Commit Graph

18563 Commits

Author SHA1 Message Date
abcdefg30
7e374b53e3 Merge pull request #8536 from obrakmann/fix8526
Do not fire script triggers while the world is being destroyed
2015-06-21 21:32:06 +02:00
Matija Hustić
34d0518b29 Fixed regression from last PR. 2015-06-21 20:15:06 +01:00
reaperrr
4ef293b5e3 Fixed veinhole sequence offset 2015-06-21 20:48:00 +02:00
Paul Chote
f8205d3d22 Clean up after LuaScript when tearing down the world. 2015-06-21 18:48:54 +01:00
Oliver Brakmann
fbd5938f3f Do not fire script triggers while the world is being destroyed 2015-06-21 19:37:25 +02:00
Pavel Penev
e269a74b3e Merge pull request #8479 from pchote/merge-shroud-traits
Move more shroud logic to RevealsShroud / GeneratesShroud
2015-06-21 19:16:42 +03:00
Paul Chote
7d8ee64ce5 Reorganize shroud cell queries.
This is in preparation for a future PR that will
remove GetVisOrigins.
2015-06-21 17:01:45 +01:00
Paul Chote
01dc7edbe9 Remove duplication between CreatesShroud and RevealsShroud. 2015-06-21 17:01:44 +01:00
Paul Chote
2c3198dc27 Move shroud traits to Mods.Common. 2015-06-21 16:58:07 +01:00
Paul Chote
10716f8979 Move shrouded/revealed tile calculation outside Shroud. 2015-06-21 16:58:07 +01:00
Paul Chote
b5550102db Move world state tracking to Creates/RevealsShroud. 2015-06-21 16:58:06 +01:00
reaperrr
8da5f5b7ab Cleaned TS yaml rules.
Streamlined actor defaults, removed a lot of duplication.
2015-06-21 17:07:29 +02:00
abcdefg30
1cbde65a08 Merge pull request #8509 from clemty/strings
More script string fixes
2015-06-21 16:22:32 +02:00
reaperrr
affbb07983 Merge pull request #8506 from pchote/fix-ts-maps
Fix TS maps.
2015-06-21 16:14:43 +02:00
Oliver Brakmann
01cda29eef Merge pull request #8524 from pchote/remove-enemy-notifications
Remove "Enemy Unit Detected" announcements
2015-06-21 15:17:52 +02:00
Oliver Brakmann
bc5a38525d Merge pull request #8518 from pchote/renderbounds
Fix screen bounds calculations
2015-06-21 15:01:16 +02:00
Oliver Brakmann
e15d4e7407 Merge pull request #8519 from pchote/editor-save-fix
Save maps with the correct MapClassification.
2015-06-21 14:51:42 +02:00
Paul Chote
53e9692dbe Fix scissoring in the editor. 2015-06-21 13:47:20 +01:00
Paul Chote
198a51e5e0 Fix VisibleCellsInsideBounds. 2015-06-21 13:41:39 +01:00
Paul Chote
40d018aaf3 Rewrite and document the visible cells calculation. 2015-06-21 13:41:38 +01:00
Paul Chote
a401333316 Fix Monster Tank Madness. 2015-06-21 13:40:25 +01:00
Paul Chote
ea31b5f393 Only invalidate metadata when overwriting map. 2015-06-21 13:07:45 +01:00
Paul Chote
096ce36d7b Remove "Enemy Unit Detected" announcements from D2K. 2015-06-21 12:54:00 +01:00
Paul Chote
fede1a1e4b Remove "Enemy Unit Detected" announcements from RA. 2015-06-21 12:53:25 +01:00
Matthias Mailänder
e696e9c53a Merge pull request #8424 from moviuro/freebsd-rcd-script
openra: introduce a FreeBSD rc.d script
2015-06-21 13:00:49 +02:00
Matthias Mailänder
aa91a8e7de Merge pull request #8497 from reaperrr/inf-fix
Fixed infantry prone sequences
2015-06-21 12:50:13 +02:00
Paul Chote
544609dc2c Remove legacy test map. 2015-06-21 11:04:08 +01:00
Paul Chote
e1084d28fc Import "Hot Springs". 2015-06-21 11:04:08 +01:00
Paul Chote
aa27be2aa3 Import "River Raid". 2015-06-21 11:04:08 +01:00
Paul Chote
edf5f49709 Reimport "Tread Lightly".
Adds tiberium and rocks.
2015-06-21 11:04:07 +01:00
Paul Chote
0005c04813 Reimport "A River Runs Near It".
Adds proper tiberium, vines, and rocks.
2015-06-21 11:04:07 +01:00
Paul Chote
a8aaf04f14 Implement placeholder Veins. 2015-06-21 11:04:03 +01:00
Paul Chote
9e18d3cceb Work around an unsynced code check. 2015-06-21 10:34:37 +01:00
reaperrr
77803b2ecd Remove now redundant work-around from D2k infantry rules 2015-06-21 11:06:14 +02:00
reaperrr
5acc103242 Fixes infantry sequence modifier for good 2015-06-21 11:03:52 +02:00
reaperrr
6455d30310 Fix TD prone stand sequences 2015-06-21 11:03:51 +02:00
reaperrr
fcbecb611e Fixed RA prone stand sequences 2015-06-21 11:03:50 +02:00
reaperrr
11ce57523c Fixes d2k rifle infantry prone sequence 2015-06-21 11:03:49 +02:00
Paul Chote
a6d38c9260 Fix temperate tileset naming. 2015-06-21 09:31:22 +01:00
penev92
696680bad5 Add lint check for actor upgrades 2015-06-21 11:12:15 +03:00
Matthias Mailänder
7bb95a1658 Add LintExt and move GetFieldValues() 2015-06-21 11:06:53 +03:00
penev92
2647811a13 Add UpgradeUsedReferenceAttribute 2015-06-21 11:06:50 +03:00
penev92
fbbd9a7eaa Add UpgradeGrantedReferenceAttribute 2015-06-21 11:06:35 +03:00
penev92
2ab7abcee4 Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use 2015-06-21 11:00:18 +03:00
penev92
f1ec71b17d Document GlobalUpgradable 2015-06-21 11:00:17 +03:00
penev92
74abf58f3e Remove redundant crate definition from D2k (no actor accepts a cloak upgrade) 2015-06-21 11:00:15 +03:00
Oliver Brakmann
2d920c43fb Merge pull request #8511 from Mailaender/rm-openra-editor
Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Paul Chote
6aeebe697f Default new maps to oramap. 2015-06-20 22:32:18 +01:00
Paul Chote
b2050ae1aa Use the map save dialog to set new map properties. 2015-06-20 22:32:14 +01:00
clemty
6b6cf8bb48 More script string fixes
This fixes spelling, punctuation and grammar in TD and RA missions.
2015-06-20 23:22:59 +02:00