Paul Chote
61f5ab7167
Remove redundant AttackMove definitions.
2014-02-01 10:55:04 +13:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
...
Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Paul Chote
db49fe8c22
Use the original flame and chem muzzle flashes.
2013-11-07 17:38:14 +13:00
Curtis Shmyr
2229bbf985
Rename LegacyCapture related traits to Capture
2013-10-27 17:25:44 -06:00
Paul Chote
7f0922b034
Hook up C&C infantry.
2013-10-26 11:05:07 +13:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
...
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
dc2c16130b
arming the dinos and making them buildable without cheats
...
no ranks and player color remapping for them though
2013-07-11 20:53:48 +02:00
Matthias Mailänder
1740e95716
added rules for C&C dinosaurs being already shipped
2013-07-11 20:53:48 +02:00
Matthias Mailänder
7867277321
fix yaml for player controlled visceroid
2013-07-11 20:53:48 +02:00
Curtis Shmyr
6a1b37b5b7
Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
2013-06-11 20:44:06 -06:00
Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
Chris Forbes
6fb1c4879a
Merge pull request #3070 from Mailaender/d2k-assets-completion
...
Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
Paul Chote
921c7b4fb1
Add invisible repair zones to bridges.
2013-04-15 23:22:08 +12:00
Matthias Mailänder
a7ace54ecb
BuildingCapture, ActorLost now use notifications.yaml
...
less redundancy, aggregates notification audio files
2013-04-15 13:11:41 +02:00
Paul Chote
aa97bbbea8
Fix viceroid selection group rendering (bug #2930 ).
2013-04-06 17:03:08 +13:00
psydev
2be1d68088
infantry pre-req change "HQ" to "ANYHQ"
...
tier-2 infantry can still be built as long as you have advanced communications center or temple of nod.
2013-03-31 03:48:54 -07:00
Paul Chote
67df893fc3
Convert C&C turrets/weapons to world coordinates.
2013-03-29 20:42:57 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
psydev
d12853ddf7
[cnc] inftry detect cloaked in next tile(C&C orig)
...
Infantry can detect cloaked units in the next tile. This behaviour was in the original C&C Gold.
(Even though it says range=2, it is actually just in the next tile)
Fixed GrenadierExplode.
2013-02-06 14:20:09 -08:00
Matthias Mailänder
5ea86873c6
fixes #2360 , fixes #2227
...
use notifications.yaml for biolab production queue (crash fix)
remove bio prerequisite for visceroid (won't work after capture)
2012-08-15 08:52:03 +12:00
psydev
63359e156c
Increasing speed of flamethrowers and grenadiers
2012-05-02 09:01:26 +12:00
psydev
9f729b0c45
Made Chem Warriors walk through tiberium instead of around it and reduced their penalty for running through it to what would normally be "rough" terrain (80% instead of 70%).
...
Gave Commando Red Pip while passenger in APC/helicopter (can we get a more distinct color for engineer? Bright yellow or orange that contrasts from regular green, and/or pale blue).
Increased Commando shroud reveal to 6, since that will equal what 5 ought to be (infantry and vehicles have differences in sight range even when they have the same value, it seems http://i.imgur.com/Z6nWG.jpg )
2012-04-30 22:15:21 +12:00
Paul Chote
e9bd03b686
Add crushable infantry support, enabled in C&C.
2011-07-15 20:10:21 +12:00
Paul Chote
c2519375b2
Reduce grenadier death damage. Fixes #957 .
2011-07-01 00:35:09 +12:00
Paul Chote
fc10b79e1d
Capturable Biolab allows production of player-controlled viceroids.
2011-06-30 20:20:00 +12:00
Paul Chote
2cdc3c4288
Fix e3 firing offset. Fixes #936 .
2011-06-26 02:29:25 +12:00
Paul Chote
31cb1c017f
Fix e4, e5 firing offsets.
2011-06-26 02:29:25 +12:00
Paul Chote
d6496cb5be
Remove GainsExperience from mcv, harv, e6.
2011-05-22 19:32:53 +12:00
Paul Chote
715425d821
Capturable husks for cnc
2011-04-12 08:42:07 +12:00
Paul Chote
362170ee67
Tweak capturing traits
2011-04-12 08:41:25 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
Paul Chote
ea626d4b39
RMBO voices on build and kill.
2011-03-25 20:04:23 +13:00
Paul Chote
8c18949861
Change C4Demolition from minutes to ticks; actually use this value.
2011-03-23 21:07:11 +13:00
Paul Chote
6ecf8aaf20
Set autotarget range to sight for all cnc infantry
2011-03-23 20:35:50 +13:00
Paul Chote
795101aac9
Grenadiers explode on death
2011-03-13 21:21:16 +13:00
Paul Chote
5a30750e33
Fix VICE.
2011-02-23 21:54:58 +13:00
Paul Chote
06bf38b526
Split out RenderInfantryProne
2011-02-17 21:10:44 +13:00
Paul Chote
9a04a7fa9f
Move IdleAnimation into RenderInfantry
2011-02-17 20:15:20 +13:00
Paul Chote
8e87c63b0f
Viceroids shouldn't smoke
2011-02-11 23:15:37 +13:00
Paul Chote
03f014ffb9
Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
2011-02-11 23:05:01 +13:00
Paul Chote
51138fcdc3
Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
2011-02-11 22:25:16 +13:00
Paul Chote
8844ca0fdd
Add (laser-)viceroids. Needs a proper weapon.
2011-02-11 21:50:10 +13:00
Paul Chote
9a4fb0a5b9
Fix RMBO c4
2011-01-29 12:10:07 +13:00
Bob
f5fe1013ee
remove AttackDefault; use AttackFrontal instead
2010-10-25 09:51:14 +13:00
Chris Forbes
1cde37f32b
update cnc to work with updated engine (AttackBase -> AttackDefault)
2010-10-25 08:45:49 +13:00
max621
c150fd9475
Added attack move
2010-10-13 08:13:20 +13:00
Paul Chote
f616a527ee
Reorganise cnc mod dir. Exposes a bug in folder/package priority.
2010-09-09 20:31:54 +12:00