Commit Graph

267 Commits

Author SHA1 Message Date
Chris Forbes
9e11932ade hacked victory conditions 2010-04-13 20:43:53 +12:00
Bob
3974f82a9e remove PackageDownloader 2010-04-13 20:37:32 +12:00
Chris Forbes
e1852cadd3 added flare to paratroopers power 2010-04-12 20:06:27 +12:00
Paul Chote
1646f202d5 Perf info in main menu 2010-04-11 15:41:43 +12:00
Paul Chote
559a0107fe Perf debug as widgets 2010-04-11 13:49:37 +12:00
Paul Chote
5fa691e6d8 Quick and dirty music controller on shellmap 2010-04-11 08:52:33 +12:00
Paul Chote
9afe3fdaa8 Widgetize special power bin (needs polish) 2010-04-11 08:52:28 +12:00
Paul Chote
c568be255a Ingame options: chrome -> widgets 2010-04-11 08:52:27 +12:00
Paul Chote
2fa93c74e4 Kill the static widget interface 2010-04-10 17:11:32 +12:00
Chris Forbes
82835f1c8a generic 'select target' order generator 2010-04-10 12:24:00 +12:00
Chris Forbes
5e7c6b3a1c added GravityBomb projectile type 2010-04-10 11:00:39 +12:00
Chris Forbes
982c9518ac #117 emit infantry on sell 2010-04-09 21:34:23 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Paul Chote
8c15a4f6f4 Convert overlays (wall, field, crate) to actors. Untested cnc support. 2010-04-09 14:50:51 +12:00
Chris Forbes
d469fdad94 use Tao dlls in thirdparty 2010-04-09 14:50:33 +12:00
Bob
a22ec0fd81 move the harvest-related traits and activities into the mod dll. 2010-04-04 13:34:17 +12:00
Bob
57085acf33 moved OreRefinery into mod dll. 2010-04-04 13:28:33 +12:00
Bob
8a3c1e137e moved other chrono-related stuff into the mod dll. 2010-04-04 13:07:54 +12:00
Bob
9cbfd3914a moved Nuke, Chronoshift into the mod dll. 2010-04-04 13:06:53 +12:00
Chris Forbes
37fd8f7c28 fix units being visible under fog 2010-04-02 17:09:20 +13:00
Chris Forbes
0596b08f2c rules-based terrain cost, part 1 2010-04-02 16:45:41 +13:00
Chris Forbes
38605faecf much simpler rules loader 2010-04-02 16:45:03 +13:00
Chris Forbes
c5fdda9141 more cleanup 2010-04-02 16:45:01 +13:00
Chris Forbes
1f1e748f1b removed old WeaponInfo 2010-04-02 16:45:01 +13:00
Chris Forbes
a00abdab85 removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else 2010-04-02 16:45:00 +13:00
Chris Forbes
744eeabb3c half a loader 2010-04-02 16:44:40 +13:00
alzeih
dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo 2010-04-02 16:21:33 +13:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
alzeih
c29733da63 move global defaults to a trait (half done) 2010-04-02 01:42:41 +13:00
Chris Forbes
3a97f806fc rename old Shroud => ShroudRenderer 2010-03-30 07:55:19 +13:00
Chris Forbes
9e44306ec4 no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack 2010-03-30 07:55:16 +13:00
Chris Forbes
d2ad90aa5b saner planes, part 1 2010-03-27 10:17:43 +13:00
Chris Forbes
41fe6f01fc fixed up the chrome/widgets tree 2010-03-24 08:30:59 +13:00
Bob
984c453c0d fixed binding to specific versions of the Tao dlls 2010-03-22 19:31:28 +12:00
Chris Forbes
e2ba79a539 spatial bin index for actors 2010-03-22 18:43:52 +13:00
Bob
826908d747 tesla works better now. 2010-03-21 22:03:15 +12:00
Paul Chote
85f9b3627f Remove duplication 2010-03-21 20:49:36 +13:00
alzeih
3eb971ad2c New Wait activity 2010-03-20 18:24:41 +13:00
alzeih
687b8547f5 Unit on Build is Generic. (half way there) 2010-03-18 18:49:02 +13:00
Chris Forbes
74615bfded removing dead and useless crap 2010-03-17 23:30:02 +13:00
Paul Chote
48370612a0 Checkboxes, Delegates, Create Server. 2010-03-17 22:00:44 +13:00
Chris Forbes
79bcb3c739 SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time 2010-03-17 19:31:19 +13:00
Chris Forbes
79ce49dd77 completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World. 2010-03-17 19:27:46 +13:00
Chris Forbes
12bec40b9a add ForcedPalette trait (RenderModifier). this can be used for things like c17/mine/trees 2010-03-17 18:49:52 +13:00
Paul Chote
31198c25e5 A couple more tweaks 2010-03-15 21:17:08 +13:00
Paul Chote
ddf331cfed Widget actions and main menu 2010-03-15 21:17:08 +13:00
Paul Chote
287d5a0399 Widgets loaded using reflection; draws a non-interactable main-menu 2010-03-15 21:17:08 +13:00
Paul Chote
1042334a1e Widgets in yaml: part 1 2010-03-15 21:17:08 +13:00