Commit Graph

27260 Commits

Author SHA1 Message Date
Andrew Odintsov
d531d6f3ef Simplify groupActors condition 2020-05-12 15:06:50 +02:00
Andrew Odintsov
3a9fdb82f5 Add IsInWorld check for controlled groups 2020-05-12 15:06:50 +02:00
reaperrr
5024ae1156 TS ClusterMissile typo fix 2020-05-10 15:20:25 +02:00
abcdefg30
0135dd9ed3 Use inheritance to shorten the desert shellmap custom rules 2020-05-09 14:36:50 -05:00
abcdefg30
a6e9b86bbe Remove AnnounceOnKill Tanya overwrites from the desert shellmap 2020-05-09 14:36:50 -05:00
abcdefg30
237c4444b5 Remove DeathSounds overwrites from the desert shellmap 2020-05-09 14:36:50 -05:00
reaperrr
a68467292e Use TargetType.Invalid checks instead of IsValidFor 2020-05-09 17:59:23 +02:00
reaperrr
978c69d0c3 Make Warhead.IsValidTarget method protected
IsValidTarget is never called from outside warheads.
2020-05-09 17:59:23 +02:00
reaperrr
3eabc59921 Make resource warheads AirThreshold-aware 2020-05-09 17:59:23 +02:00
reaperrr
2b3d99fac2 Sanitize resource warheads
- Fix potential crash due to invalid target (no CenterPosition)
- Fix potential crash on multiple ResourceLayers
2020-05-09 17:59:23 +02:00
reaperrr
2bdefe0e9e Move AirThreshold to Warhead
To reduce duplication and for later use in more warheads.
2020-05-09 17:59:23 +02:00
reaperrr
de81fc2aca Minor CreateEffectWarhead optimization
Palette only matters if we actually display an explosion.
2020-05-09 17:59:23 +02:00
reaperrr
b514e0a6e7 D2k yaml comment removal
Naming the warhead for its purpose is cleaner
than comments, in my opinion.
2020-05-09 17:56:08 +02:00
reaperrr
715dfa4541 Use args in FireClusterWarhead methods
Instead of directly passing damage modifiers.
2020-05-09 17:56:08 +02:00
reaperrr
ac57a37224 DamageWarhead polish
Use BitSet.IsEmpty.
2020-05-09 17:56:08 +02:00
Paul Chote
afd620b092 Reimplement ClassicQuantizeFacing using a look-up-table. 2020-05-09 10:40:50 -05:00
Paul Chote
552bceb07c SpriteEffect facing -> WAngle. 2020-05-09 10:20:23 -05:00
Paul Chote
fe58ed1283 Animation facing -> WAngle. 2020-05-09 10:20:23 -05:00
Paul Chote
361e2d463c ISpriteSequence facing -> WAngle. 2020-05-09 10:20:23 -05:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
abcdefg30
e12c1dc9aa Retire the "release-20190314" path 2020-05-09 13:08:10 +01:00
abcdefg30
7fb49e383d Update and fix the latest update path and rules 2020-05-09 13:08:10 +01:00
Matthias Mailänder
1df3e28253 Initialize RangeModifiers. 2020-05-08 20:58:27 +02:00
Paul Chote
bacec2689d Remove error message duplication. 2020-05-08 15:17:44 +02:00
jrb0001
bf397591f9 Implement IPv6 support for server and direct connect 2020-05-08 15:17:44 +02:00
Matthias Mailänder
bd1a936c7a Add the armed technician. 2020-05-08 09:42:14 +02:00
Matthias Mailänder
0871d6e321 Setup the Firestorm civilian voices. 2020-05-08 09:42:14 +02:00
abcdefg30
265d296db6 Add infiltration sounds support to InfiltrateForSupportPowerReset 2020-05-05 15:16:09 -05:00
Matthias Mailänder
5ec136b57c Don't play the make animation on the wall sprite body. 2020-05-05 13:23:58 +02:00
atlimit8
f1e8f9c9d0 Fixed PNG frame count calculation
This fixes the order of operations and rounding issue, making it columns * rows.
2020-05-02 23:14:31 +02:00
Paul Chote
f03841c4e4 Hide selection decorations when spectators zoom too far out. 2020-05-02 14:30:04 -05:00
Pavel Penev
0ae58ff0ea Adjusted damage spread ranges on weapons in D2k to match the original game 2020-05-02 20:22:01 +01:00
Pavel Penev
390c1899ca Changed weapons in D2k to have a linear damage falloff to match the original game 2020-05-02 20:22:01 +01:00
Matthias Mailänder
89aa6d1e4e Don't attack during buildup. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
24638b02a9 Fix turret build sounds. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
4b0ab6ab37 Add the crumble overlay to the turrets. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
1f02d9f141 Add the make animation for the turrets. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
0103c38c13 Don't change the animation when it's not your turn. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
3cc76f91b4 Fix the make animation for the silos. 2020-05-02 20:07:09 +01:00
abcdefg30
10dc248f07 Remove unused usings from BaseBuilderBotModule 2020-05-02 14:05:44 -05:00
abcdefg30
d1f89c6217 Update the Desc of GrantCondition 2020-05-02 14:05:44 -05:00
abcdefg30
76ba4fc32d Use a modular AI in soviet05 2020-05-02 14:05:44 -05:00
abcdefg30
37f90fff44 Throw LuaExceptions instead of InvalidDataExceptions in ConditionProperties 2020-05-02 14:05:44 -05:00
abcdefg30
9fa6da3bc7 Add PlayerConditionProperties 2020-05-02 14:05:44 -05:00
abcdefg30
aa8cf237ab Make Greece the owner of all starting actors in soviet05 2020-05-02 14:05:44 -05:00
Matthias Mailänder
c131728aa4 Give more context when crashing during .png sheet loading. 2020-05-02 13:26:06 -05:00
Paul Chote
2abd137494 Remove OpenRA.PostProcess.exe.
The LAA flag is now set when packaging
Windows release installers.
2020-05-02 17:26:54 +02:00
Paul Chote
90815ace59 Add a decoration glyph for friendly units in tunnels. 2020-05-02 16:16:16 +02:00
Matthias Mailänder
53d916d7f1 Add some basic error handling to png metadata writing. 2020-05-02 04:13:34 -05:00
reaperrr
2b4035979b Make all warheads use WarheadArgs
Instead of passing damageModifiers directly.
2020-05-02 03:09:18 +03:00