Commit Graph

999 Commits

Author SHA1 Message Date
Chris Forbes
89a96a9fe7 make ProductionBar actually work for all RA stuff 2011-03-02 22:35:44 +13:00
Chris Forbes
c62e025c45 add temp hacked ProductionBar -- not wired to ProductionQueue properly yet. 2011-03-02 22:20:34 +13:00
Chris Forbes
770dbcee52 tweak; save a bit of memory 2011-03-02 22:18:16 +13:00
Chris Forbes
ba949126ab fix the other half of the prox desync 2011-02-28 20:39:24 +13:00
Chris Forbes
e1c0c24a47 fix lobby showing Closed with bot in some cases 2011-02-28 20:36:32 +13:00
Chris Forbes
42b88276b1 blah 2011-02-28 20:36:12 +13:00
Chris Forbes
39fef604c2 fix desync in ProximityCapturable 2011-02-28 20:36:02 +13:00
Chris Forbes
c5684fcba5 fix crash on startup 2011-02-28 20:35:09 +13:00
Paul Chote
ced2247af8 Add more info to Reservable dispose exception. 2011-02-26 13:05:58 +13:00
Paul Chote
f74d2318d8 Unreserve helipads on heli death. 2011-02-26 12:57:25 +13:00
Chris Forbes
e5ef334941 fix noob error in TakeCover 2011-02-24 20:10:29 +13:00
Chris Forbes
252d3e7981 move DefaultShellmapScript.cs into Missions/ 2011-02-24 18:50:17 +13:00
Chris Forbes
a8d849a1cb support TrailInterval on bullets too 2011-02-24 18:48:55 +13:00
Chris Forbes
551c94b77c add TrailInterval support for Missile 2011-02-24 18:48:55 +13:00
Paul Chote
869448296a Sync RTB path hash. 2011-02-24 17:51:41 +13:00
Paul Chote
7f39909dc8 Throw an exception if a reservation is eaten by the GC. Better to die early with a known error than to desync later. 2011-02-24 17:26:14 +13:00
Paul Chote
fa6a98cca3 Unreserve reservation on death. 2011-02-24 17:17:20 +13:00
Paul Chote
89b7f3d725 Fix ra rules. 2011-02-17 22:17:00 +13:00
Paul Chote
18d73aef53 Split out RenderInfantryPanic. 2011-02-17 21:38:04 +13:00
Paul Chote
06bf38b526 Split out RenderInfantryProne 2011-02-17 21:10:44 +13:00
Paul Chote
6b80cfc9d4 Refactoring 2011-02-17 20:52:47 +13:00
Paul Chote
9a04a7fa9f Move IdleAnimation into RenderInfantry 2011-02-17 20:15:20 +13:00
Paul Chote
4a3d254c0c Start RenderInfantry rework. TODO: fix ra sequences, split Prone/Panicked into RenderInfantry* overrides, integrate idle anims. 2011-02-17 19:53:58 +13:00
Paul Chote
266e2717f5 Remove AvoidUnitsNear pathfinding heuristic (causes problems with crates and crushing). 2011-02-15 22:51:32 +13:00
Paul Chote
b6328b356c ScaredyCat trait for civilians. 2011-02-15 22:38:13 +13:00
Chris Forbes
5bd9273a7d fix issues with mpspawn and waypoint sprites 2011-02-15 16:09:53 +13:00
Chris Forbes
786eafd7fa fix ra production (oops) 2011-02-15 08:28:50 +13:00
Chris Forbes
d80f581e98 fix div-by-zero with empty minefield 2011-02-15 08:09:31 +13:00
Chris Forbes
99bbd0ec7a fixup bogus non-reinit of Producable in ProductionQueue; make initial race of a building sticky 2011-02-15 08:02:56 +13:00
Chris Forbes
bc32d32d54 remove FP from RepairableBuilding 2011-02-13 22:12:46 +13:00
Chris Forbes
0f0facedd1 #540 move 'allow cheats' to lobby from prelobby 2011-02-13 17:28:40 +13:00
Chris Forbes
c1aebff8a8 refresh GPS on stance change 2011-02-13 16:26:06 +13:00
Chris Forbes
cbf95e8f1a fix #348 crash with blank game name 2011-02-13 16:16:40 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
1d1d0e8bd2 Lazy smudges, fix importer. 2011-02-11 21:50:11 +13:00
Paul Chote
79f3fccceb Lazy actor loading 2011-02-11 21:50:11 +13:00
Paul Chote
c2db816837 Kill MapStub 2011-02-11 21:50:11 +13:00
Paul Chote
73020a9419 Make binary info loading lazy 2011-02-11 21:50:11 +13:00
Paul Chote
b134ba41f4 Convert Waypoints to actors 2011-02-11 21:50:11 +13:00
Paul Chote
db770eb997 Bake PickAny tiles on map save. Translate maxvalue index to random tile for backwards compat. 2011-02-11 21:50:10 +13:00
Paul Chote
8844ca0fdd Add (laser-)viceroids. Needs a proper weapon. 2011-02-11 21:50:10 +13:00
Paul Chote
48482cf09a Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove. 2011-02-11 21:50:10 +13:00
Chris Forbes
bfa38e3058 display range circles for other actors owned by us, and having a compatible RenderRangeCircleInfo.RangeCircleType during building placement 2011-02-11 07:11:29 +13:00
Chris Forbes
b0beee6b7b fetch the max range from AttackBaseInfo rather than making it up completely 2011-02-11 07:11:28 +13:00
Chris Forbes
3369373879 initial setup for decorating the PlaceBuilding OG 2011-02-11 07:11:28 +13:00
Paul Chote
e2af08f812 Add a scatter key 2011-02-06 13:15:47 +13:00
Paul Chote
47aad3b04b Remove unused LocalStorage from proc. 2011-02-06 13:10:09 +13:00
Paul Chote
e3fda8c68e Remove unused stance code 2011-02-06 13:06:39 +13:00
geckosoft
0f17fa34a8 Added ProximityCaptor and filtering of possible captors for KOTH 2011-02-05 19:22:06 +13:00
Paul Chote
de26b63fd2 Fix capturing etc 2011-02-05 18:13:30 +13:00