Commit Graph

51 Commits

Author SHA1 Message Date
Chris Forbes
1948e16a3f works *without* aftermath again. 2009-11-26 20:49:54 +13:00
Bob
ea096361bb Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?). 2009-11-25 22:55:40 +13:00
Chris Forbes
39a7b01f4a fixes v2 sequences 2009-11-12 00:28:17 +13:00
Chris Forbes
7f25733176 fixes #88 2009-11-10 21:56:15 +13:00
Chris Forbes
74a085867f oops 2009-11-10 00:01:53 +13:00
Chris Forbes
eb57d45b5f fixed sequences for heli/hind 2009-11-10 00:00:34 +13:00
Chris Forbes
df00598d98 #58 fixed 2009-11-09 23:20:19 +13:00
Chris Forbes
49f48bef6a #29 fixed 2009-11-09 21:19:37 +13:00
Chris Forbes
53db5eb491 stripped dead code from move; added rally point support 2009-11-09 18:53:06 +13:00
Chris Forbes
5d9b9e037e #57 fixed 2009-11-09 18:03:13 +13:00
Chris Forbes
73429dcbc9 fixes #82 2009-11-09 15:51:24 +13:00
Chris Forbes
d954b22f65 fixed #60 2009-11-08 13:53:43 +13:00
Chris Forbes
d385a89283 wow, i suck. 2009-11-05 21:15:17 +13:00
Bob
3ada04ac8a Planes, kinda. They don't fly. 2009-11-02 21:47:33 +13:00
Chris Forbes
f4a5c9069b deploy mcv now requires clear space 2009-11-01 21:29:05 +13:00
Chris Forbes
5dbc70da02 water splashes 2009-11-01 17:56:05 +13:00
Chris Forbes
a3dba77f99 much better building support; phantom selection is dead AGAIN. 2009-10-31 23:17:59 +13:00
Bob
6306690730 Killed that fail TechTree, and added a new one to Rules. 2009-10-30 09:04:33 +13:00
Chris Forbes
4689a7fd05 better cursor handling 2009-10-29 22:42:15 +13:00
Chris Forbes
066ce1a203 explosions are more or less correct now 2009-10-29 22:04:04 +13:00
Chris Forbes
cb5acb33c7 more sequences 2009-10-29 08:29:06 +13:00
Chris Forbes
7c5fc4aa76 sequences for boats 2009-10-28 23:46:29 +13:00
Chris Forbes
4d9903bd7c fixed lots of sequences 2009-10-28 23:07:50 +13:00
Chris Forbes
048f48eeb1 sequence editor actually works for editing 2009-10-28 22:52:46 +13:00
Chris Forbes
49e37b4b64 added e1 sequences 2009-10-28 20:22:37 +13:00
Chris Forbes
0d62318688 most of the support for boats 2009-10-26 21:52:13 +13:00
Chris Forbes
d60775f45c Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-23 17:28:44 +13:00
Chris Forbes
9d35bae1af added the rest of the cursors we want 2009-10-23 14:34:51 +13:00
Chris Forbes
c5df73d63a more cursors 2009-10-23 00:11:23 +13:00
Bob
cfa56a791d Moved footprint info onto its building. 2009-10-20 23:55:57 +13:00
Chris Forbes
ec60b00f31 explosions 2009-10-20 18:47:47 +13:00
Chris Forbes
5a67220f0e select cursor support, better selection 2009-10-20 18:09:44 +13:00
Bob
6dec94d00e added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.
- Rules can now handle map-specific rules changes
    - units.ini replaces {buildings,units,infantry}.txt (or will replace; sidebar still uses them)
    - Added support for loading map-placed units/structures - try scg11eb.ini
        - added FCOM
2009-10-20 17:16:45 +13:00
Chris Forbes
46d52d077c bullet test 2009-10-18 22:56:34 +13:00
Chris Forbes
9a9452c3fa what a hack, but the cursors work and the terrain doesnt break anymore 2009-10-15 19:15:40 +13:00
Matthew Bowra-Dean
3deacd8062 Beginnings of cursor support. 2009-10-15 18:37:24 +13:00
Bob
b880f7d1bc Overlay rendering
- also, sequences for HBOX and PBOX
2009-10-10 21:23:33 +13:00
Bob
4fa05a6d40 sequences for the rest of the buildable buildings, and fixes to make HBOX and MSLO work
- HBOX and MSLO sprites are in temperat/snow mixes with .tem/.sno extensions (and not present in interior)
2009-10-10 19:30:19 +13:00
Chris Forbes
9f0600efe4 tent works, gun is a bit broken 2009-10-09 23:34:20 +13:00
Chris Forbes
d8c7d3288c merging bob's changes 2009-10-09 19:21:43 +13:00
Bob
382ff42397 updated sequences, and some small fixes 2009-10-09 18:09:30 +13:00
Bob
75d18cf11e added TurretedUnit
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
2009-10-07 22:35:13 +13:00
Bob
f2eeb11d0f added TurretedUnit
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
2009-10-06 20:39:40 +13:00
Chris Forbes
924c515f57 fixed the roof of the WEAP. we'll still need to do the z-order for it. 2009-10-06 19:58:20 +13:00
(no author)
fce2dcda8a git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1342 993157c7-ee19-0410-b2c4-bb4e9862e678 2007-07-24 09:42:01 +00:00
(no author)
5bf38488d2 git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1339 993157c7-ee19-0410-b2c4-bb4e9862e678 2007-07-24 07:59:41 +00:00
(no author)
51bc9aa134 git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1336 993157c7-ee19-0410-b2c4-bb4e9862e678 2007-07-24 06:28:44 +00:00
(no author)
a5cc26df09 git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1335 993157c7-ee19-0410-b2c4-bb4e9862e678 2007-07-24 06:08:44 +00:00
(no author)
434ec200c9 git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1313 993157c7-ee19-0410-b2c4-bb4e9862e678 2007-07-20 07:14:30 +00:00
(no author)
471759d25c git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1306 993157c7-ee19-0410-b2c4-bb4e9862e678 2007-07-18 15:43:02 +00:00