Paul Chote
5560f276ca
Map: Rename IsInMap -> Contains.
2014-06-27 22:07:03 +12:00
Paul Chote
e0df669de9
Bridgelayer: Keys.Contains -> ContainsKey.
2014-06-27 22:07:03 +12:00
Paul Chote
997216aef0
Use CellLayer for terrain.
2014-06-27 22:07:02 +12:00
Paul Chote
c5b4d643af
Use CellLayer for BridgeLayer.
2014-06-27 22:07:02 +12:00
Paul Chote
e825205542
Stylecop BridgeLayer.
2014-06-27 19:20:46 +12:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
Matthias Mailänder
8f64835898
StyleCop
2014-06-15 10:51:57 +02:00
RoosterDragon
0c8bdff5be
Formatting fixes.
...
Spaces to tabs, indents, etc.
2014-05-26 18:10:59 +01:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
cad46e43c5
Add WorldRenderer parameter to WorldLoaded.
2013-09-27 15:29:44 +12:00
Matthias Mailänder
ba13c1d982
StyleCop clean Map/*.cs files
2013-08-25 14:30:00 +02:00
Paul Chote
a1313b518d
Prevent multiple bridges spawning at the same location.
2013-04-15 08:04:25 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
73020a9419
Make binary info loading lazy
2011-02-11 21:50:11 +13:00
Paul Chote
db770eb997
Bake PickAny tiles on map save. Translate maxvalue index to random tile for backwards compat.
2011-02-11 21:50:10 +13:00
Paul Chote
b8eda5a152
Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime.
2010-11-24 11:37:18 +13:00
Paul Chote
9c944924de
Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
2010-10-14 19:40:00 +13:00
Bob
afda1647fd
moved more traits from engine into mods
2010-09-20 21:17:50 +12:00
Chris Forbes
f4da83e920
start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
2010-08-25 21:53:54 +12:00
Bob
ae703d50b2
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
Paul Chote
bc93e8cac0
Health as an ActorInit
2010-08-02 20:12:04 +12:00
alzeih
578d42614b
Convert all CreateActor calls to use TypeDictionary
2010-08-02 01:51:13 +12:00
Paul Chote
d21e9fe093
Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
2010-07-22 22:22:53 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Chris Forbes
5bec019d55
add RALint checking to nearly everything
2010-07-01 18:57:10 +12:00
Paul Chote
f37a4ec9ed
Add bridges to cnc
2010-06-27 17:50:05 +12:00
Paul Chote
25f2268f58
Bridge destruction etc works
2010-06-27 15:58:57 +12:00
Paul Chote
c5718456fd
First half of bridge overhaul
2010-06-27 10:59:01 +12:00
Paul Chote
bf6b2da1a8
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
Paul Chote
00b91bd7ad
Reimplement ICustomTerrain with far less bs
2010-06-25 19:26:08 +12:00
Paul Chote
29fa9e3aeb
Shift movement cost/speed into IMove; regressions in a few areas
2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Matthew Bowra-Dean
aa239d172d
Log channels, PHP script diffs when told.
2010-06-10 12:50:22 +12:00
Paul Chote
a6f5b12a55
world.NeutralPlayer has been defeated
2010-05-24 21:14:36 +12:00
Chris Forbes
e5951b1502
moved bridge support into ra
2010-05-20 18:16:09 +12:00