reaperrr
8533debc44
Require explicit INotifyAddedToWorld and INotifyRemovedFromWorld
2017-10-07 10:17:11 +02:00
reaperrr
8ec3d5ddb8
Require explicit ITickRender
2017-10-07 10:17:11 +02:00
reaperrr
9aaf800bca
Require explicit INotifyActorDisposing
2017-09-28 13:14:08 +02:00
reaperrr
a8e6cd2604
Require explicit IRenderOverlay
2017-09-28 13:14:08 +02:00
reaperrr
85e60ef77f
More misc explicit interface implementations
...
By-product from making ITick explicit in various places.
2017-09-16 15:51:37 +02:00
reaperrr
ec354f89cd
Make ITick implementations explicit in Mods.Cnc and Mods.D2k
2017-09-16 15:51:37 +02:00
reaperrr
fdb3866238
Remove FootprintUtils
2017-07-13 17:43:41 +02:00
Paul Chote
45b13dabfb
Explicitly implement interfaces in AttackBase.
2017-05-29 06:27:19 -05:00
Paul Chote
34844e87a3
Replace Lazy trait lookups with INotifyCreated.
2017-05-29 06:27:19 -05:00
abcdefg30
57bdb1cff3
Update the documentation of LaysTerrain
2017-04-20 15:41:35 +02:00
Paul Chote
f221dd721a
Hide the starport animation from highlights and when not playing.
2017-02-25 10:43:00 +00:00
reaperrr
c61a7b4131
Merge pull request #12709 from pchote/spicebloom-spurt
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Play spicebloom spurt animation on each growth step.
2017-02-08 15:37:16 +01:00
Paul Chote
cc3c618d60
Play spurt animation on each growth step.
2017-02-05 13:28:00 +00:00
Paul Chote
847a00e938
Remove SpawnActor from SpiceBloom.
2017-02-05 12:32:42 +00:00
reaperrr
76f8fe02e2
Refactor SpiceBloom
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- Remove SpiceBloom.RespawnDelay
It is basically redundant (giving the spice bloom spawner a longer
self-kill delay at yaml level has the same effect) and uses the savegame-blocking DelayedAction, so just removing it is the cleanest solution.
- Rename SpiceBloom GrowthDelay to Lifetime
- Refactor spicebloom.spawnpoint to not use SpiceBloom trait and make it visible in editor with corresponding tooltip.
2017-02-04 12:31:19 +01:00
reaperrr
0a53a2022e
Make SpiceBloom interfaces explicit
2017-02-04 12:31:17 +01:00
abcdefg30
19549a9068
Fix null being passed through the INotifyAttack interface
2017-01-29 11:07:20 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
268ed016ab
Rename UpgradableTrait to ConditionalTrait.
2016-12-23 23:28:34 +00:00
Oliver Brakmann
f15a81282e
Merge pull request #12477 from pchote/conditions-lint
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Add a conditions lint rule + other rules fixes.
2016-12-23 14:27:22 +01:00
Paul Chote
9ddfdc45b3
Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
Paul Chote
024cc3db7e
Prepare condition attributes for new lint rule.
2016-12-23 11:29:24 +00:00
Paul Chote
5719e62c2c
Convert AttackSwallow to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
81113e07a6
Remove WithDecorationCarryable.
2016-11-30 19:24:43 +00:00
reaperrr
e8027a6fdf
Remove hardcoded buildComplete delay in some overlays
...
There certainly was and possibly still is some issue this was trying to
work around, but unless it's a deal-breaker, we should rather try to fix that
issue directly instead of keeping some uncommented magical work-around.
2016-11-02 22:01:45 +01:00
reaperrr
a6b09342bc
Make INotifyBuildComplete require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
61284d73dd
Make interface implementations explicit where possible in traits that implement INotifySold
2016-10-20 19:02:30 +02:00
reaperrr
22dcb1c66f
Move INotifySold to Common and require explicit implementation
2016-10-20 19:02:28 +02:00
Paul Chote
abf837a934
Add InfiltrateForDecoration trait.
2016-09-29 22:58:00 +01:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
reaperrr
39034b0de9
Allow keeping empty selection bars visible
2016-08-25 20:40:56 +02:00
evgeniysergeev
e824a4afbd
Check that worm do not try to move at his current location
...
check latest value after while loop too
2016-07-19 22:55:43 +03:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
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into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Oliver Brakmann
9ab2ce2362
Merge pull request #11520 from reaperrr/IdleWander
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Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
reaperrr
87537d9669
Move WithAttackOverlay to Mods.Common
2016-07-02 16:02:00 +02:00
reaperrr
09e365bc4a
Fix Wanders to be usable on its own
...
Allows unarmed actors like civilians or harmless critters to wander around when idle.
Additionally made it upgradable.
2016-06-26 20:30:06 +02:00
Paul Chote
2355ad9dd1
Move carryall code to Mods.Common.
2016-06-21 21:38:19 +01:00
teees
8724ed29bc
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
teees
b7bf7b6ec0
Move mod-level ActorInits out of the engine.
2016-06-15 20:35:22 +01:00
Paul Chote
c412e4e86c
Prepare MapCreeps code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
reaperrr
fd5a597966
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
Paul Chote
2915db67c4
Add depth buffer support to sprites and sequences.
2016-04-15 09:42:29 -04:00
Paul Chote
7315ffbcb7
Fix outdated file headers.
2016-04-10 09:41:12 -04:00
Oliver Brakmann
500216937b
Move ProductionFromMapEdge from D2k to Common
2016-03-30 02:46:19 +02:00
Oliver Brakmann
b1fd74010f
Fix filename case of sandworm attack sound
2016-03-19 23:07:59 +01:00
Paul Chote
602acabe47
Remove World.TileSet.
2016-03-12 19:47:07 +00:00
Oliver Brakmann
0039cbc590
Fix indentation in ProductionFromMapEdge
2016-03-05 14:46:16 +01:00
Oliver Brakmann
df7ec2b029
Fix ProductionFromMapEdge spawning ground units in inappropriate places
2016-03-05 14:22:12 +01:00
Oliver Brakmann
f547a4b6e9
Add ProductionSpawnLocationInit, used by ProductionFromMapEdge
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This enables fixed per-factory actor spawn locations.
2016-03-05 14:16:57 +01:00
Oliver Brakmann
a1e6f65f8f
Use a "real" Move instead of VisualMove in ProductionFromMapEdge
2016-03-05 14:11:52 +01:00