Commit Graph

56 Commits

Author SHA1 Message Date
Matthias Mailänder
4b1bedd7dd use pre-multiplied alpha for cloak effects 2015-09-09 23:07:24 +02:00
atlimit8
a6cd770dcf Remove TargetableSubmarine 2015-09-02 23:14:41 -05:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
reaperrr
de72db83db Added WithLandingCraftAnimation and removed RenderLandingCraft 2015-07-04 22:08:05 +02:00
reaperrr
f9fc60a3be Cleaned RA yaml rules.
Sanitized defaults.
2015-06-29 22:15:15 +02:00
reaperrr
0ff22b8cbc Changed Bounds/added VisualBounds in RA mod 2015-06-17 20:13:53 +02:00
abcdefg30
10629b54ee Update all ra tooltips 2015-06-07 20:59:08 +02:00
reaperrr
7147ffc812 Replace RenderUnit in RA mod with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize.

Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
2015-06-04 14:44:19 +02:00
reaperrr
c92b2298c3 Remove missile TurboBoost 2015-03-27 00:04:39 +01:00
Oliver Brakmann
3cd4152dd2 Adjust rules 2014-12-18 20:24:37 +01:00
ScottNZ
60a197f8d7 Set PassengerFacing to 0 for ra/td lst 2014-11-16 10:53:16 +13:00
Paul Chote
b4c826237e Remove duplicated IronCurtainable rules. 2014-10-01 20:58:40 +13:00
Paul Chote
f64cdc52e1 Remove obsolete key definitions. 2014-08-03 19:28:09 +12:00
Paul Chote
2a5d7b73f6 Add BuildAtProductionType to boats/subs. 2014-07-24 21:04:35 +12:00
Deniz Ayıkol
6e8a002dad Reordered production palette according to prerequisites. 2014-07-19 19:36:36 +03:00
ScottNZ
f8ad69889c Add tech levels to ra 2014-07-10 01:23:29 +12:00
Matthias Mailänder
5602e49179 capturable production queues 2014-07-01 09:03:19 +02:00
reaperrr
5576e72b65 Fix stupid typo, use UnitExplodeSubmarine for MSUB. 2014-04-12 12:10:43 +02:00
reaperrr
ae700bf6bf Adds visible explosions to ships and submarines 2014-04-12 01:49:33 +02:00
ScottNZ
f6dd2c2c68 Fix mechanics being able to repair husks and defensive buildings 2014-04-05 19:50:59 +13:00
Paul Chote
9993eacf65 Add upgrade rules. 2014-03-21 10:07:28 +13:00
ScottNZ
3980b6b7f2 Change submarine default stance to ReturnFire 2014-03-14 22:33:39 +13:00
ScottNZ
8af0310686 Let submarines detect other submarines 2014-03-14 22:33:39 +13:00
ScottNZ
704c4c17f8 Adjust tooltip description for gunboat to mention its cloak detection ability 2014-03-14 22:33:36 +13:00
ScottNZ
15019d5b06 Add CloakTypes to prevent ships from detecting cloaked non-submarine units etc 2014-03-14 22:33:35 +13:00
ScottNZ
5df88cb186 Remove cloak detection from ca and lst. Increase pt's cloak detection range to 4 and render a cloak detection range circle for it 2014-03-14 22:33:35 +13:00
ScottNZ
963db53b7b Adjust tooltip description for destroyer to mention its cloak detection ability 2014-03-14 22:33:34 +13:00
Chicken man
718ddf9afd Updated mods to work with changes. 2014-03-05 17:30:34 -05:00
ScottNZ
881d17a996 Update rules for cargo changes 2014-02-12 20:07:46 +13:00
Paul Chote
61f5ab7167 Remove redundant AttackMove definitions. 2014-02-01 10:55:04 +13:00
Paul Chote
99cb698424 Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
reaperrr
6da236d47f Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00
reaperrr
78b4f17baf Adds muzzle flash to all vehicles and ships with cannons.
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
Chris Forbes
6c1d4efb07 remove useless Buildable.BuiltAt
V2: don't leave the broken [ActorReference] attached to Owner.
2013-06-18 09:02:12 +12:00
Paul Chote
c91f0dfd2f Merge the 3 turret rendering traits into WithTurret. 2013-05-15 19:17:32 +12:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
Scott_NZ
57d66ed60d Increase CA ROT and speed. Increase its damage spread and accuracy. 2013-05-10 21:04:02 +12:00
Matthias Mailänder
3a3503201b hotkey usability
resolve hotkey conflicts, fixes #2883
add/display existing in-game button hotkeys, fixes #2932
2013-04-02 17:29:20 +02:00
Paul Chote
5e74d3c54e Remove legacy turret/muzzle positioning code. 2013-03-29 22:04:21 +13:00
Paul Chote
7c816f75d2 Convert ra turrets/weapons to world coordinates. 2013-03-29 21:44:04 +13:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
hunnybunny95
2b57f04dc0 Fixed hotkeys for ships 2012-11-16 04:45:15 +01:00
Chris Forbes
053d661ed7 #1251 fixed - ss,msub,stnk have correct initial stance and can autotarget 2011-11-04 16:40:43 +13:00
Chris Forbes
446193ecc7 reduce LST speed to 8 2011-09-12 09:40:44 +12:00
Chris Forbes
9942c4cbf8 require DOME for destroyer 2011-09-12 09:38:57 +12:00
Chris Forbes
cc18a6a515 enable building of LST in yaml 2011-09-07 18:45:16 +12:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00