Commit Graph

3292 Commits

Author SHA1 Message Date
Taryn Hill
2f452d88b3 Rename EffectsGlobal to LightingGlobal
Remove ChangeLighting in favor of individual channels
Change RA's fort-lonestar to use Lighting instead of Effect
2015-08-02 10:03:39 -05:00
Paul Chote
a0c256173b Merge pull request #8851 from penev92/bleed_rename
Some more renaming from "race" to "faction"
2015-08-02 15:34:41 +01:00
Oliver Brakmann
1a83304f28 Merge pull request #8765 from reaperrr/arty-expl
Improved Explodes trait and how artillery explodes
2015-08-02 16:00:09 +02:00
Oliver Brakmann
9e2f06aa2d Merge pull request #8876 from pchote/music
Refine the music playlist code.
2015-08-02 15:49:13 +02:00
reaperrr
a06cb8fccb Tweaked RA and TD artillery explosion
Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.

Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
Zimmermann Gyula
c6e246102e Hide the songs which were hidden in the base games. 2015-08-01 22:42:27 +01:00
Paul Chote
21254db120 Add background music to RA shellmap. 2015-08-01 22:24:40 +01:00
reaperrr
ff3af5d071 Fixed RA grenadier prone-stand sequences 2015-08-01 19:05:08 +02:00
Oliver Brakmann
b249347898 Merge pull request #8545 from HenrytheSlav/soviet4s
Add Soviet04a and Soviet04b
2015-07-31 20:11:19 +02:00
Pavel Penev
720cb062b6 Add an upgrade rule for ProvidesPrerequisite.Race rename 2015-07-31 05:40:59 +03:00
reaperrr
715a89468a Clean up RA vehicles.yaml since UnitExplodeSmall is inherited from defaults 2015-07-30 21:23:56 +02:00
Zimmermann Gyula
befdac8237 Replace ambient sounds from unknown sources with CC0 licensed ones
Sample sources:
rain https://www.freesound.org/people/vibe_crc/sounds/50058/
thunder1 https://www.freesound.org/people/netaj/sounds/193170/
thunder2 thunder-ambient
https://www.freesound.org/people/hifijohn/sounds/242735/
thunder3 https://www.freesound.org/people/sarson/sounds/195522/
thunder4 https://www.freesound.org/people/FenrirFangs/sounds/234737/
thunder5 https://www.freesound.org/people/Xythe/sounds/37299/
2015-07-30 19:36:12 +02:00
James
1d3f4d6f12 added The First Decade Installation Logic 2015-07-29 08:18:26 +01:00
Matthias Mailänder
0ba54b425e Merge pull request #8759 from reaperrr/ai-bldgcheck
Improved AI BaseBuilder
2015-07-28 22:32:21 +02:00
Matthias Mailänder
b9c52acefc Merge pull request #8809 from reaperrr/ra-ai
Improved RA mod AI (yaml tweaks)
2015-07-28 21:25:33 +02:00
reaperrr
ed1a55df83 Fixed AI soviet paratrooper target evaluation so it doesn't always fail 2015-07-28 19:26:43 +02:00
reaperrr
5f9834d250 Shifted Turtle AI priority more from adv. power plants to defenses
This will work better once #8759 is merged (due to improved low power check).
2015-07-28 17:05:20 +02:00
reaperrr
793a9e4f20 Disable dog kennels for AI
I saw the AI build kennels early and waste cash on an army of dogs quite a
few times, putting that AI at severe disadvantage.
2015-07-28 17:04:05 +02:00
Oliver Brakmann
b7c444713e Revert "Allies 03 Cloak->TargetableUnit"
This reverts commit acc4b307b6.
2015-07-28 15:42:18 +02:00
abcdefg30
7c14f54ca3 Added soviet04a and soviet04b 2015-07-27 18:10:09 +02:00
reaperrr
e1ef6967f6 Sniper isn't buildable anymore 2015-07-27 16:00:53 +02:00
reaperrr
65a6489ef1 Avoid consecutive attempts to build naval structures
If not enough water space can be found inside the base perimeter, stop the AI from trying to build naval production buildings permanently until it deploys another construction yard.

If enough water is available within the base perimeter, check whether any
building that provides buildable area (for adjacency) is close enough to
water, otherwise don't even start producing this naval structure.
2015-07-27 13:28:05 +02:00
atlimit8
4976f9fec9 Add StartSequence to WithIdleOverlay & change V19.Husk 2015-07-26 12:53:09 -05:00
Matthias Mailänder
2119b26e18 Merge pull request #8790 from pchote/restore-aircraft-height
Revert "Lower aircraft altitude"
2015-07-26 08:51:31 +02:00
Paul Chote
04a71f4dc5 Revert "Fix fallrates for parachutable things to match lowered release altitude"
This reverts commit f7a02eeca5.
2015-07-25 23:31:38 +01:00
Paul Chote
2a93a95245 Revert "Lower aircraft altitude"
This reverts commit d53cfafde9.
2015-07-25 23:27:06 +01:00
deniz1a
5546298866 Merges LeaveMapLogic into GameInfoLogic.
Opens options menu when game ends.

Closes settings or music window before opening options menu.

Moves game end video playback logic from GameInfoLogic to
LoadIngamePlayerOrObserverUILogic.

Improves menu buttons.

Stop video from playing on fatal lua script error
2015-07-25 18:56:24 +03:00
Pavel Penev
ea3a680eda Merge pull request #8725 from reaperrr/bye-rendersimple-pr1
Step towards removing RenderSimple and its derivatives (Part 1)
2015-07-25 18:43:13 +03:00
Oliver Brakmann
8c766a4a79 Merge pull request #8721 from penev92/bleed_rename
Some more Country -> Faction renaming
2015-07-25 17:10:35 +02:00
Oliver Brakmann
229a059e06 Merge pull request #8771 from deniz1a/support-power-bounds
Aligns observer support power timers to the left edge of the screen.
2015-07-25 13:13:00 +02:00
reaperrr
2e9a4b78a3 Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody 2015-07-25 10:28:07 +02:00
reaperrr
fe346e5401 Replace RenderBuilding where already possible 2015-07-25 10:28:06 +02:00
deniz1a
32e2a06743 Aligns observer support power timers to the left edge of the screen. 2015-07-25 03:20:44 +03:00
penev92
b34810c1d3 Rename AddRaceSuffixLogic to AddFactionSuffixLogic 2015-07-25 00:39:29 +03:00
penev92
9a36bf6bcd Rename CountryTooltipLogic to FactionTooltipLogic 2015-07-25 00:20:59 +03:00
Oliver Brakmann
6467593124 Remove ESC hotkey from lobby 'Back' button 2015-07-24 23:09:30 +02:00
Matthias Mailänder
a0dc38c252 Merge pull request #8752 from obrakmann/optional-target-lines
Added option to turn off rendering of target lines in the settings
2015-07-20 22:05:05 +02:00
Matthias Mailänder
0296d4e6c7 Merge pull request #8720 from abcdefg30/parashadow
Use the correct ShadowPalette for d2k paradrops
2015-07-20 21:56:50 +02:00
figrita
ab3ab6f230 Added option to turn off rendering of target lines in the settings 2015-07-20 00:05:29 +02:00
Oliver Brakmann
30696ea23d Merge pull request #8693 from abcdefg30/difficultyA02
Add different difficulties for allies02
2015-07-19 23:33:29 +02:00
Oliver Brakmann
d5c65b59b0 Fix scripted paradrops
A recent PR changed ParaDrop from an Effect to an Activity. Idle triggers in the mission scripts however have already queued activities for the paradropped units, so the ParaDrop activity would only run once the first activity had finished (which could never happen).
2015-07-18 21:22:40 +02:00
abcdefg30
3e7134ae6b Fix bogus paradropping in survival01 2015-07-18 21:22:39 +02:00
abcdefg30
df02604a9a Fix WithParachute on ^Vehicle 2015-07-18 21:22:39 +02:00
Matthias Mailänder
d174d0065e choose a color with better contrast against background 2015-07-18 17:23:45 +02:00
Matthias Mailänder
860bfdadc4 extract server browser colors to configurable yaml 2015-07-18 17:22:39 +02:00
Oliver Brakmann
1d9c6251c0 Merge pull request #8658 from matija-hustic/higher_level_timed_upgrades
Higher level timed upgrades
2015-07-15 20:51:51 +02:00
Oliver Brakmann
2e1c1533a5 Merge pull request #8339 from matija-hustic/paradrop_activity
Step in the direction of RA2 paratroopers
2015-07-14 22:29:02 +02:00
Oliver Brakmann
c8c564fac5 Merge pull request #8714 from matija-hustic/spy_veterancy_leftovers
Spy veterancy leftovers
2015-07-14 22:17:11 +02:00
Matija Hustić
2f01c389cf Manually upgraded YAMLs. 2015-07-14 20:39:09 +01:00
Matija Hustić
71d73ac738 Automatically upgraded YAMLs. 2015-07-14 20:39:08 +01:00