Commit Graph

2194 Commits

Author SHA1 Message Date
Andre Mohren
b86355cda6 Made MapBuildRadius optional for traits who do not require it. 2018-07-25 22:35:46 +01:00
Paul Chote
fd49e487ec Fix MCV deploy erasing Iron Curtain history. 2018-07-22 13:45:37 +01:00
Paul Chote
01c3c14a4c Add ITransformActorInitModifier.
Remove hardcoded Cargo reference from Transform.
2018-07-22 13:45:37 +01:00
reaperrr
6984c0ec10 Add AlwaysConsiderTurnAsMove plumbing to Mobile
Can be used to make walker units like the TS mechs display move animations while turning on the spot.
2018-07-19 22:09:43 +02:00
Mustafa Alperen Seki
a65a5d17e4 Add CashTricklerMultiplier 2018-07-19 18:49:35 +00:00
teinarss
25a8de8a47 Fixing pathfinding calc when the distance was to small for the bidirectional logic to work. 2018-07-12 10:06:55 +02:00
Mustafa Alperen Seki
2387e49ee7 Add ability to use NukePower via lua. 2018-07-04 16:41:27 +02:00
reaperrr
9d24c40f92 Fix various Mods.Common animation traits not supporting actors having multiple sprite bodies 2018-07-01 13:16:07 +02:00
reaperrr
0d0d2e0ae3 Play WithAcceptDeliveredCashAnimation only on the assigned WithSpriteBody 2018-07-01 13:16:07 +02:00
Paul Chote
1ac13de4b2 Remove byte order marks from C# files. 2018-07-01 11:08:32 +02:00
Paul Chote
8c0f4fde81 Fix newlines in C# files. 2018-07-01 11:08:32 +02:00
Paul Chote
6b6167d37c Use the default sprite sequence for automatic mouse bounds. 2018-07-01 01:20:55 +02:00
Zimmermann Gyula
86bfd4700f Implement DeathTypes support to OwnerLostAction. 2018-06-30 16:31:39 +01:00
Zimmermann Gyula
72eb5543c2 Rename a server-affecting artifact within SeparateTeamSpawns. 2018-06-22 17:28:20 +01:00
Zimmermann Gyula
9e3d210ee0 Change CRLF line-endings to LF in Harvester.cs. 2018-06-20 12:34:52 +02:00
Zimmermann Gyula
d9786dcf72 Normalize the line-endings on RepairableBuilding. 2018-06-17 16:13:16 +02:00
Andre Mohren
fc82c24e1f FreeActor now supports to be triggered by condition. 2018-06-16 14:47:45 +02:00
Voidwalker
398ae75525 Added fully random spawn position option. 2018-06-03 12:27:20 +01:00
reaperrr
2136d6dc4a Split and refactor aim animation from WithAttackAnimation
Splitting it from the attack animation, triggering start and end of the aiming animation via interface, as well as removing ReloadPrefix (in favor of switching sprite bodies via condition when reloading) allows us to drop updating via ITick, which in turn will make it much easier to ultimately make this trait compatible with other animation traits, once the priority system lands.
2018-06-03 12:23:54 +01:00
reaperrr
7d4956e309 Refactor WithTurretAimAnimation using INotifyAiming
Triggering start and end of the aiming animation via interface, as well as removing ReloadPrefix (in favor of switching sprite bodies via condition when reloading), allows us to drop updating via ITick, which in turn will make it much easier to ultimately make this trait compatible with other animation traits, once the priority system lands.
2018-06-03 12:23:54 +01:00
reaperrr
a784081973 Add ReloadingCondition to Armament
Allows to grant condition while reloading.
2018-06-03 12:23:54 +01:00
reaperrr
bd38fe4926 Add INotifyAiming interface
And trigger notifications from Attack* traits.
2018-06-03 12:23:54 +01:00
Paul Chote
eccfac7840 Add blink parameters to WithDecoration. 2018-06-02 18:12:08 +02:00
Paul Chote
bb34d4de49 Add conditional offset support to WithDecoration. 2018-06-02 18:12:08 +02:00
Paul Chote
2ef6f7c0cc Replace repair indicator effect with a Decoration subclass. 2018-06-02 18:12:08 +02:00
Paul Chote
218914458f Document RepairableBuilding fields. 2018-06-02 18:12:08 +02:00
lawando
7dd64445fc Rename EmitInfantryOnSell and remove default actor type. 2018-06-02 15:37:35 +02:00
Jason Zmuda
2cf3c4873d Update EmitInfantryOnSell.cs 2018-05-31 20:48:40 +02:00
Paul Chote
ebf3ec0e90 Add some basic safeguards around RenderPlayer.set. 2018-05-31 18:54:07 +02:00
Paul Chote
768265bbd2 Unify TargetFlash handling around Targets. 2018-05-30 18:06:59 +02:00
Paul Chote
d0be594609 Remove order.TargetActor from RepairsBridges. 2018-05-30 18:06:59 +02:00
Paul Chote
eb01fe6b26 Fix missing voice response when ordering a minelayer to reload. 2018-05-30 18:06:59 +02:00
Paul Chote
6528edecb1 Fix order queuing on Repairable. 2018-05-30 18:06:59 +02:00
Paul Chote
e5701ecb20 Remove order.TargetActor from Repairable. 2018-05-30 18:06:59 +02:00
Paul Chote
2e2f982e41 Fix order queuing on Passenger. 2018-05-30 18:06:59 +02:00
Paul Chote
c78ee66d92 Remove order.TargetActor from Passenger. 2018-05-30 18:06:59 +02:00
Paul Chote
fde531b808 Fix order queuing on RepairableNear. 2018-05-30 18:06:59 +02:00
Paul Chote
148b5cad2c Remove order.TargetActor from RepairableNear. 2018-05-30 18:06:59 +02:00
Paul Chote
ae056e969f Remove order.TargetActor from Harvester. 2018-05-30 18:06:59 +02:00
Paul Chote
883834f1c3 Remove order.TargetActor from Aircraft. 2018-05-30 18:06:59 +02:00
Paul Chote
4a7bb39fbe Remove order.TargetActor from Infiltrates, EngineerRepair, ExternalCaptures.
These cases already checked order.Target.Type so these are simple swaps.
2018-05-30 18:06:59 +02:00
Mustafa Alperen Seki
367a7f617c Added OwnerLostAction
Allows customisation of what will happen to an actor when its owner
loses.
2018-05-28 10:42:45 +01:00
reaperrr
9e95cd5331 Considerably raise Locomotor WaitAverage and WaitSpread
This considerably reduces frequency of repathing attempts without too much of an impact of in-game repathing speed, since most of the time the blocking actor doesn't move out of the way that fast anyway.
2018-05-22 13:10:43 +02:00
lawando
32c7869718 Add stance filter to TooltipDescription; Add YAML descriptions. 2018-05-20 20:04:59 +02:00
Zimmermann Gyula
c4b5ec5241 Shift temporary owner-change logic from D2k to Common. 2018-05-20 19:44:35 +02:00
teinarss
dcc11c7a41 Added HpPerStep to Repairable for enable repair speed to be changed per unit. 2018-05-14 19:56:35 +02:00
Michael Silber
b199f45f04 Account for custom terrain layers in GrantConditionOnTerrain. 2018-05-10 20:57:01 +02:00
Paul Chote
579cc090a7 Suppress 0-cash ticks on CashTricker and GivesCashOnCapture. 2018-05-07 19:47:41 +02:00
Paul Chote
0eeb38a310 Show negative bounty cash ticks. 2018-05-07 19:47:41 +02:00
Paul Chote
c65d6d1484 Suppress negative cash crate action if the collector has no cash. 2018-05-07 19:47:41 +02:00