Commit Graph

124 Commits

Author SHA1 Message Date
Bob
ea096361bb Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?). 2009-11-25 22:55:40 +13:00
Bob
74ab0c7a13 moved Activity to Actor (from Mobile) 2009-11-25 18:34:30 +13:00
Bob
2aea110497 Facing -> new trait ("Unit") 2009-11-25 18:11:44 +13:00
Chris Forbes
7ccb2aa9ee heli flight sortof ok 2009-11-23 21:05:51 +13:00
Bob
c7e95c71b2 - SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture. 2009-11-23 18:53:01 +13:00
Chris Forbes
1d60fa3343 batch count vis 2009-11-19 18:22:42 +13:00
Chris Forbes
5b213473ad moved starting units into session.ini 2009-11-19 18:07:57 +13:00
Bob
732f3c6c63 TileSet and Map are now in Rules, not Game 2009-11-19 17:08:23 +13:00
Chris Forbes
9a2f2f1cd7 chat 2009-11-18 20:53:10 +13:00
Chris Forbes
36721e9566 oops 2009-11-18 19:27:34 +13:00
Chris Forbes
00d633cbeb fixes crash on production structure being destroyed; refund instead 2009-11-18 19:26:58 +13:00
Chris Forbes
de05f58aef #41 fixed 2009-11-18 19:24:27 +13:00
Chris Forbes
25e1d9a0a1 can build again 2009-11-18 19:16:06 +13:00
Chris Forbes
6443f81af9 removed extraneous ctor arg on BIM 2009-11-18 18:44:55 +13:00
Chris Forbes
a2de047c9f fixed unit production bug; unit is not emitted until space is clear. 2009-11-17 20:17:25 +13:00
Chris Forbes
77033977cd merged 2009-11-16 19:24:21 +13:00
Chris Forbes
5a5cc10bea more chrome 2009-11-16 19:23:24 +13:00
Bob
4c2171997f Rendering continues while waiting for network; added "network" and "port" settings. 2009-11-16 19:22:08 +13:00
Chris Forbes
95e26c7147 more chrome 2009-11-16 19:12:58 +13:00
Chris Forbes
3b48b90841 Merge branch 'master' of git://github.com/beedee/OpenRA 2009-11-16 18:40:57 +13:00
Bob
a966b31b32 localFrame > currentFrame in NetworkManager 2009-11-16 18:40:02 +13:00
Chris Forbes
f22db9324e Merge branch 'master' of git://github.com/beedee/OpenRA 2009-11-16 17:54:25 +13:00
Bob
99d006c73f NetworkOrderSource.
- Also, fixed the bug where watching a replay that contained non-localplayer production orders crashed.
2009-11-16 17:26:38 +13:00
Chris Forbes
fb210fec32 merged 2009-11-15 20:34:04 +13:00
Chris Forbes
35f00cbc54 new chrome stuff 2009-11-15 20:28:49 +13:00
Bob
c285f1d210 Cleaned up some casts. (BuildingInfo) 2009-11-14 02:57:52 +13:00
Chris Forbes
8325389d9f fixes ore growth. yes im noob 2009-11-12 11:48:02 +13:00
Chris Forbes
aea4ec93ac stripping dead stuff 2009-11-10 21:34:11 +13:00
Chris Forbes
c447e6b53f perf stuff is a bit nicer; render time shown 2009-11-10 21:32:22 +13:00
Chris Forbes
9693593998 fixed #26 etc 2009-11-10 20:43:55 +13:00
Chris Forbes
f04a402d7e rally point actually works now for WEAP 2009-11-09 19:00:47 +13:00
Bob
267e96f04c PathFinder got some big changes (PathSearch) 2009-11-08 16:51:44 +13:00
Chris Forbes
8ae3c04212 fixes #79 2009-11-08 14:00:02 +13:00
Chris Forbes
105792612c perf graph 2009-11-06 19:01:46 +13:00
Chris Forbes
64a6b34d93 more perf diagnostics 2009-11-05 23:01:03 +13:00
Chris Forbes
df4b144df4 timestep control (rate=N); not failing at SharedRandom seed 2009-11-05 22:32:47 +13:00
Bob
edc4a8e6e7 Harvesting works better, and other related stuff. 2009-11-05 13:23:23 +13:00
Chris Forbes
7e0b0541e2 fixed ore spreading; units no longer block 2009-11-04 22:59:51 +13:00
Chris Forbes
66fd532db8 ore is now in openra.game 2009-11-04 22:51:17 +13:00
Chris Forbes
7acd327896 fix FACT space check on deploying mcv 2009-11-04 22:08:04 +13:00
Chris Forbes
d21589c6e8 fixed harvester LMB lameness; fixed ore rate 2009-11-04 21:58:45 +13:00
Chris Forbes
0d2b7eb855 ore timing too 2009-11-04 20:44:05 +13:00
Chris Forbes
db89136adf timing 2009-11-04 20:40:48 +13:00
Chris Forbes
f84d756570 merged 2009-11-04 20:31:59 +13:00
Chris Forbes
86111b9e91 ore frequence OAOO 2009-11-04 20:30:36 +13:00
Bob
0251cb3e1c Gems don't grow. 2009-11-04 20:28:04 +13:00
Chris Forbes
e8bbf051f9 split tick/render frame counters 2009-11-04 20:20:54 +13:00
Chris Forbes
5d07ca2c90 oops. fixed growth and wired up. 2009-11-02 23:15:29 +13:00
Bob
ddc91ddafa Moved Activity and friends into separate files. 2009-11-02 20:22:12 +13:00
Bob
1d7798d40c Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game. 2009-11-02 00:59:53 +13:00