Commit Graph

199 Commits

Author SHA1 Message Date
reaperrr
f9fc60a3be Cleaned RA yaml rules.
Sanitized defaults.
2015-06-29 22:15:15 +02:00
Oliver Brakmann
01cda29eef Merge pull request #8524 from pchote/remove-enemy-notifications
Remove "Enemy Unit Detected" announcements
2015-06-21 15:17:52 +02:00
Paul Chote
fede1a1e4b Remove "Enemy Unit Detected" announcements from RA. 2015-06-21 12:53:25 +01:00
Oliver Brakmann
2d920c43fb Merge pull request #8511 from Mailaender/rm-openra-editor
Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
Matthias Mailänder
0f8d22c9a6 rename for consistency 2015-06-20 12:11:45 +02:00
Paul Chote
34f5482d26 Update RA rules. 2015-06-19 22:02:07 +01:00
reaperrr
f2d8e32b01 Selection box size now defaults to Selectable.Bounds if VisualBounds are null 2015-06-19 12:26:16 +02:00
reaperrr
b6bbd11c83 Fix crate tooltips 2015-06-17 20:14:02 +02:00
reaperrr
c23ee1be2e Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
0ff22b8cbc Changed Bounds/added VisualBounds in RA mod 2015-06-17 20:13:53 +02:00
abcdefg30
b98d98c6d6 Merge pull request #8212 from matija-hustic/selectable_classes
Added selection classes
2015-06-13 01:53:32 +02:00
Matthias Mailänder
e2e9ce9d7e check sequence image at RenderSprites level 2015-06-11 21:18:25 +02:00
Matija Hustić
a4ac3ecd5f Rank moved to new trait. 2015-06-11 02:41:29 +01:00
Matija Hustić
e965a0d3f0 Touched up selection functionality. 2015-06-08 15:03:09 +01:00
reaperrr
7147ffc812 Replace RenderUnit in RA mod with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize.

Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
2015-06-04 14:44:19 +02:00
reaperrr
e8cd833058 Cleaned RA infantry rules a little 2015-06-01 23:27:46 +02:00
penev92
9ea78285fa Add an upgrade rule for DeathSounds.DeathTypes 2015-05-24 00:16:26 +03:00
penev92
b5e4876b7f Add DeathTypes to WithDeathAnimation 2015-05-24 00:15:08 +03:00
Matthias Mailänder
486c7527c9 Merge pull request #8012 from reaperrr/voiceset
Extracted actor Voices from Selectable into own Voiced trait
2015-05-23 21:59:34 +02:00
Oliver Brakmann
e75e6fee0e Remove superfluous traits from crate actor definitions 2015-05-22 22:29:07 +02:00
reaperrr
0d05fdefbb Extract actor voice set into Voiced trait 2015-05-22 01:51:51 +02:00
Matthias Mailänder
6f3c11da1d remove actors without palette glitches, but non-sensical 2015-05-18 19:41:47 +02:00
Matthias Mailänder
2fbe7b0013 filter actors with glitchy remap errors on certain tilesets 2015-05-18 19:12:20 +02:00
penev92
873c47127a Add "Enemy detected" notification to RA 2015-05-08 20:07:08 +03:00
penev92
8e730c264f Revert removal of EnemyWatcher and AnnounceOnSeen traits from RA and D2k 2015-05-08 20:06:52 +03:00
Paul Chote
44f2dd5a3d Extract common inherits in ra defaults.yaml. 2015-04-22 21:24:47 +12:00
Oliver Brakmann
f7a02eeca5 Fix fallrates for parachutable things to match lowered release altitude 2015-04-05 12:23:32 +02:00
Matthias Mailänder
d0046f804a remove AnnounceOnSeen from Red Alert mod again
closes #7787
2015-04-03 15:36:44 +02:00
reaperrr
b7fc275067 RA sequence cleanups.
Note: Removing Length: * from interior boxes and larvae as well as barrels
is intentional, boxes have just 1 frame, and frames 2+3 of larvae and
barrels are just duplicates of the first, added by Westwood to work around
damage stage issues.

Fixes fence palette on desert maps.
2015-03-27 17:35:16 +00:00
reaperrr
f9332c9efe Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable 2015-03-27 00:04:37 +01:00
Oliver Brakmann
919c0fd359 Merge pull request #7638 from pchote/infantry-body
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 15:22:53 +01:00
Paul Chote
4ea55809ca Decompose RenderInfantry into WithInfantryBody and RenderSprites. 2015-03-21 13:04:17 +00:00
penev92
55e04a44c8 Add EnemyWatcher and AnnounceOnSeen to RA 2015-03-21 11:32:28 +02:00
Taryn Hill
7bf058896d Apply SoundOnDamageTransition upgrade rule. 2015-03-12 16:09:15 -05:00
Oliver Brakmann
92101a1393 Merge pull request #7487 from abcdefg30/changealtitude
Change the plane altitude in ra
2015-02-28 19:49:39 +01:00
Paul Chote
29bf625887 Remove DeadBuildingState from RA. 2015-02-20 16:56:41 +00:00
abcdefg30
c70edc65fe Change cruise altitudes and fall rates 2015-02-18 22:06:30 +01:00
ScottNZ
3c4e149f80 Rebalance fake structure costs: %10 of the original 2015-01-23 23:45:00 +13:00
ScottNZ
1986b31bcb Add fake atek (atef), mslo (mslf) and pdox (pdof) structures to ra.
Thanks to MicroBit for the icons.
2015-01-23 23:44:59 +13:00
ScottNZ
c526f572e7 Set up tank drop for Russia, parabombs for Ukraine and spy plane/paradrop for Soviet 2014-12-19 18:08:47 +13:00
Oliver Brakmann
3cd4152dd2 Adjust rules 2014-12-18 20:24:37 +01:00
Matthias Mailänder
34bedeb71f split Hovers from WithShadow
fixes #4508
2014-11-30 10:54:36 +01:00
atlimit8
bbd54cb32f Added IDisabledTrait & rewrote upgrade code using a level-based approach.
Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked.  The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality.  A trait can register for multiple upgrade types which then all affect the internal level counter.

	IDisabledTrait for identifying (and filtering) disabled traits
	UpgradableTrait provides an abstract base for traits to support upgrade levels
	Added IDisabledTrait support to GlobalButtonOrderGenerator

	Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
Matthias Mailänder
a3baee9d68 remove BelowUnits
closes #3670
2014-10-29 21:38:30 +01:00
Matthias Mailänder
444b5f92c3 add HEALCRATE and inherit from ^Crate 2014-10-24 19:37:22 +02:00
Paul Chote
5207fcc83b Remove legacy Lua API traits. 2014-10-19 12:43:17 +13:00
obrakmann
a91084c0f8 Merge pull request #6613 from pchote/remove-mp-tooltips
Remove the MP tooltip row from campaign missions.
2014-10-04 12:20:14 +02:00
Paul Chote
ece2b34f7d Add classic-style tooltips for RA campaign missions. 2014-10-03 20:25:34 +13:00