Bob
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ea096361bb
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Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
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2009-11-25 22:55:40 +13:00 |
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Bob
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74ab0c7a13
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moved Activity to Actor (from Mobile)
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2009-11-25 18:34:30 +13:00 |
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Bob
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2aea110497
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Facing -> new trait ("Unit")
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2009-11-25 18:11:44 +13:00 |
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Chris Forbes
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7ccb2aa9ee
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heli flight sortof ok
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2009-11-23 21:05:51 +13:00 |
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Bob
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c7e95c71b2
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- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.
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2009-11-23 18:53:01 +13:00 |
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Chris Forbes
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1d60fa3343
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batch count vis
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2009-11-19 18:22:42 +13:00 |
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Chris Forbes
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5b213473ad
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moved starting units into session.ini
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2009-11-19 18:07:57 +13:00 |
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Bob
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732f3c6c63
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TileSet and Map are now in Rules, not Game
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2009-11-19 17:08:23 +13:00 |
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Chris Forbes
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9a2f2f1cd7
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chat
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2009-11-18 20:53:10 +13:00 |
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Chris Forbes
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36721e9566
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oops
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2009-11-18 19:27:34 +13:00 |
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Chris Forbes
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00d633cbeb
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fixes crash on production structure being destroyed; refund instead
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2009-11-18 19:26:58 +13:00 |
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Chris Forbes
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de05f58aef
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#41 fixed
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2009-11-18 19:24:27 +13:00 |
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Chris Forbes
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25e1d9a0a1
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can build again
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2009-11-18 19:16:06 +13:00 |
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Chris Forbes
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6443f81af9
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removed extraneous ctor arg on BIM
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2009-11-18 18:44:55 +13:00 |
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Chris Forbes
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a2de047c9f
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fixed unit production bug; unit is not emitted until space is clear.
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2009-11-17 20:17:25 +13:00 |
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Chris Forbes
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77033977cd
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merged
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2009-11-16 19:24:21 +13:00 |
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Chris Forbes
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5a5cc10bea
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more chrome
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2009-11-16 19:23:24 +13:00 |
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Bob
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4c2171997f
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Rendering continues while waiting for network; added "network" and "port" settings.
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2009-11-16 19:22:08 +13:00 |
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Chris Forbes
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95e26c7147
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more chrome
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2009-11-16 19:12:58 +13:00 |
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Chris Forbes
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3b48b90841
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-11-16 18:40:57 +13:00 |
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Bob
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a966b31b32
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localFrame > currentFrame in NetworkManager
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2009-11-16 18:40:02 +13:00 |
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Chris Forbes
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f22db9324e
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-11-16 17:54:25 +13:00 |
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Bob
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99d006c73f
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NetworkOrderSource.
- Also, fixed the bug where watching a replay that contained non-localplayer production orders crashed.
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2009-11-16 17:26:38 +13:00 |
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Chris Forbes
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fb210fec32
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merged
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2009-11-15 20:34:04 +13:00 |
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Chris Forbes
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35f00cbc54
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new chrome stuff
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2009-11-15 20:28:49 +13:00 |
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Bob
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c285f1d210
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Cleaned up some casts. (BuildingInfo)
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2009-11-14 02:57:52 +13:00 |
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Chris Forbes
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8325389d9f
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fixes ore growth. yes im noob
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2009-11-12 11:48:02 +13:00 |
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Chris Forbes
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aea4ec93ac
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stripping dead stuff
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2009-11-10 21:34:11 +13:00 |
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Chris Forbes
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c447e6b53f
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perf stuff is a bit nicer; render time shown
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2009-11-10 21:32:22 +13:00 |
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Chris Forbes
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9693593998
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fixed #26 etc
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2009-11-10 20:43:55 +13:00 |
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Chris Forbes
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f04a402d7e
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rally point actually works now for WEAP
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2009-11-09 19:00:47 +13:00 |
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Bob
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267e96f04c
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PathFinder got some big changes (PathSearch)
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2009-11-08 16:51:44 +13:00 |
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Chris Forbes
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8ae3c04212
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fixes #79
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2009-11-08 14:00:02 +13:00 |
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Chris Forbes
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105792612c
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perf graph
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2009-11-06 19:01:46 +13:00 |
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Chris Forbes
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64a6b34d93
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more perf diagnostics
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2009-11-05 23:01:03 +13:00 |
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Chris Forbes
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df4b144df4
|
timestep control (rate=N); not failing at SharedRandom seed
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2009-11-05 22:32:47 +13:00 |
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Bob
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edc4a8e6e7
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Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
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Chris Forbes
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7e0b0541e2
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fixed ore spreading; units no longer block
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2009-11-04 22:59:51 +13:00 |
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Chris Forbes
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66fd532db8
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ore is now in openra.game
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2009-11-04 22:51:17 +13:00 |
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Chris Forbes
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7acd327896
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fix FACT space check on deploying mcv
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2009-11-04 22:08:04 +13:00 |
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Chris Forbes
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d21589c6e8
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fixed harvester LMB lameness; fixed ore rate
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2009-11-04 21:58:45 +13:00 |
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Chris Forbes
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0d2b7eb855
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ore timing too
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2009-11-04 20:44:05 +13:00 |
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Chris Forbes
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db89136adf
|
timing
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2009-11-04 20:40:48 +13:00 |
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Chris Forbes
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f84d756570
|
merged
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2009-11-04 20:31:59 +13:00 |
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Chris Forbes
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86111b9e91
|
ore frequence OAOO
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2009-11-04 20:30:36 +13:00 |
|
Bob
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0251cb3e1c
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Gems don't grow.
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2009-11-04 20:28:04 +13:00 |
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Chris Forbes
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e8bbf051f9
|
split tick/render frame counters
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2009-11-04 20:20:54 +13:00 |
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Chris Forbes
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5d07ca2c90
|
oops. fixed growth and wired up.
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2009-11-02 23:15:29 +13:00 |
|
Bob
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ddc91ddafa
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Moved Activity and friends into separate files.
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2009-11-02 20:22:12 +13:00 |
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Bob
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1d7798d40c
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Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
|
2009-11-02 00:59:53 +13:00 |
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