Paul Chote
51abbad5ff
Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
7b52fa52b6
Replace CPos.CenterPosition -> Map.CenterOfCell.
2014-06-27 23:30:40 +12:00
Paul Chote
e1501d5b7c
Add clock overlay to support power beacons.
2014-05-31 18:41:02 +12:00
Paul Chote
91126b9c48
Move support power beacons into Airstrike/Nuke.
...
This allows each instance to close over the individual beacons. Fixes #5455 .
2014-05-31 17:10:46 +12:00
reaperrr
bbf2364bba
Fixes AI units hunting down Missile Silo/Temple of Nod after being damaged by nuke
2014-05-16 17:43:22 +02:00
Paul Chote
86f5a39d86
Persist the nuke beacon until detonation.
2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5
Add a camera to the nuke.
2014-04-18 18:55:34 +12:00
Paul Chote
51363fd724
Make nuke flight time independent from map size.
2014-04-18 18:55:34 +12:00
Paul Chote
acda996227
Remove airstrike beacon when the attack begins.
2014-03-13 01:03:24 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Matthias Mailänder
ac6227b4d1
split nuke announcements based on ally (and observer) / enemy
...
instead of me / everyone else
2013-08-22 21:40:36 +02:00
Matthias Mailänder
d8b0c0d440
added support for nuke launch sound to confirm strike
...
separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"
also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Paul Chote
53aa698491
Rename LocalCoordinatesModel -> BodyOrientation.
2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998
Change traits to use RenderSprites directly.
2013-05-28 22:34:58 +12:00
Paul Chote
170e14546a
Convert NukeLaunch to world coordinates.
2013-05-17 18:12:29 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
7b5a8cf089
#394 nuke without a launch site crashes -- fixed
2011-01-01 21:52:43 +13:00
Paul Chote
e52771c367
Reimplement Ion Cannon and cnc nuke. Disable ra shellmap nukes.
2010-12-07 21:45:04 +13:00
Paul Chote
76f792bfdf
New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled.
2010-12-07 21:45:03 +13:00
Chris Forbes
f892eb629e
fix exploitability of nuke and ion cannon
2010-11-23 21:39:34 +13:00
Bob
0cd140849b
fix some support powers
2010-10-07 22:07:12 +13:00
Bob
3f68330c70
pruning refs to Game.world
2010-08-20 17:46:58 +12:00
Bob
ae703d50b2
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
Chris Forbes
718b0e7613
fix mslo nuke offset
2010-08-01 13:03:53 +12:00
Paul Chote
305fa03355
Kill Controller
2010-07-26 20:14:35 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Bob
fb6c44bce3
move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
2010-07-08 17:24:12 +12:00
Bob
6a840dff4c
move ActorGroupProxy to mod; move SupportPower traits into directory
2010-07-08 14:01:44 +12:00
Chris Forbes
842584c388
move some ra crap around
2010-05-13 19:59:06 +12:00
Chris Forbes
753f3660aa
fix exploitable support powers
2010-05-13 19:57:13 +12:00
Chris Forbes
aaa9c2e579
move SupportPowerInfo.MissileWeapon to NukePowerInfo where it belongs
2010-04-16 11:44:51 +12:00
Chris Forbes
e224c64ccc
no more stateless garbage
2010-04-13 19:18:49 +12:00
Chris Forbes
ba24ffc442
remove spurious leftovers from prev
2010-04-10 14:31:53 +12:00
Chris Forbes
f01bb9b767
removed the BS handling of supportpower sounds
2010-04-10 14:29:46 +12:00
Chris Forbes
9a19cc99e2
convert nuke to use generic SelectTarget
2010-04-10 12:33:40 +12:00
Bob
9cbfd3914a
moved Nuke, Chronoshift into the mod dll.
2010-04-04 13:06:53 +12:00