atlimit8
6986cd9f0e
Remove TargetableAircraft
2015-09-02 23:19:00 -05:00
Matthias Mailänder
25ee5f7287
add the takeoff and landing sound
2015-08-01 22:46:06 +02:00
Matthias Mailänder
9c67e46226
make Orca Transport buildable with developer cheats
2015-08-01 22:37:54 +02:00
Paul Chote
0ac64da55a
Upgrade TS rules.
2015-07-04 17:07:06 +01:00
reaperrr
1389a4e414
Fixed Carryall and Mammoth Mk.II selection boxes.
...
Removed now-redundant custom selection boxes from Wolverine and Titan.
2015-06-22 23:23:28 +02:00
reaperrr
8da5f5b7ab
Cleaned TS yaml rules.
...
Streamlined actor defaults, removed a lot of duplication.
2015-06-21 17:07:29 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
reaperrr
e30ede3971
Change Bounds/add VisualBounds in TS mod
2015-06-17 20:13:56 +02:00
Matthias Mailänder
e2e9ce9d7e
check sequence image at RenderSprites level
2015-06-11 21:18:25 +02:00
reaperrr
0d05fdefbb
Extract actor voice set into Voiced trait
2015-05-22 01:51:51 +02:00
abcdefg30
158659abcf
Add descriptions for all buildable actors
2015-04-24 16:32:15 +02:00
abcdefg30
e7724eeb2e
Correct TRNSPORT prerequisites
2015-04-17 22:19:33 +02:00
reaperrr
6dc577ed6f
Make all aircraft repairable on GDI repair bay, make all armed aircraft rearmable on both helipads
2015-04-01 23:49:01 +02:00
reaperrr
32bed06df5
Fix Orca Bomber and Banshee Fighter flight behavior and reloading
2015-04-01 23:49:00 +02:00
Paul Chote
7b330e23e2
Make special aircraft unbuildable.
2015-03-31 19:11:37 +01:00
reaperrr
38d5163062
Refactors LimitedAmmo to AmmoPool.
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Removes Reloads trait.
This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.
Furthermore, this moves all Reloads functionality onto AmmoPool.
Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.
Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
abcdefg30
a5b0ea73b0
Fix ts prerequisistes
2015-01-25 14:31:48 +01:00
Matthias Mailänder
34bedeb71f
split Hovers from WithShadow
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fixes #4508
2014-11-30 10:54:36 +01:00
Guido L
7306cd32c8
[TS] fix Prerequisites and typos
...
changed the Prereqs
aircraft changes
vehicle changes
Infantry changes
removed forgotten (who has added this crap)
2014-10-08 22:54:04 +02:00
LipkeGu
8ac97f6297
Assign the correct voice to the "Nod Banshee Fighter"
2014-09-24 03:48:43 +02:00
Taryn Hill
80ca506e74
Fix GAPOWR.
...
Fix PROC.
Add Guard/Guardable to ^Helicopter.
Add GASILO.
Add TS Test AI
^Building now has FrozenUnderFog.
2014-09-14 08:11:48 -05:00
reaperrr
c8815e1413
Un-hardcodes pip/tag/group palettes.
...
-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
Chicken man
718ddf9afd
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
reaperrr
7b9b5f8466
Enabling ReamBuildings and Nod Helipad prerequisite for Nod aircraft.
2013-08-28 00:12:04 +02:00
reaperrr
87d2d607e6
Added shp rotor to Harpy.
2013-08-22 16:45:39 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
389aa6c929
Added a minimal work in progress TS mod with few backfalls on RA
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to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00