Commit Graph

445 Commits

Author SHA1 Message Date
Gustas
049d0283f9 Remove TiberianSunRefinery
Also add IDockClientBody interface,
move WithDockingOverlay cnc -> common,
remove HarvesterDockSequence implementing classes
2023-02-18 16:35:15 +01:00
Gustas
f5aa2f153a Use Refinery reference in HarvesterDockSequence 2023-01-31 23:49:10 +01:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
abcdefg30
75f642bd09 Introduce FirstEnabledConditionalTraitOrDefault 2022-10-14 13:50:57 +03:00
Gustas
858d782af1 Simplify 'default' expression (IDE0034) 2022-10-11 17:40:05 +02:00
Matthias Mailänder
6bd631618c Remove unnecessary value assignment (IDE0059) 2022-10-01 14:15:33 +03:00
RoosterDragon
3c66ca709a Fix some bugs in LongBitSet
- Use LongBitSetAllocator and not BitSetAllocator. Using the wrong allocator means all string based checks and displays would provide incorrect results.
- Remove LongBitSetAllocator.Mask which wasn't being calculated or Reset correctly. We can use world.AllPlayersMask to provide the same effect at use sites.
2022-09-29 21:58:17 +02:00
RoosterDragon
70c2ec15d3 Change spaces to tabs.
To follow code style.
2022-09-19 23:36:30 +02:00
Vapre
7754e486ee GpsDotEffect, ShouldRender, optimization. 2022-09-10 17:49:58 +02:00
RoosterDragon
1fc1bdc849 Fix frozen actors lacking tooltips if they have the cloak ability.
Since bbf5970bc1 we update frozen actors only when required.

In 8339c6843e a regression was fixed where actors created in line of sight would be invisible.

Here, we fix a related regression where cloaked units that are revealed, and then frozen when you move out of line of sight would lack tooltips.

The fix centers around the setting of the Hidden flag. In the old code this used CanBeViewedByPlayer which checks for visibility modifiers and then uses the default visibility. The bug with this code is that when a visibility modifier was not hiding the actor, then we would report the default visibility state instead. However the frozen visibility state applies here which means if the frozen actor is visible, then we consider the actor to be hidden and therefore tooltips will not appear. In the fixed version we only consider the modifiers. This means a visibility modifier such as Cloak can hide the frozen actor tooltips. But otherwise we do not consider the frozen actor to be hidden. This prevents a frozen actor from hiding its own tooltips in some unintended circular logic. Hidden now becomes just a flag to indicate if the visibility modifiers are overriding things, as intended.
2022-08-31 23:31:48 +03:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Eduardo Cáceres
a1811b4b04 Add fixed issues as warnings to .editorconfig 2022-05-18 11:42:36 -05:00
Eduardo Cáceres
2677e9c013 Use pattern matching 2022-05-18 11:42:36 -05:00
Eduardo Cáceres
79f321cb44 .Any(), .Count() -> .Count or .Length 2022-05-18 11:42:36 -05:00
Ivaylo Draganov
24b9482cc1 Add support for transient text notifications matching speech notifications 2022-04-30 12:39:29 +01:00
Mustafa Alperen Seki
62e7c7a318 Make PortableChrono PausableConditional. 2022-04-17 12:14:50 +02:00
Mustafa Alperen Seki
9de8d8854d Pass PortableChrono instead of PortableChronoInfo to PortableChronoOrderGenerator. 2022-04-17 12:14:50 +02:00
RoosterDragon
ac0969d688 Use nameof instead of hardcoded strings in reflection calls.
This helps improve the safety of code the uses reflection when methods may get renamed, and helps navigating code as the nameof will show up when searching for references to members.
2022-04-14 19:58:15 +02:00
Matthias Mailänder
0e7ad43425 Remove unused parameters. 2022-04-01 23:30:26 +02:00
RoosterDragon
ea243b8558 Fix crash in TSEditorResourceLayer when adding resources.
Ensure cells are within map bounds when checking if adjacent cells should be cleared during resource placement.
2022-03-26 23:07:41 +01:00
Mustafa Alperen Seki
91f626c42a Make WithVoxelWalkerBody PausableConditional. 2022-02-18 12:24:23 +01:00
Ivaylo Draganov
7a93b9ea8c Make control group hotkeys configurable
- Split control groups management to its own interface
- Add hotkeys for selecting, creating, adding to and combining with control groups
- Add a ControlGroups widget to manage the player interaction
2022-01-28 18:38:18 +01:00
penev92
bf332b6619 Fixed fields missing the readonly modifier 2022-01-22 18:47:06 +00:00
Matthias Mailänder
9d905d8291 Remove unused parameters and variables. 2021-12-06 13:19:28 +01:00
Matthias Mailänder
07815143f1 Fix CA1825 warnings on empty array initialisation. 2021-12-06 13:19:28 +01:00
RoosterDragon
727084c5fc Run spell check over solution 2021-12-05 19:23:43 +01:00
abcdefg30
9916e4c4ac Fix a crash in the TSEditorResourceLayer neighbour validation 2021-11-11 15:09:24 +01:00
abcdefg30
31cec0c17f Fix a crash in the TSResourceLayer neighbour validation 2021-11-11 15:09:24 +01:00
penev92
f056cbba13 Added a bunch of TraitLocationAttributes
Also moved a few traits to their proper subfolders.
2021-10-16 20:52:50 +02:00
penev92
8ba6d13b2f Removed unused using directives 2021-10-15 13:12:33 +02:00
Zimmermann Gyula
a13d046304 Add twinkle effects to the gems. 2021-10-02 20:17:03 +02:00
Matthias Mailänder
a2a668077c Refactor RandomDelay:
Allow different types of random
and reflect other use cases by renaming.
2021-10-02 20:17:03 +02:00
Paul Chote
7f94d67d39 Replace Map.CustomTerrain radar colors with IRadarTerrainLayer.
* TSVeinsRenderer now shows border cells on the radar
* BuildableTerrainLayer now uses the radar colors defined on the individual tiles
* CliffBackImpassabilityLayer no longer overrides the underlying terrain color.
2021-08-21 14:16:02 +02:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
tjk-ws
a893cf9cb6 Unhardcode weapon ammo consumption
fix gh actions
2021-06-11 10:21:24 -05:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
reaperrr
e3fd54e147 Replace * 25 in internal tick defaults with actual total
While the idea behind it is understandable,
this was inconsistent with the bulk of other defaults.
2021-04-19 20:03:08 +02:00
Matthias Mailänder
5a0bcc01a6 Add a lint check for trait placement on hardcoded actor names. 2021-04-11 20:20:00 +02:00
Paul Chote
bc286b78bf Add AnyBuildingAt method to BuildingInfluence. 2021-04-10 14:28:31 +02:00
teinarss
8b0a3ea680 Remove our own impl of ReadOnlyList and update usages 2021-04-03 11:33:31 +02:00
teinarss
e12ff2c59d Remove our own ReadOnlyDictionary and update usages 2021-04-03 11:33:31 +02:00
teinarss
d60c05eff3 Change to use pattern matching 2021-03-27 17:29:20 +01:00
Matthias Mailänder
bbbed49f82 Add a lint check for cursor definitions. 2021-03-20 17:37:16 +01:00
Matthias Mailänder
cefb2e7cc6 Remove unused trait lookup. 2021-03-20 17:37:16 +01:00
Paul Chote
5832ec76d4 Render integrated muzzle flashes as their own tint-ignoring animations. 2021-03-20 17:15:56 +01:00
Paul Chote
0e270bec56 Restrict Chronoshiftable trait to Mobile and Husk actors. 2021-03-20 17:04:42 +01:00
Paul Chote
fcc3008b00 Implement proper TS Tiberium and Vein logic. 2021-03-20 16:45:41 +01:00
Paul Chote
80e92849da Replace ResourceType with strings in interfaces/public methods. 2021-03-20 16:45:41 +01:00
Paul Chote
dcd8eccee4 Replace ResourceLayer references with IResourceLayer in traits/warheads. 2021-03-20 16:45:41 +01:00
Paul Chote
1dc26a9b8e Pass resource type and count to IAcceptResources instead of the value. 2021-03-20 16:45:41 +01:00