Commit Graph

38 Commits

Author SHA1 Message Date
Paul Chote
51abbad5ff Move RenderSprites and RenderSimple into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
7b52fa52b6 Replace CPos.CenterPosition -> Map.CenterOfCell. 2014-06-27 23:30:40 +12:00
Paul Chote
e1501d5b7c Add clock overlay to support power beacons. 2014-05-31 18:41:02 +12:00
Paul Chote
91126b9c48 Move support power beacons into Airstrike/Nuke.
This allows each instance to close over the individual beacons. Fixes #5455.
2014-05-31 17:10:46 +12:00
reaperrr
bbf2364bba Fixes AI units hunting down Missile Silo/Temple of Nod after being damaged by nuke 2014-05-16 17:43:22 +02:00
Paul Chote
86f5a39d86 Persist the nuke beacon until detonation. 2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5 Add a camera to the nuke. 2014-04-18 18:55:34 +12:00
Paul Chote
51363fd724 Make nuke flight time independent from map size. 2014-04-18 18:55:34 +12:00
Paul Chote
acda996227 Remove airstrike beacon when the attack begins. 2014-03-13 01:03:24 +13:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Matthias Mailänder
ac6227b4d1 split nuke announcements based on ally (and observer) / enemy
instead of me / everyone else
2013-08-22 21:40:36 +02:00
Matthias Mailänder
d8b0c0d440 added support for nuke launch sound to confirm strike
separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"

also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Paul Chote
53aa698491 Rename LocalCoordinatesModel -> BodyOrientation. 2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998 Change traits to use RenderSprites directly. 2013-05-28 22:34:58 +12:00
Paul Chote
170e14546a Convert NukeLaunch to world coordinates. 2013-05-17 18:12:29 +12:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
7b5a8cf089 #394 nuke without a launch site crashes -- fixed 2011-01-01 21:52:43 +13:00
Paul Chote
e52771c367 Reimplement Ion Cannon and cnc nuke. Disable ra shellmap nukes. 2010-12-07 21:45:04 +13:00
Paul Chote
76f792bfdf New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled. 2010-12-07 21:45:03 +13:00
Chris Forbes
f892eb629e fix exploitability of nuke and ion cannon 2010-11-23 21:39:34 +13:00
Bob
0cd140849b fix some support powers 2010-10-07 22:07:12 +13:00
Bob
3f68330c70 pruning refs to Game.world 2010-08-20 17:46:58 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
718b0e7613 fix mslo nuke offset 2010-08-01 13:03:53 +12:00
Paul Chote
305fa03355 Kill Controller 2010-07-26 20:14:35 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00
Bob
6a840dff4c move ActorGroupProxy to mod; move SupportPower traits into directory 2010-07-08 14:01:44 +12:00
Chris Forbes
842584c388 move some ra crap around 2010-05-13 19:59:06 +12:00
Chris Forbes
753f3660aa fix exploitable support powers 2010-05-13 19:57:13 +12:00
Chris Forbes
aaa9c2e579 move SupportPowerInfo.MissileWeapon to NukePowerInfo where it belongs 2010-04-16 11:44:51 +12:00
Chris Forbes
e224c64ccc no more stateless garbage 2010-04-13 19:18:49 +12:00
Chris Forbes
ba24ffc442 remove spurious leftovers from prev 2010-04-10 14:31:53 +12:00
Chris Forbes
f01bb9b767 removed the BS handling of supportpower sounds 2010-04-10 14:29:46 +12:00
Chris Forbes
9a19cc99e2 convert nuke to use generic SelectTarget 2010-04-10 12:33:40 +12:00
Bob
9cbfd3914a moved Nuke, Chronoshift into the mod dll. 2010-04-04 13:06:53 +12:00