Paul Chote
10923d6438
Remove old IRC code.
2014-10-19 13:19:09 +13:00
Paul Chote
5207fcc83b
Remove legacy Lua API traits.
2014-10-19 12:43:17 +13:00
Matthias Mailänder
426f146905
Merge pull request #6725 from reaperrr/ts-smudges
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Fixes TS smudges...
2014-10-18 14:36:06 +02:00
Matthias Mailänder
a9cd2e686c
Merge pull request #6753 from pchote/ingame-menu-cleanup
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Ingame menu cleanup
2014-10-18 12:52:17 +02:00
Paul Chote
79492a3240
End the mission when a script error occurs.
2014-10-18 13:32:15 +13:00
Paul Chote
311a909f18
Fix the in-game widget hierarchy.
2014-10-17 22:11:06 +13:00
Matthias Mailänder
a946fac06b
Merge pull request #6716 from LipkeGu/ts_PreReqs
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[TS] Correcting the Prerequisites
2014-10-16 06:53:03 +02:00
Paul Chote
377704024d
Fix path for Small font.
2014-10-13 12:42:20 +13:00
reaperrr
11cd7684a0
Fix Laser Turret and Nod SAM Site selection bounds
2014-10-12 14:20:53 +02:00
reaperrr
752d7fbbcb
Add smudges to TS weapons
2014-10-12 14:20:52 +02:00
Matthias Mailänder
b77bd82561
Merge pull request #6708 from pchote/ts-tileset-converter
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Import the TS temperate tileset.
2014-10-11 14:12:09 +02:00
Paul Chote
5d32e97ef1
Add support for briefing videos in the mission menu.
2014-10-11 23:05:35 +13:00
Scott
185d6755f0
Merge pull request #6724 from pchote/absolute-paths
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Load assets using absolute file paths
2014-10-11 21:16:09 +13:00
Matthias Mailänder
080bbab514
Merge pull request #6694 from LipkeGu/ai_update
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[TS] Add Nod Stealth Generator and GDI TechCenter to the AI
2014-10-11 10:11:29 +02:00
Paul Chote
4f44cc1969
Load assets using absolute paths. Fixes #6717 .
2014-10-11 11:02:30 +13:00
Guido L
7306cd32c8
[TS] fix Prerequisites and typos
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changed the Prereqs
aircraft changes
vehicle changes
Infantry changes
removed forgotten (who has added this crap)
2014-10-08 22:54:04 +02:00
reaperrr
71d81eb4ad
Fixes a TS weapon typo and removes redundant armament recoil values
2014-10-08 21:49:19 +02:00
Taryn Hill
dc9b97c695
Merge pull request #6675 from Mailaender/ts-harvester-attack-notifier
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Fixed Tiberian Sun harvester under attack notification not playing.
2014-10-08 10:41:48 -05:00
obrakmann
c1d1c6f226
Merge pull request #6653 from pchote/empdisable
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Disable movement of EMPd actors
2014-10-07 21:31:19 +02:00
Paul Chote
d610c02642
Add an early TS tileset importer and temperate tileset.
2014-10-08 08:11:39 +13:00
Paul Chote
fde963a993
Make EMP freeze mobile actors.
2014-10-07 19:30:24 +13:00
Paul Chote
533d044755
Move TmpTS sprite loading into Mods.TS.
2014-10-07 09:55:50 +13:00
Paul Chote
c798b306c4
Move ShpTS sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
d658643b73
Move ShpTD sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Guido L
8afb4a3672
added also gatech to the AI ...
2014-10-06 22:31:57 +02:00
Guido L
30db708fd5
Adding NASTLH to the AI
2014-10-06 22:31:57 +02:00
Matthias Mailänder
15b358afa5
Merge pull request #6670 from reaperrr/ts-offsets01
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Closes #5905
2014-10-05 13:23:23 +02:00
reaperrr
a6814bf0a2
Tweak TS barracks SpawnOffset and ExitCell
2014-10-05 13:17:41 +02:00
reaperrr
e9cad50652
Fix Footprint, DockOffset, SpawnOffset and spawn Facing of TS refinery
2014-10-05 13:17:06 +02:00
Matthias Mailänder
33e9ad0472
add missing HarvesterAttackNotifier
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closes #6671
2014-10-05 08:40:14 +02:00
reaperrr
67e7c99b5c
Fix TS offsets, selection bounds, weapon factory exits
2014-10-05 01:25:11 +02:00
Paul Chote
1a5ff440d1
Add the stealth generator to TS.
2014-10-04 14:01:45 +13:00
Matthias Mailänder
8489340276
Merge pull request #6556 from pchote/upgrade-all-the-things
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Add support for time-limited actor upgrades.
2014-10-03 11:46:20 +02:00
abcdefg30
d1e9d7d19d
Harvester now autoharvest when produced
2014-10-02 16:41:55 +02:00
Paul Chote
bb44d76762
Add a GrantUpgradeWarhead and initial TS EMP implementation.
2014-10-01 21:29:21 +13:00
Paul Chote
c697a1e7b4
Add a UnitUpgradeManager trait.
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This introduces support for timed upgrades, starting with crate buffs.
2014-10-01 21:28:45 +13:00
Paul Chote
b4c826237e
Remove duplicated IronCurtainable rules.
2014-10-01 20:58:40 +13:00
reaperrr
4e169a0441
TS elite weapons
2014-09-27 14:41:46 +02:00
Matthias Mailänder
71a872c53c
Merge pull request #6553 from Phrohdoh/TSGridFixes
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More TS art offset fixes.
2014-09-27 13:36:59 +02:00
Paul Chote
2bbdd0ae06
Add self-healing for elite units.
2014-09-27 22:14:45 +12:00
Taryn Hill
2988c500c0
More TS art fixes.
2014-09-24 14:20:14 -05:00
LipkeGu
ee079fa01c
Adjusting the Z-Offset for the turret of "Nod SAM Site"
2014-09-24 17:11:40 +02:00
LipkeGu
8ac97f6297
Assign the correct voice to the "Nod Banshee Fighter"
2014-09-24 03:48:43 +02:00
LipkeGu
74dc01908e
Update cursors.yaml
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insert the "missing" space
2014-09-22 16:20:58 +02:00
steelphase
f948bf0d1b
Add Mod.Common Graphics
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Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
LipkeGu
dce744c51d
Make the TS Construction Yard selectable
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Increasing the size of the selection box to make the Construction Yard selectable.
2014-09-20 16:31:28 +02:00
steelphase
3a72153a3d
Create Mods.Common
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Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
LipkeGu
be38c873bf
PROC: Fix Shroud revealing use "6c0" instead of "6"
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- PROC doesnt reveal shroud, because all Buildings have Xc0 as Value and PROC has only "6" instead of "6c0"
- GALIGHT (Civillian Light post): increase Shroud reveal from "0c0" up to "2c0"
2014-09-18 09:16:16 +02:00
Chris Forbes
6ca6588798
Merge pull request #6471 from reaperrr/missile-lockon
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Added functionality and descriptions to Missile projectile
2014-09-18 09:12:21 +12:00
LipkeGu
b956759480
Use the current selected terrain Palette from the selected Map.
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Use the current selected terrain Palette from the defined Tileset in the Map.
- The Tileset is defined in "map.yaml" at "Tileset:"
- The color palette is defined in the "<Tileset>.yaml" at "Palette:"
2014-09-17 22:12:22 +02:00