Paul Chote
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047a09bbbd
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Excise previous server extensions code
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2010-11-10 10:30:24 +13:00 |
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Bob
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8a96c5f7b5
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fix infantry entering buildings
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2010-11-06 22:27:28 +13:00 |
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Chris Forbes
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dd7ce2d45e
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fix dumb crash in UIM
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2010-11-06 16:56:50 +13:00 |
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Bob
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3dd27fcb77
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fix crash involving crushing and dead walls
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2010-11-06 16:35:51 +13:00 |
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Chris Forbes
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13d76f8e9c
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removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
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2010-11-06 15:10:29 +13:00 |
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Bob
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9a2cdcde11
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move Selectable.Radius into Health
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2010-11-06 14:35:26 +13:00 |
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Bob
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155e7320cb
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add support for decimal to fieldLoader. use decimal for speedmodifiers
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2010-11-06 14:10:56 +13:00 |
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Bob
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8fcbb670d8
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rename AllowOreAt => AllowResourceAt
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2010-11-06 11:53:41 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Bob
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ecf41722c3
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rename TargetableSquares -> TargetableCells
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2010-11-05 19:50:16 +13:00 |
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Bob
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39b09780f6
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refactor Targetable into Targetable{Unit,Building} and ITargetable
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2010-11-05 19:50:15 +13:00 |
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Bob
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98dec6dc8e
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revert sanity check that building is entirely within map (trees break it)
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2010-11-05 19:50:15 +13:00 |
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Bob
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50b1ba3acc
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attack if in range of any cell of a building
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2010-11-05 19:50:15 +13:00 |
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Bob
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c3fc7b98f3
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use UIM (was BIM) to determine what cells a building blocks
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2010-11-05 19:50:14 +13:00 |
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geckosoft
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e7c61fac5c
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Core: Added the attacker to IDamageModifier' GetDamageModifier
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2010-11-05 19:48:31 +13:00 |
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geckosoft
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2640603f6c
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Added 'Health' and 'PreviousHealth' to the AttackInfo (so we can know how many 'real' damage is done!)
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2010-11-05 19:48:31 +13:00 |
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Chris Forbes
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1a011276bf
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(gecko) add more overloads for Renderable, to support scaling
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2010-11-05 19:48:31 +13:00 |
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Chris Forbes
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bc7cf09287
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(gecko) Add support for custom order generators
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2010-11-05 19:48:30 +13:00 |
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Chris Forbes
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7762241653
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(gecko) Send damage notifications to the owner's player actor too.
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2010-11-05 19:48:30 +13:00 |
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geckosoft
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9489196911
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Added a new trait : Scale
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2010-11-05 19:48:29 +13:00 |
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Chris Forbes
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1409016cbd
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(gecko) Allow mods to override order validation
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2010-11-05 19:48:26 +13:00 |
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Bob
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e3ddb8f757
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cache world.LocalPlayer instead of fetching it repeatedly within loops
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2010-11-01 18:39:44 +13:00 |
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geckosoft
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8392a44314
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Added: Support for not-synced traits (ITraitNotSynced)
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2010-11-01 17:55:28 +13:00 |
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geckosoft
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030bd4b28d
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Core: Added basic support for Spectators
TODO: Someone modify the files for cnc (chrome / rules)
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2010-10-31 04:03:31 +01:00 |
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Caleb Anderson
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c568dfa486
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Contrail trait
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2010-10-25 08:29:54 +13:00 |
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Bob
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25582cb9f8
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move CancelableActivity into its own file
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2010-10-25 08:03:08 +13:00 |
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Bob
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fece294cc6
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move RemoveSelf activity into Mods/
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2010-10-25 08:03:07 +13:00 |
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Bob
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c3501f68e3
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move TurnActivity into Mods/
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2010-10-25 08:03:07 +13:00 |
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Bob
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c4ee5fbd41
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add self param to OnCancel
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2010-10-25 08:03:06 +13:00 |
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Chris Forbes
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0629b1e2d2
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quick hack to fix aircraft fail in prev
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2010-10-23 18:49:42 +13:00 |
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Bob
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0d9cf63dd2
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move Mobile et al into Mods/
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2010-10-22 11:31:13 +13:00 |
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Bob
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6513bd5fe0
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don't use Move directly
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2010-10-22 11:10:32 +13:00 |
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Matthew Bowra-Dean
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f6df7a06f2
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fixes #323
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2010-10-21 07:43:52 +13:00 |
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Bob
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de92a2fc0c
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remove UIM-debug from settings (now in DeveloperMode trait)
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2010-10-20 20:49:10 +13:00 |
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pdovy
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e883e63c87
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fixed bug where cloakable units were not targetable when uncloaked. removed ITargetable interface in favor of using the Targetable trait. fixed warnings in child classes of Targetable.
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2010-10-15 18:13:01 +13:00 |
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max621
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c150fd9475
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Added attack move
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2010-10-13 08:13:20 +13:00 |
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Bob
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09db76f89f
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remove ref to Game.world in Move
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2010-10-12 17:29:11 +13:00 |
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Bob
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6bbf878314
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remove ref to Game.world in Viewport.ShroudBounds
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2010-10-12 17:29:09 +13:00 |
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Bob
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597dba8584
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untangling WorldRenderer from World
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2010-10-12 17:24:23 +13:00 |
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Bob
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ab1e930ba3
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pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Bob
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17990ab8b7
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move LobbyInfo onto OrderManager
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2010-10-12 17:24:00 +13:00 |
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Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Bob
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9c362f7d41
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remove setters on Mobile.{from,to}Cell. use SetLocation instead
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2010-10-12 07:59:39 +13:00 |
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Chris Forbes
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0d8557eadb
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fix NRE in CancelableActivity
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2010-10-10 11:04:39 +13:00 |
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Chris Forbes
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1feb377d43
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fix bogus target lines being drawn to 0,0
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2010-10-09 13:40:33 +13:00 |
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Caleb Anderson
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a065fb464e
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bandage to fix dogs not killing infantry in certain cases
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2010-10-09 13:40:21 +13:00 |
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Paul Chote
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fd34f2ba99
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Fix #225 and some other uses of a.IsInWorld / a.IsDead()
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2010-10-08 10:56:50 +13:00 |
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pdovy
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761f62292f
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missing files from previous commit
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2010-10-07 22:46:44 +13:00 |
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Bob
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aebef4f1c8
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rename IIssueOrder2 -> IIssueOrder
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2010-10-07 22:07:13 +13:00 |
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Bob
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d3244184c1
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implement order targeter for everything else
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2010-10-07 22:07:13 +13:00 |
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