Scott_NZ
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68d0201538
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Add more utils to MissionUtils. Extract Allies 02 countdown timer to its own class file
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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d30d3ed05a
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Create MissionUtils.cs for shared mission code
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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43f2895eb8
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Put reinf ticks back to 12 minutes
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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d68196a3b0
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Fixed some constant naming
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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56f36e45db
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New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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8fabf1504a
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Add a nearEnough field for RallyPoints (to be used as an argument for their AttackMove activities) so the Soviets don't get stuck on their rally point, and scatter the units a bit before they attack
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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fd96d08ce8
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Smoke effect for the chinook husk
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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0e801f9d3a
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Rework bottom right of Allies 2 map: add more space, more Soviet soldiers, put the captive Engineer outside. Move the southern Soviet outpost up to where the second SAM site is. Move the Soviet rally point up a bit.
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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e5ab56e843
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Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works.
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2012-10-02 21:52:37 +13:00 |
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Chris Forbes
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0ff3c56d4f
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add Chronoshiftable:ExplodeInstead option
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2012-09-24 20:34:54 +12:00 |
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Chris Forbes
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4888732fb7
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fix reversed ordernames in DemoTruck
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2012-09-24 20:24:35 +12:00 |
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Chris Forbes
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3079e2b488
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fixed Explodes dep on demotruck
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2012-09-24 20:22:36 +12:00 |
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Curtis Shmyr
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34d96878b8
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Added demo truck to soviet's arensal; still problems to fix
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2012-09-24 20:08:56 +12:00 |
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Chris Forbes
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61e548151b
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clear queue-per-building production queue on mcv repack
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2012-09-23 18:00:06 +12:00 |
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Chris Forbes
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7cc7dcc559
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add INotifyTransform hook for just before something transforms
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2012-09-23 17:58:53 +12:00 |
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Chris Forbes
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5cb86f8937
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repair cost for units is always at least 1 per tick
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2012-09-23 17:38:23 +12:00 |
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Chris Forbes
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cd1a29f1ea
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repair cost is always at least 1 per tick
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2012-09-23 17:37:35 +12:00 |
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Igor Popov
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79b4765d9f
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fix: port in Direct Connect was dumped to default by force
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2012-09-23 17:27:19 +12:00 |
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Igor Popov
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2798f0d841
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dedicated: handle non-existing map
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2012-09-23 17:20:45 +12:00 |
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Chris Forbes
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489fdc1893
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add CloakInfo.UncloakOnMove option
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2012-09-23 17:15:16 +12:00 |
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Scott_NZ
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f146cedad5
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Improve the thresholds a bit
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2012-09-16 12:27:33 +12:00 |
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Scott_NZ
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cc449f81f8
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Describe the map size in words
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2012-09-16 12:27:33 +12:00 |
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Chris Forbes
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f8427fa242
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refuse to start the game unless required slots are full.
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2012-09-16 11:05:00 +12:00 |
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Chris Forbes
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eb9b6a3842
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propagate Required flag to Slot
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2012-09-16 10:58:48 +12:00 |
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Chris Forbes
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62257459fd
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fix NRE in ReturnToBase bailout if no suitable building is found
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2012-09-14 23:20:39 +12:00 |
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Chris Forbes
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ea641f081f
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use ChooseAirfield in ReturnToBase.Tick bailout
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2012-09-14 23:20:18 +12:00 |
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Chris Forbes
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a641c7a87d
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add parameter to ReturnToBase.ChooseAirfield for whether the building must be unreserved
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2012-09-14 23:14:02 +12:00 |
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Chris Forbes
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8680405b68
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show no-deploy cursor if locked
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2012-09-13 07:27:15 +12:00 |
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Chris Forbes
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5ad2d1892f
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take lock in DeployTransform if we're a building
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2012-09-13 07:25:39 +12:00 |
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Chris Forbes
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b723e350c8
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remove spurious interlock in Sell
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2012-09-13 07:16:04 +12:00 |
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Chris Forbes
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0b665bc35b
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move counter-capture logic down into Capturable; remove spurious interlock on CaptureInProgress
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2012-09-13 07:14:56 +12:00 |
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Chris Forbes
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c012ea90dd
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get rid of capturing lock in Sellable
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2012-09-13 07:10:28 +12:00 |
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Chris Forbes
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b0b0fac847
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get rid of Sellable.Selling state
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2012-09-13 07:09:44 +12:00 |
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Chris Forbes
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c253e59c57
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take lock while capture in progress
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2012-09-13 07:08:02 +12:00 |
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Chris Forbes
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952e277d35
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take lock in Sellable.ResolveOrder
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2012-09-13 07:05:58 +12:00 |
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Chris Forbes
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f984934270
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add Building.Locked, and Lock()/Unlock() conveniences
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2012-09-13 07:05:58 +12:00 |
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Chris Forbes
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fb58840cea
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ignore spectators for readiness check
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2012-09-04 11:24:59 +12:00 |
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Scott_NZ
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c33c9e9f69
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Fixes #2386 (Add map size to map list)
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2012-08-28 16:18:15 +12:00 |
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Scott_NZ
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622650785c
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Set Allied units to defensive stance in Allies 01
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2012-08-25 15:20:59 +12:00 |
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Scott_NZ
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362dc8128e
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Don't crash and burn if vqa files aren't found
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2012-08-25 15:20:58 +12:00 |
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Scott_NZ
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f8e73afbee
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Improve the music-playing code - crash prevention and some polish
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2012-08-25 15:20:58 +12:00 |
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Scott_NZ
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dbbe026b88
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Actually fix the desync issues
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2012-08-25 15:20:58 +12:00 |
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Scott_NZ
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4b36a9bf7f
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Fix desync issues
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2012-08-25 15:20:58 +12:00 |
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Scott_NZ
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cebc0b66a5
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Make the Viewport code easier to follow
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2012-08-20 20:45:56 +12:00 |
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Scott_NZ
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6ac86cbc1a
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Fix UnitsNearActor basing itself off the Soviet WP, instead of the actual actor. Move the power code to the unit building method so the Soviets don't build units completely, even if they have enough money.
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2012-08-20 20:45:54 +12:00 |
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Scott_NZ
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7e2866714c
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Overhaul Soviet base
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2012-08-20 03:32:09 +12:00 |
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Scott_NZ
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7e8313b808
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Add music to Allies 02
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2012-08-19 17:19:45 +12:00 |
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Scott_NZ
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bfd28abb70
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FMV videos for Allies 01, also adjust music to play a random track
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2012-08-19 17:00:03 +12:00 |
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Scott_NZ
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49049a715b
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Give allies base more reinforcements after 12 mins
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2012-08-19 12:55:38 +12:00 |
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Scott_NZ
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3114a5b85e
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Add Soviet apc/flamer rush after 7 minutes
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2012-08-18 17:26:18 +12:00 |
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