Commit Graph

1728 Commits

Author SHA1 Message Date
Paul Chote
e62ec6caa1 Remove extra tib trees from `Instant Karma' 2011-07-27 13:36:49 +12:00
Paul Chote
86bc01cf65 Fix tib trees in `dead in motion' (bug #1072) 2011-07-27 13:36:49 +12:00
Paul Chote
8a6a3eac85 Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283. 2011-07-27 13:36:49 +12:00
Paul Chote
d98649e7e1 Switch `minus two' to desert variants. 2011-07-27 13:36:48 +12:00
Paul Chote
2778752a17 Switch `instant karma' to desert variants. 2011-07-27 13:36:48 +12:00
Paul Chote
a0d1686fd1 Fix bogus desert variant in shellmap 2011-07-27 13:36:48 +12:00
Paul Chote
e1691a4a70 Switch `chokepoint' to desert variants. 2011-07-27 13:36:48 +12:00
Paul Chote
6fecb82c98 Switch `break of day' to desert variants. 2011-07-27 13:36:48 +12:00
Paul Chote
7211cd10c6 Define desert variants of civilian buildings as real actors instead of visual hacks. 2011-07-27 13:36:48 +12:00
Paul Chote
9f7c5791f9 Make vehicle husks unselectable 2011-07-27 13:36:47 +12:00
Paul Chote
f9017567c1 Implement dead civilian buildings ask husks. Fixes #149. 2011-07-27 13:36:47 +12:00
Paul Chote
d6ab8b2456 Fix tech structures: cannot sell, can repair, fix husks. 2011-07-27 13:36:47 +12:00
Paul Chote
d9bd49bac3 Tweak East vs West 3. Fixes #921. 2011-07-27 13:36:47 +12:00
Paul Chote
304601b5ca Split some useful bits from CncIngameMenuLogic into CncWidgetUtils for use elsewhere 2011-07-27 13:36:46 +12:00
Paul Chote
59116fc5b8 Include mod version on the ingame menu (Feature #1075) 2011-07-26 01:19:02 +12:00
Paul Chote
8ad3f47608 Further resource tweaks:
- Resource value reduced by 25%
 - Resource spawn rate increased by 15%
 - Unload rate decreased by 50%
 - Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
eba178a427 Resource changes (Feature #970):
- Harvester capacity ~halved
 - Harvester harvesting rate halved
 - Resource value ~doubled
 - Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Paul Chote
a5b2ff4c75 Remove unused proc sequences 2011-07-25 22:23:21 +12:00
Paul Chote
996a5407a9 Use proc tower lights as a fullness indicator (Feature #1035). 2011-07-25 22:23:20 +12:00
Paul Chote
97c608a9b9 Fix harvempty.shp and harvhalf.shp 2011-07-25 22:23:20 +12:00
Paul Chote
69d23e01aa Remove references to unused mix files 2011-07-25 22:23:20 +12:00
Paul Chote
6c129eed3c Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836. 2011-07-25 22:23:20 +12:00
Paul Chote
ab132fb743 Increase reload time of mammoth missiles 2011-07-25 22:23:20 +12:00
Paul Chote
f4a03e3d73 Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets. 2011-07-25 22:23:19 +12:00
Paul Chote
54b7e8f344 Split apache guns into AA/AG variants too. Fixes #946. 2011-07-25 22:23:19 +12:00
Paul Chote
e30e49006f Split orca missiles into AA and AG variants to avoid splash damage leakage. 2011-07-25 22:23:19 +12:00
Paul Chote
abf63b3054 Remove GameInitInfoWidget and routing startup via widgets in RA. 2011-07-25 22:23:19 +12:00
Paul Chote
2d269155b1 Reimplement installing from CD in RA. 2011-07-25 22:23:19 +12:00
Paul Chote
f88ea4c25a Add RA settings UI for PixelDouble 2011-07-25 22:23:18 +12:00
Paul Chote
a94a57db32 Add C&C settings UI for PixelDouble 2011-07-25 22:23:18 +12:00
Paul Chote
2b3ee9e5bc Replace fullscreen checkbox and misleading width/height fields in RA settings menu with a mode/resolution selector like C&C. Fixes bugs #118, #791. 2011-07-25 22:23:16 +12:00
Paul Chote
704c784b51 Remove power and silo icon placeholders 2011-07-25 22:23:16 +12:00
Paul Chote
6ede28fdbe Fix mammoth tank not crushing infantry 2011-07-25 22:23:15 +12:00
Paul Chote
b8ba48ee67 Switch to observer ui on victory/defeat (Feature #1002). 2011-07-25 22:23:14 +12:00
Paul Chote
ee3be9c89b Laser tweaks:
- Expose the beam duration to the projectileinfo
 - Play an explosion animation at the target
 - Beam tracks moving targets
 - Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Paul Chote
d9d20338bf Increase orca reload time 2011-07-25 22:23:14 +12:00
Paul Chote
e724a3b200 Decrease stnk speed slightly, increase it's health 2011-07-25 22:23:14 +12:00
Chris Forbes
ac71e60a4b remove SplitOreAndCash from MoneyBinWidget; noone uses it anymore 2011-07-25 22:23:13 +12:00
Chris Forbes
41baa3b7b0 add escape keybinding to settings dialog 2011-07-25 22:23:13 +12:00
Chris Forbes
2ac1d001a4 add enter/escape bindings to replaybrowser 2011-07-25 22:23:13 +12:00
Chris Forbes
7d506f0ab6 rename gamelobby.yaml -> lobby.yaml 2011-07-25 22:23:12 +12:00
Chris Forbes
2a99cdb935 split map-chooser out of gamelobby.yaml 2011-07-25 22:23:12 +12:00
Chris Forbes
14733841e5 add escape/enter bindings for other join-game dialogs 2011-07-25 22:23:12 +12:00
Chris Forbes
0b97122c41 add escape/enter bindings for server browser dialog 2011-07-25 22:23:12 +12:00
Chris Forbes
00543825e7 setup escape/enter bindings for create-server dialog 2011-07-25 22:23:12 +12:00
Chris Forbes
8d2b6edaf1 split create server dialog into its own yaml file 2011-07-25 22:23:12 +12:00
Chris Forbes
fc9ab25c3f add escape key binding to ingame options button 2011-07-25 22:23:12 +12:00
Chris Forbes
d634f9db90 convert cnc mouse3 to td/ra format 2011-07-19 21:14:11 +12:00
Chris Forbes
4b5d6572ef convert RA cursors to TD/RA format 2011-07-17 18:37:27 +12:00