Paul Chote
|
e71225496b
|
Clarify GPL version.
|
2016-02-21 16:30:48 +00:00 |
|
Paul Chote
|
b396965fd9
|
Update licence header year.
|
2016-02-21 16:27:31 +00:00 |
|
Pavel Penev
|
489ee9fc54
|
Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
|
2016-01-31 16:22:47 +02:00 |
|
Pavel Penev
|
7e3ec91d30
|
Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
|
2016-01-31 16:22:09 +02:00 |
|
reaperrr
|
d93a3a61ee
|
Use DistanceFromEdge instead of OuterRadius for CreateEffectWarhead's hit check
|
2016-01-01 15:52:13 +01:00 |
|
reaperrr
|
c02206601c
|
Use airMargin in CreateEffectWarhead's water check
Closes #10350.
|
2016-01-01 15:43:34 +01:00 |
|
Huw Pascoe
|
a8299221db
|
Integrated HitShapes
Integrated hit shapes with field loader and warhead calculations.
|
2015-12-28 23:25:35 +00:00 |
|
atlimit8
|
cdb2da33be
|
CreateEffectWarhead target types support
|
2015-11-08 12:54:17 -06:00 |
|
atlimit8
|
def564e97c
|
reorganize CreateEffectWarhead.GetImpactType(World world, CPos cell, WPos pos)
|
2015-11-08 12:54:14 -06:00 |
|
atlimit8
|
1e890a921f
|
Merge pull request #9709 from reaperrr/unitsat-actorsat
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
|
2015-10-21 09:56:41 -05:00 |
|
reaperrr
|
2f69711341
|
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
|
2015-10-16 00:07:06 +02:00 |
|
Huw Pascoe
|
c95fc793e4
|
Moved Health trait to OpenRA.Mods.Common
In preparation for custom hitboxes.
|
2015-10-12 01:56:00 +01:00 |
|
abcdefg30
|
7a0a618169
|
Merge pull request #9309 from reaperrr/missile-airfix
Add margin to CreateEffectWarhead air check
|
2015-09-28 17:33:46 +02:00 |
|
Matthias Mailänder
|
defba7aece
|
lint check player palette reference
and tell which actor is affected when a problem is found
|
2015-09-27 14:57:58 +02:00 |
|
Paul Chote
|
ef55d646f7
|
Unstatic the Sound class.
|
2015-09-20 14:11:06 +01:00 |
|
atlimit8
|
09984683a7
|
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
|
2015-09-19 09:56:14 -05:00 |
|
reaperrr
|
0b9fb4420b
|
Add margin to CreateEffectWarhead isAir check
|
2015-09-11 16:20:25 +02:00 |
|
Taryn Hill
|
22ffeb2a12
|
Use DistanceAboveTerrain in CreateEffectWarhead
|
2015-08-01 11:48:50 -05:00 |
|
Matthias Mailänder
|
56e9bcd96e
|
rename RangeSquard to LengthSquared
|
2015-07-09 21:16:01 +02:00 |
|
Matthias Mailänder
|
ea5003cd2d
|
add new long WRange.RangeSquared to avoid integer overflows
|
2015-05-31 23:51:30 +02:00 |
|
reaperrr
|
9e2da0d2df
|
Add support for player color explosions to CreateEffectWarhead
|
2015-03-27 13:51:13 +01:00 |
|
abcdefg30
|
8ca61aa917
|
Updated all year numbers
|
2015-01-09 21:18:05 +01:00 |
|
reaperrr
|
d074fb4471
|
Move *ResourceWarheads to Common, move warheads to Common.Warheads namespace
|
2014-12-26 21:38:50 +01:00 |
|
Paul Chote
|
ecd3809bc2
|
Fix a collection of whitespace-style issues in Mods.Common.
|
2014-12-14 17:06:43 +13:00 |
|
reaperrr
|
52bb0e8c6b
|
Move some Warheads to Mods.Common
|
2014-11-07 15:15:47 +01:00 |
|