Andrew Odintsov
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d531d6f3ef
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Simplify groupActors condition
|
2020-05-12 15:06:50 +02:00 |
|
Andrew Odintsov
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3a9fdb82f5
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Add IsInWorld check for controlled groups
|
2020-05-12 15:06:50 +02:00 |
|
reaperrr
|
5024ae1156
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TS ClusterMissile typo fix
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2020-05-10 15:20:25 +02:00 |
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abcdefg30
|
0135dd9ed3
|
Use inheritance to shorten the desert shellmap custom rules
|
2020-05-09 14:36:50 -05:00 |
|
abcdefg30
|
a6e9b86bbe
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Remove AnnounceOnKill Tanya overwrites from the desert shellmap
|
2020-05-09 14:36:50 -05:00 |
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abcdefg30
|
237c4444b5
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Remove DeathSounds overwrites from the desert shellmap
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2020-05-09 14:36:50 -05:00 |
|
reaperrr
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a68467292e
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Use TargetType.Invalid checks instead of IsValidFor
|
2020-05-09 17:59:23 +02:00 |
|
reaperrr
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978c69d0c3
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Make Warhead.IsValidTarget method protected
IsValidTarget is never called from outside warheads.
|
2020-05-09 17:59:23 +02:00 |
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reaperrr
|
3eabc59921
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Make resource warheads AirThreshold-aware
|
2020-05-09 17:59:23 +02:00 |
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reaperrr
|
2b3d99fac2
|
Sanitize resource warheads
- Fix potential crash due to invalid target (no CenterPosition)
- Fix potential crash on multiple ResourceLayers
|
2020-05-09 17:59:23 +02:00 |
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reaperrr
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2bdefe0e9e
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Move AirThreshold to Warhead
To reduce duplication and for later use in more warheads.
|
2020-05-09 17:59:23 +02:00 |
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reaperrr
|
de81fc2aca
|
Minor CreateEffectWarhead optimization
Palette only matters if we actually display an explosion.
|
2020-05-09 17:59:23 +02:00 |
|
reaperrr
|
b514e0a6e7
|
D2k yaml comment removal
Naming the warhead for its purpose is cleaner
than comments, in my opinion.
|
2020-05-09 17:56:08 +02:00 |
|
reaperrr
|
715dfa4541
|
Use args in FireClusterWarhead methods
Instead of directly passing damage modifiers.
|
2020-05-09 17:56:08 +02:00 |
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reaperrr
|
ac57a37224
|
DamageWarhead polish
Use BitSet.IsEmpty.
|
2020-05-09 17:56:08 +02:00 |
|
Paul Chote
|
afd620b092
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Reimplement ClassicQuantizeFacing using a look-up-table.
|
2020-05-09 10:40:50 -05:00 |
|
Paul Chote
|
552bceb07c
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SpriteEffect facing -> WAngle.
|
2020-05-09 10:20:23 -05:00 |
|
Paul Chote
|
fe58ed1283
|
Animation facing -> WAngle.
|
2020-05-09 10:20:23 -05:00 |
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Paul Chote
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361e2d463c
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ISpriteSequence facing -> WAngle.
|
2020-05-09 10:20:23 -05:00 |
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atlimit8
|
259c8d2c98
|
Merge ConditionManager trait directly into Actor
|
2020-05-09 15:46:11 +02:00 |
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abcdefg30
|
e12c1dc9aa
|
Retire the "release-20190314" path
|
2020-05-09 13:08:10 +01:00 |
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abcdefg30
|
7fb49e383d
|
Update and fix the latest update path and rules
|
2020-05-09 13:08:10 +01:00 |
|
Matthias Mailänder
|
1df3e28253
|
Initialize RangeModifiers.
|
2020-05-08 20:58:27 +02:00 |
|
Paul Chote
|
bacec2689d
|
Remove error message duplication.
|
2020-05-08 15:17:44 +02:00 |
|
jrb0001
|
bf397591f9
|
Implement IPv6 support for server and direct connect
|
2020-05-08 15:17:44 +02:00 |
|
Matthias Mailänder
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bd1a936c7a
|
Add the armed technician.
|
2020-05-08 09:42:14 +02:00 |
|
Matthias Mailänder
|
0871d6e321
|
Setup the Firestorm civilian voices.
|
2020-05-08 09:42:14 +02:00 |
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abcdefg30
|
265d296db6
|
Add infiltration sounds support to InfiltrateForSupportPowerReset
|
2020-05-05 15:16:09 -05:00 |
|
Matthias Mailänder
|
5ec136b57c
|
Don't play the make animation on the wall sprite body.
|
2020-05-05 13:23:58 +02:00 |
|
atlimit8
|
f1e8f9c9d0
|
Fixed PNG frame count calculation
This fixes the order of operations and rounding issue, making it columns * rows.
|
2020-05-02 23:14:31 +02:00 |
|
Paul Chote
|
f03841c4e4
|
Hide selection decorations when spectators zoom too far out.
|
2020-05-02 14:30:04 -05:00 |
|
Pavel Penev
|
0ae58ff0ea
|
Adjusted damage spread ranges on weapons in D2k to match the original game
|
2020-05-02 20:22:01 +01:00 |
|
Pavel Penev
|
390c1899ca
|
Changed weapons in D2k to have a linear damage falloff to match the original game
|
2020-05-02 20:22:01 +01:00 |
|
Matthias Mailänder
|
89aa6d1e4e
|
Don't attack during buildup.
|
2020-05-02 20:07:09 +01:00 |
|
Matthias Mailänder
|
24638b02a9
|
Fix turret build sounds.
|
2020-05-02 20:07:09 +01:00 |
|
Matthias Mailänder
|
4b0ab6ab37
|
Add the crumble overlay to the turrets.
|
2020-05-02 20:07:09 +01:00 |
|
Matthias Mailänder
|
1f02d9f141
|
Add the make animation for the turrets.
|
2020-05-02 20:07:09 +01:00 |
|
Matthias Mailänder
|
0103c38c13
|
Don't change the animation when it's not your turn.
|
2020-05-02 20:07:09 +01:00 |
|
Matthias Mailänder
|
3cc76f91b4
|
Fix the make animation for the silos.
|
2020-05-02 20:07:09 +01:00 |
|
abcdefg30
|
10dc248f07
|
Remove unused usings from BaseBuilderBotModule
|
2020-05-02 14:05:44 -05:00 |
|
abcdefg30
|
d1f89c6217
|
Update the Desc of GrantCondition
|
2020-05-02 14:05:44 -05:00 |
|
abcdefg30
|
76ba4fc32d
|
Use a modular AI in soviet05
|
2020-05-02 14:05:44 -05:00 |
|
abcdefg30
|
37f90fff44
|
Throw LuaExceptions instead of InvalidDataExceptions in ConditionProperties
|
2020-05-02 14:05:44 -05:00 |
|
abcdefg30
|
9fa6da3bc7
|
Add PlayerConditionProperties
|
2020-05-02 14:05:44 -05:00 |
|
abcdefg30
|
aa8cf237ab
|
Make Greece the owner of all starting actors in soviet05
|
2020-05-02 14:05:44 -05:00 |
|
Matthias Mailänder
|
c131728aa4
|
Give more context when crashing during .png sheet loading.
|
2020-05-02 13:26:06 -05:00 |
|
Paul Chote
|
2abd137494
|
Remove OpenRA.PostProcess.exe.
The LAA flag is now set when packaging
Windows release installers.
|
2020-05-02 17:26:54 +02:00 |
|
Paul Chote
|
90815ace59
|
Add a decoration glyph for friendly units in tunnels.
|
2020-05-02 16:16:16 +02:00 |
|
Matthias Mailänder
|
53d916d7f1
|
Add some basic error handling to png metadata writing.
|
2020-05-02 04:13:34 -05:00 |
|
reaperrr
|
2b4035979b
|
Make all warheads use WarheadArgs
Instead of passing damageModifiers directly.
|
2020-05-02 03:09:18 +03:00 |
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