837
|
Kill MapStub
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
73020a9419
|
Make binary info loading lazy
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
b134ba41f4
|
Convert Waypoints to actors
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
db770eb997
|
Bake PickAny tiles on map save. Translate maxvalue index to random tile for backwards compat.
|
2011-02-11 21:50:10 +13:00 |
|
Paul Chote
|
8844ca0fdd
|
Add (laser-)viceroids. Needs a proper weapon.
|
2011-02-11 21:50:10 +13:00 |
|
Paul Chote
|
48482cf09a
|
Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove.
|
2011-02-11 21:50:10 +13:00 |
|
Chris Forbes
|
bfa38e3058
|
display range circles for other actors owned by us, and having a compatible RenderRangeCircleInfo.RangeCircleType during building placement
|
2011-02-11 07:11:29 +13:00 |
|
Chris Forbes
|
b0beee6b7b
|
fetch the max range from AttackBaseInfo rather than making it up completely
|
2011-02-11 07:11:28 +13:00 |
|
Chris Forbes
|
3369373879
|
initial setup for decorating the PlaceBuilding OG
|
2011-02-11 07:11:28 +13:00 |
|
Paul Chote
|
e2af08f812
|
Add a scatter key
|
2011-02-06 13:15:47 +13:00 |
|
Paul Chote
|
47aad3b04b
|
Remove unused LocalStorage from proc.
|
2011-02-06 13:10:09 +13:00 |
|
Paul Chote
|
e3fda8c68e
|
Remove unused stance code
|
2011-02-06 13:06:39 +13:00 |
|
geckosoft
|
0f17fa34a8
|
Added ProximityCaptor and filtering of possible captors for KOTH
|
2011-02-05 19:22:06 +13:00 |
|
Paul Chote
|
de26b63fd2
|
Fix capturing etc
|
2011-02-05 18:13:30 +13:00 |
|