Chris Forbes
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2063277654
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remove dead SaveSequencesForUnit
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2011-09-24 19:56:29 +12:00 |
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Chris Forbes
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776a1aa817
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fix newlines in source files
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2011-09-17 11:26:17 +12:00 |
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Chris Forbes
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16fa2f2c1e
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sort file lists in projectfiles, fix newlines
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2011-09-16 08:57:11 +12:00 |
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Chris Forbes
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9de1ed9761
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fix #1146 (bogus client lookup)
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2011-09-11 17:49:54 +12:00 |
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Chris Forbes
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a3818a6aa2
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fix MoveAdjacentTo so it doesnt suck so much
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2011-09-07 20:43:18 +12:00 |
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Chris Forbes
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896cbaae39
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clean up ModData package mounting
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2011-08-21 20:26:00 +12:00 |
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Chris Forbes
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da4811abe8
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rip out ActorStance garbage
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2011-08-21 18:59:20 +12:00 |
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Chris Forbes
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f7fdd885fb
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produce much better exceptions for missing files in map packages
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2011-08-20 14:23:09 +12:00 |
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Chris Forbes
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8428eb0499
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tidy up new-map-from-tileset support
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2011-08-20 14:17:56 +12:00 |
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Chris Forbes
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1fe5c1d60f
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catch map load failures
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2011-08-20 14:13:52 +12:00 |
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Chris Forbes
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257bd6f431
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fixed #849 -- forceMove plumbing removed, noone uses it.
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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cc716ab8c7
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#1106 fixed -- mac-specific hack should only be applied on a mac.
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2011-08-15 14:15:55 +12:00 |
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Chris Forbes
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663a323f29
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remove trait lookup spam everywhere for IOccupySpace.
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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a79cc0a0e0
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drop unused parameter on IGraphicsDevice.Clear()
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2011-08-09 08:51:36 +12:00 |
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Chris Forbes
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2bf7cb1496
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fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
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2011-08-09 08:51:36 +12:00 |
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Chris Forbes
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18481afda2
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fix #1063; don't issue orders while dragging a selection box
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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78e6d69103
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fix #1064; always show an arrow while dragging a selection box
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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833533b4c3
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fix #1056
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2011-08-09 08:51:35 +12:00 |
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Paul Chote
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c84f53c10d
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Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061.
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2011-07-27 21:48:32 +12:00 |
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Paul Chote
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08ed7f0316
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Hook up empty/full harvester husk variants in RA.
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2011-07-27 20:09:37 +12:00 |
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Paul Chote
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d9174b7e3b
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Kill RenderSimple.OverrideTileset/OverrideImage.
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2011-07-27 13:36:48 +12:00 |
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Paul Chote
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17d72f17d9
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Add an EditorTilesetFilter trait for filtering the actor palette based on tileset.
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2011-07-27 13:36:47 +12:00 |
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Paul Chote
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7e3cfd7ee9
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Don't show a selection cursor over targetable but unselectable actors
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2011-07-27 13:36:47 +12:00 |
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Paul Chote
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0a5f81c39e
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Drag husks to their final location. Fixes #730.
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2011-07-25 23:50:11 +12:00 |
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Paul Chote
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6c129eed3c
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Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836.
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2011-07-25 22:23:20 +12:00 |
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Paul Chote
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bf6be0424f
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Remove file prompting and drop all the remaining utility communication plumbing.
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2011-07-25 22:23:18 +12:00 |
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Paul Chote
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d2c033dcd3
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Add a PixelDouble preference for rendering at 2x zoom. Allowing arbitrary zoom levels leads to too many rendering artifacts.
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2011-07-25 22:23:18 +12:00 |
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Paul Chote
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626b83ba12
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Fix lines not being centered in the middle of a pixel
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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8516fa8748
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fix viewport scroll limits
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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0bfc9a957f
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Fix radar viewport rectangle
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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0b0e3d5f14
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Drop unnecessary `this' uses from Viewport.
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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6183621a72
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Scale line-width to match zoom.
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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fc783ddf80
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Support custom zoom levels
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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926b396605
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Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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2011-07-25 22:23:16 +12:00 |
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Paul Chote
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4fa0962d49
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Check for bogus subject clients in ValidateOrder. Fixes crash in #1001.
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2011-07-25 22:23:16 +12:00 |
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Paul Chote
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2b3ee9e5bc
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Replace fullscreen checkbox and misleading width/height fields in RA settings menu with a mode/resolution selector like C&C. Fixes bugs #118, #791.
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2011-07-25 22:23:16 +12:00 |
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Paul Chote
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c79f5b5365
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Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync (#460); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc).
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2011-07-25 22:23:15 +12:00 |
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Chris Forbes
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fc15aa47ad
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dont really need to setup palettes every frame in ResourceLayer
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2011-07-25 22:23:11 +12:00 |
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Chris Forbes
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5aaca5bb32
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drop ISelectionColorModifier; unused
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2011-07-19 21:14:12 +12:00 |
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Chris Forbes
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33704977b9
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remove ScrollingTextWidget
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2011-07-19 21:14:11 +12:00 |
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Chris Forbes
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3d2635fca5
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drop CursorSheetBuilder; use normal SheetBuilder for cursors now.
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2011-07-19 21:14:11 +12:00 |
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Chris Forbes
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5609c8d041
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drop format2 support from CursorSheetBuilder
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2011-07-19 21:14:11 +12:00 |
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Chris Forbes
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b0ccc58516
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remove unused vsync parameter from renderers
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2011-07-17 17:55:52 +12:00 |
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Chris Forbes
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4a0b7bb003
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put AnimationWithOffset in its own file
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2011-07-17 17:55:52 +12:00 |
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Chris Forbes
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74b894b69f
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replace Range with MinimumValue/MaximumValue
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2011-07-17 17:55:51 +12:00 |
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Chris Forbes
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a52e5a92ae
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adjust copy ctor for SliderWidget -- copying the isMoving state makes *no sense*; Value should be copied though
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2011-07-17 17:55:51 +12:00 |
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Chris Forbes
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0efe82018a
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rewrite SliderWidget to be simpler and have much less fail
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2011-07-17 17:55:51 +12:00 |
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Paul Chote
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f9b1c4fcc3
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Work around a non-interactable window bug exposed by earlier graphics refactoring.
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2011-07-15 23:57:29 +12:00 |
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Paul Chote
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8f4c2371c7
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Rename TooltipButton -> ToggleButton and add an active state. Use for production group icons.
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2011-07-15 21:31:48 +12:00 |
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