Matthias Mailänder
3a57c18154
added contrail effects to sniper shots
2014-01-11 18:13:09 +01:00
Matthias Mailänder
3de1516747
allow invalid terrain targets for Air/Water bound weapons
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made terrain targeting consistent with actors
2014-01-04 09:57:09 +01:00
Matthias Mailänder
027a281ae3
define torpedoes in a more generic way
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fixes #3252 and closes #2097
2014-01-04 09:39:43 +01:00
Matthias Mailänder
4b43bb1cad
replace misleading Underwater bool with what it really does
2014-01-04 09:39:43 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
ScottNZ
e1c14cc114
Rework ra nuke to deal more damage to vehicles. Fixes #4220
2013-12-10 23:11:45 +13:00
Matthias Mailänder
b875e9f0a2
remove bit-rotted Proxmity trait
2013-11-15 14:32:18 +01:00
Paul Chote
c9d26b6333
Merge pull request #4114 from ScottNZ/madtank
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Fix MAD Tank damage model
2013-11-10 00:52:45 -08:00
ScottNZ
1aebf27abd
Create a new damage model for the MAD Tank. Fixes #4105
2013-11-10 21:38:48 +13:00
Matthias Mailänder
f00e4254fc
Merge pull request #4005 from ScottNZ/madtank
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Add MAD Tank
2013-11-02 03:13:06 -07:00
Matthias Mailänder
14b15b5ba1
Merge pull request #4042 from pchote/dog-fix
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A simple fix for dogs vs barrels.
2013-11-02 00:58:24 -07:00
ScottNZ
9eff54c217
Add MAD Tank and InvalidTargets field to WeaponInfo
2013-11-02 17:19:08 +13:00
Paul Chote
da2e9682c5
Prevent dogs from attacking non-infantry. Fixes #4039 .
2013-11-02 12:48:33 +13:00
Paul Chote
47209f5848
CarpetBomb -> AttackBomber.
2013-11-01 17:47:30 +13:00
ScottNZ
903e85bc38
Double hellfire ROT
2013-10-01 14:59:15 +13:00
ScottNZ
da14de15e0
Increase hellfire aa/ag burst delay
2013-10-01 14:58:43 +13:00
ScottNZ
e897212a3d
Increase projectile speed for grenadier
2013-10-01 01:07:52 +13:00
ScottNZ
0aaf636273
Increase light/heavy damage multipliers for v2rl
2013-09-30 23:01:28 +13:00
ScottNZ
37bd2f4e54
Increase longbow AG hellfire damage to 60
2013-09-30 23:01:21 +13:00
ScottNZ
782f17e218
Make hind do more damage, especially against infantry
2013-09-30 20:17:01 +13:00
ScottNZ
58dd8b9026
Decrease v2rl damage and increase rof
2013-09-30 19:57:47 +13:00
epicelite
37f279a6b0
Update weapons.yaml
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Updated so Tonya won't shoot at anything but infantry, as her weapon is ineffective against anything else anyway.
2013-09-02 14:30:55 -04:00
Paul Chote
0a2455a0bb
Merge pull request #3657 from Mailaender/sniper-versus
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Made snipers unable to shoot anything else than infantry
2013-08-12 03:22:34 -07:00
reaperrr
751836ad68
ImpactSound for Longbow's HellfireAA.
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In addition, I noticed a missing .aud extension and fixed that as well.
2013-08-10 11:23:26 +02:00
Matthias Mailänder
af5321b51c
made snipers unable to shoot anything else than infantry
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fixes #3530 using a target type workaround
2013-08-09 22:03:19 +02:00
reaperrr
f55ed62ebf
ImpactSound overhaul.
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Nearly all cannons and missiles now have ImpactSounds. Rule of thumb: kaboom12 for cannons (tanks, gun turret), kaboom15 for artillery weapons (cruiser, missile sub, artillery), kaboom25 for missiles.
Exceptions are the Flak Truck and Light Tank, due to their high rate of fire.
2013-08-08 22:43:48 +02:00
reaperrr
be2fd7b9df
WaterImpactSound overhaul.
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Nearly all ballistic or missile weapons now have a splash sound when hitting water.
2013-08-08 22:42:38 +02:00
reaperrr
f8a2290cb7
Changes explosion animations for artillery, cruiser and missile sub weapons from large_explosion to artillery_explosion.
2013-08-08 22:32:52 +02:00
reaperrr
d47912a58f
Changes Explosion from med_explosion to either small_explosion_air or med_explosion_air for several weapons that are (mostly) anti-air, for more animation variety.
2013-08-08 22:28:53 +02:00
reaperrr
e80785b59b
Adds water piff(s) animations to machine gun/pistol/rifle weapons.
2013-08-08 22:22:46 +02:00
Paul Chote
285ecb8c03
Rewrite bullets using world coords and improved trails.
2013-08-01 20:18:42 +12:00
Paul Chote
da5c85dbac
Rewrite GravityBomb with world coords and gravity.
2013-08-01 20:18:42 +12:00
Matthias Mailänder
6b5f40bd79
faster ants and consistent weapon naming
2013-07-11 20:53:48 +02:00
Matthias Mailänder
f638bf4156
added Giant Ant from Counterstrike
2013-07-11 20:52:10 +02:00
Matthias Mailänder
0cf63d9899
added a Zombie unit
2013-07-11 20:52:10 +02:00
ScottNZ
716b470911
Increase repair of mechanic from 13 to 20. Increase light armour multiplier percentage from 40% to 100%.
2013-06-29 15:41:29 +12:00
Chris Forbes
787fde31ed
Merge pull request #3405 from Mailaender/fort-bugstar
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Fixed the worsed problems in Fort Lonestar
2013-06-16 21:37:07 -07:00
Matthias Mailänder
cdeea80037
replaced Dune 2000 AUD with original WAV
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removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Matthias Mailänder
b2201a0463
fixed conflicting sniper hotkey and too much damage vs walls
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closes #3381
2013-06-15 08:35:29 +02:00
Chris Forbes
d898899de7
Revert "sound and explosion changes"
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This reverts commit 7e3f90ee1d .
2013-06-09 13:17:15 +12:00
reaperrr
e3391d1535
changes light tank bullet to 50cal.shp
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a better match for the low damage per shot, imo.
2013-05-20 01:54:54 +02:00
reaperrr
04fd2e6d0f
changes civ pistol explosion to single piff
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multiple piffs from a civilian pistol shot? Looks a little strange ;)
2013-05-20 01:53:07 +02:00
reaperrr
7e3f90ee1d
sound and explosion changes
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Explosion sounds have been noticeably absent from the RA mod, artillery weapons only used the weak kaboom12, most other weapons had no ImpactSound at all, making even larger battles sound 'empty'.
Now, explosive artillery weapons (155m, 8Inch, SubMissile) use art-exp1 as animation and kaboom22 as impact sound. Furthermore, most cannons and rockets now use kaboom12 as ImpactSound. In one or two cases kaboom15 is used instead. Furthermore, for consistency Trail: smokey was disabled on Dragon and ChronoTusk.
2013-05-16 21:10:54 +03:00
Scott_NZ
48010197f4
Make mines targetable and removable.
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Let AP mines do damage against vehicles.
Let all mines do damage against friendly units.
2013-05-10 21:04:02 +12:00
Scott_NZ
57d66ed60d
Increase CA ROT and speed. Increase its damage spread and accuracy.
2013-05-10 21:04:02 +12:00
Scott_NZ
198d6b2e9e
Buff mammoth tank cannons and missile launchers
2013-05-10 21:04:02 +12:00
Matthias Mailänder
0f75679e0b
removed Volkov entirely as more permission problems arised
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- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
2013-05-04 07:34:51 +02:00
Scott_NZ
6d0d7ca764
Buff mechanic repair from -10 to -13
2013-04-16 02:27:33 +12:00
Scott_NZ
8839d1f441
Buff medium tank 90MM damage from 30 to 40
2013-04-16 02:27:33 +12:00
Scott_NZ
817e6f1ec1
Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
2013-02-27 17:57:53 +13:00