Paul Chote
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9afe3fdaa8
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Widgetize special power bin (needs polish)
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2010-04-11 08:52:28 +12:00 |
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Paul Chote
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c568be255a
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Ingame options: chrome -> widgets
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2010-04-11 08:52:27 +12:00 |
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Paul Chote
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2fa93c74e4
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Kill the static widget interface
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2010-04-10 17:11:32 +12:00 |
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Chris Forbes
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82835f1c8a
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generic 'select target' order generator
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2010-04-10 12:24:00 +12:00 |
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Chris Forbes
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5e7c6b3a1c
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added GravityBomb projectile type
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2010-04-10 11:00:39 +12:00 |
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Chris Forbes
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982c9518ac
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#117 emit infantry on sell
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2010-04-09 21:34:23 +12:00 |
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Paul Chote
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916706fa75
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runtime smudge support
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2010-04-09 14:51:09 +12:00 |
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Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Paul Chote
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8c15a4f6f4
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Convert overlays (wall, field, crate) to actors. Untested cnc support.
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2010-04-09 14:50:51 +12:00 |
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Chris Forbes
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d469fdad94
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use Tao dlls in thirdparty
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2010-04-09 14:50:33 +12:00 |
|
Bob
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a22ec0fd81
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move the harvest-related traits and activities into the mod dll.
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2010-04-04 13:34:17 +12:00 |
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Bob
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57085acf33
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moved OreRefinery into mod dll.
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2010-04-04 13:28:33 +12:00 |
|
Bob
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8a3c1e137e
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moved other chrono-related stuff into the mod dll.
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2010-04-04 13:07:54 +12:00 |
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Bob
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9cbfd3914a
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moved Nuke, Chronoshift into the mod dll.
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2010-04-04 13:06:53 +12:00 |
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Chris Forbes
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37fd8f7c28
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fix units being visible under fog
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2010-04-02 17:09:20 +13:00 |
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Chris Forbes
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0596b08f2c
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rules-based terrain cost, part 1
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2010-04-02 16:45:41 +13:00 |
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Chris Forbes
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38605faecf
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much simpler rules loader
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2010-04-02 16:45:03 +13:00 |
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Chris Forbes
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c5fdda9141
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more cleanup
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2010-04-02 16:45:01 +13:00 |
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Chris Forbes
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1f1e748f1b
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removed old WeaponInfo
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2010-04-02 16:45:01 +13:00 |
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Chris Forbes
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a00abdab85
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removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else
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2010-04-02 16:45:00 +13:00 |
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Chris Forbes
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744eeabb3c
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half a loader
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2010-04-02 16:44:40 +13:00 |
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alzeih
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dca052dbc8
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FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
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2010-04-02 16:21:33 +13:00 |
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alzeih
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c54d904e2b
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Some trait info moved from GlobalDefaults to sane places
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2010-04-02 15:30:04 +13:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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alzeih
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c29733da63
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move global defaults to a trait (half done)
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2010-04-02 01:42:41 +13:00 |
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Chris Forbes
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3a97f806fc
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rename old Shroud => ShroudRenderer
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2010-03-30 07:55:19 +13:00 |
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Chris Forbes
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9e44306ec4
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no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack
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2010-03-30 07:55:16 +13:00 |
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Chris Forbes
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d2ad90aa5b
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saner planes, part 1
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2010-03-27 10:17:43 +13:00 |
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Chris Forbes
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41fe6f01fc
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fixed up the chrome/widgets tree
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2010-03-24 08:30:59 +13:00 |
|
Bob
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984c453c0d
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fixed binding to specific versions of the Tao dlls
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2010-03-22 19:31:28 +12:00 |
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Chris Forbes
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e2ba79a539
|
spatial bin index for actors
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2010-03-22 18:43:52 +13:00 |
|
Bob
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826908d747
|
tesla works better now.
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2010-03-21 22:03:15 +12:00 |
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Paul Chote
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85f9b3627f
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Remove duplication
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2010-03-21 20:49:36 +13:00 |
|
alzeih
|
3eb971ad2c
|
New Wait activity
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2010-03-20 18:24:41 +13:00 |
|
alzeih
|
687b8547f5
|
Unit on Build is Generic. (half way there)
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2010-03-18 18:49:02 +13:00 |
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Chris Forbes
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74615bfded
|
removing dead and useless crap
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2010-03-17 23:30:02 +13:00 |
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Paul Chote
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48370612a0
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Checkboxes, Delegates, Create Server.
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2010-03-17 22:00:44 +13:00 |
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Chris Forbes
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79bcb3c739
|
SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
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2010-03-17 19:31:19 +13:00 |
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Chris Forbes
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79ce49dd77
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completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World.
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2010-03-17 19:27:46 +13:00 |
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Chris Forbes
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12bec40b9a
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add ForcedPalette trait (RenderModifier). this can be used for things like c17/mine/trees
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2010-03-17 18:49:52 +13:00 |
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Paul Chote
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31198c25e5
|
A couple more tweaks
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2010-03-15 21:17:08 +13:00 |
|
Paul Chote
|
ddf331cfed
|
Widget actions and main menu
|
2010-03-15 21:17:08 +13:00 |
|
Paul Chote
|
287d5a0399
|
Widgets loaded using reflection; draws a non-interactable main-menu
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2010-03-15 21:17:08 +13:00 |
|
Paul Chote
|
1042334a1e
|
Widgets in yaml: part 1
|
2010-03-15 21:17:08 +13:00 |
|
Chris Forbes
|
f1841021c4
|
added MasterServerQuery. downloads the server list and constructs IEnumerable<GameServer> from it.
|
2010-03-15 20:51:57 +13:00 |
|
Chris Forbes
|
7d257cd8eb
|
moved OpenRA.Server.* into main exe
|
2010-03-09 21:12:50 +13:00 |
|
Chris Forbes
|
b2df8d3b0e
|
inproc server
|
2010-03-09 20:50:59 +13:00 |
|
Paul Chote
|
f9691ba27f
|
Bugfixes: Airfield on left-map-edge and Phase Tank
|
2010-03-07 22:36:11 +13:00 |
|
Matthew Bowra-Dean
|
314a8a619b
|
Working (to a certain extent) nuke but with some dirty hacks going on.
|
2010-03-06 20:54:38 +13:00 |
|
Paul Chote
|
5a42519422
|
cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
|
2010-03-05 19:57:20 +13:00 |
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