Commit Graph

184 Commits

Author SHA1 Message Date
Matthias Mailänder
3a57c18154 added contrail effects to sniper shots 2014-01-11 18:13:09 +01:00
Matthias Mailänder
3de1516747 allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
2014-01-04 09:57:09 +01:00
Matthias Mailänder
027a281ae3 define torpedoes in a more generic way
fixes #3252 and closes #2097
2014-01-04 09:39:43 +01:00
Matthias Mailänder
4b43bb1cad replace misleading Underwater bool with what it really does 2014-01-04 09:39:43 +01:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
ScottNZ
e1c14cc114 Rework ra nuke to deal more damage to vehicles. Fixes #4220 2013-12-10 23:11:45 +13:00
Matthias Mailänder
b875e9f0a2 remove bit-rotted Proxmity trait 2013-11-15 14:32:18 +01:00
Paul Chote
c9d26b6333 Merge pull request #4114 from ScottNZ/madtank
Fix MAD Tank damage model
2013-11-10 00:52:45 -08:00
ScottNZ
1aebf27abd Create a new damage model for the MAD Tank. Fixes #4105 2013-11-10 21:38:48 +13:00
Matthias Mailänder
f00e4254fc Merge pull request #4005 from ScottNZ/madtank
Add MAD Tank
2013-11-02 03:13:06 -07:00
Matthias Mailänder
14b15b5ba1 Merge pull request #4042 from pchote/dog-fix
A simple fix for dogs vs barrels.
2013-11-02 00:58:24 -07:00
ScottNZ
9eff54c217 Add MAD Tank and InvalidTargets field to WeaponInfo 2013-11-02 17:19:08 +13:00
Paul Chote
da2e9682c5 Prevent dogs from attacking non-infantry. Fixes #4039. 2013-11-02 12:48:33 +13:00
Paul Chote
47209f5848 CarpetBomb -> AttackBomber. 2013-11-01 17:47:30 +13:00
ScottNZ
903e85bc38 Double hellfire ROT 2013-10-01 14:59:15 +13:00
ScottNZ
da14de15e0 Increase hellfire aa/ag burst delay 2013-10-01 14:58:43 +13:00
ScottNZ
e897212a3d Increase projectile speed for grenadier 2013-10-01 01:07:52 +13:00
ScottNZ
0aaf636273 Increase light/heavy damage multipliers for v2rl 2013-09-30 23:01:28 +13:00
ScottNZ
37bd2f4e54 Increase longbow AG hellfire damage to 60 2013-09-30 23:01:21 +13:00
ScottNZ
782f17e218 Make hind do more damage, especially against infantry 2013-09-30 20:17:01 +13:00
ScottNZ
58dd8b9026 Decrease v2rl damage and increase rof 2013-09-30 19:57:47 +13:00
epicelite
37f279a6b0 Update weapons.yaml
Updated so Tonya won't shoot at anything but infantry, as her weapon is ineffective against anything else anyway.
2013-09-02 14:30:55 -04:00
Paul Chote
0a2455a0bb Merge pull request #3657 from Mailaender/sniper-versus
Made snipers unable to shoot anything else than infantry
2013-08-12 03:22:34 -07:00
reaperrr
751836ad68 ImpactSound for Longbow's HellfireAA.
In addition, I noticed a missing .aud extension and fixed that as well.
2013-08-10 11:23:26 +02:00
Matthias Mailänder
af5321b51c made snipers unable to shoot anything else than infantry
fixes #3530 using a target type workaround
2013-08-09 22:03:19 +02:00
reaperrr
f55ed62ebf ImpactSound overhaul.
Nearly all cannons and missiles now have ImpactSounds. Rule of thumb: kaboom12 for cannons (tanks, gun turret), kaboom15 for artillery weapons (cruiser, missile sub, artillery), kaboom25 for missiles.
Exceptions are the Flak Truck and Light Tank, due to their high rate of fire.
2013-08-08 22:43:48 +02:00
reaperrr
be2fd7b9df WaterImpactSound overhaul.
Nearly all ballistic or missile weapons now have a splash sound when hitting water.
2013-08-08 22:42:38 +02:00
reaperrr
f8a2290cb7 Changes explosion animations for artillery, cruiser and missile sub weapons from large_explosion to artillery_explosion. 2013-08-08 22:32:52 +02:00
reaperrr
d47912a58f Changes Explosion from med_explosion to either small_explosion_air or med_explosion_air for several weapons that are (mostly) anti-air, for more animation variety. 2013-08-08 22:28:53 +02:00
reaperrr
e80785b59b Adds water piff(s) animations to machine gun/pistol/rifle weapons. 2013-08-08 22:22:46 +02:00
Paul Chote
285ecb8c03 Rewrite bullets using world coords and improved trails. 2013-08-01 20:18:42 +12:00
Paul Chote
da5c85dbac Rewrite GravityBomb with world coords and gravity. 2013-08-01 20:18:42 +12:00
Matthias Mailänder
6b5f40bd79 faster ants and consistent weapon naming 2013-07-11 20:53:48 +02:00
Matthias Mailänder
f638bf4156 added Giant Ant from Counterstrike 2013-07-11 20:52:10 +02:00
Matthias Mailänder
0cf63d9899 added a Zombie unit 2013-07-11 20:52:10 +02:00
ScottNZ
716b470911 Increase repair of mechanic from 13 to 20. Increase light armour multiplier percentage from 40% to 100%. 2013-06-29 15:41:29 +12:00
Chris Forbes
787fde31ed Merge pull request #3405 from Mailaender/fort-bugstar
Fixed the worsed problems in Fort Lonestar
2013-06-16 21:37:07 -07:00
Matthias Mailänder
cdeea80037 replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Matthias Mailänder
b2201a0463 fixed conflicting sniper hotkey and too much damage vs walls
closes #3381
2013-06-15 08:35:29 +02:00
Chris Forbes
d898899de7 Revert "sound and explosion changes"
This reverts commit 7e3f90ee1d.
2013-06-09 13:17:15 +12:00
reaperrr
e3391d1535 changes light tank bullet to 50cal.shp
a better match for the low damage per shot, imo.
2013-05-20 01:54:54 +02:00
reaperrr
04fd2e6d0f changes civ pistol explosion to single piff
multiple piffs from a civilian pistol shot? Looks a little strange ;)
2013-05-20 01:53:07 +02:00
reaperrr
7e3f90ee1d sound and explosion changes
Explosion sounds have been noticeably absent from the RA mod, artillery weapons only used the weak kaboom12, most other weapons had no ImpactSound at all, making even larger battles sound 'empty'.

Now, explosive artillery weapons (155m, 8Inch, SubMissile) use art-exp1 as animation and kaboom22 as impact sound. Furthermore, most cannons and rockets now use kaboom12 as ImpactSound. In one or two cases kaboom15 is used instead. Furthermore, for consistency Trail: smokey was disabled on Dragon and ChronoTusk.
2013-05-16 21:10:54 +03:00
Scott_NZ
48010197f4 Make mines targetable and removable.
Let AP mines do damage against vehicles.
Let all mines do damage against friendly units.
2013-05-10 21:04:02 +12:00
Scott_NZ
57d66ed60d Increase CA ROT and speed. Increase its damage spread and accuracy. 2013-05-10 21:04:02 +12:00
Scott_NZ
198d6b2e9e Buff mammoth tank cannons and missile launchers 2013-05-10 21:04:02 +12:00
Matthias Mailänder
0f75679e0b removed Volkov entirely as more permission problems arised
- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
2013-05-04 07:34:51 +02:00
Scott_NZ
6d0d7ca764 Buff mechanic repair from -10 to -13 2013-04-16 02:27:33 +12:00
Scott_NZ
8839d1f441 Buff medium tank 90MM damage from 30 to 40 2013-04-16 02:27:33 +12:00
Scott_NZ
817e6f1ec1 Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them 2013-02-27 17:57:53 +13:00