Chris Forbes
|
ed1b8080df
|
fix formatting in Game.cs
|
2011-09-26 08:40:40 +13:00 |
|
Chris Forbes
|
567a82fd5d
|
move CanJoin onto GameServer
|
2011-09-26 08:40:40 +13:00 |
|
Chris Forbes
|
f9eb62beee
|
tidy uid->map lookup in ServerBrowser implementations
|
2011-09-26 08:40:40 +13:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Chris Forbes
|
7b3de29f05
|
simplify teamchat code
|
2011-09-26 08:40:39 +13:00 |
|
Chris Forbes
|
1216cef981
|
remove (broken) cloning support from ChatDisplayWidget; doesn't make any sense.
|
2011-09-26 08:40:39 +13:00 |
|
Chris Forbes
|
d3bfcfea5c
|
remove ChatLine.wrapped; never used
|
2011-09-26 08:40:39 +13:00 |
|
Chris Forbes
|
1c2f857222
|
just fetch the font once in ChatDisplayWidget
|
2011-09-26 08:40:39 +13:00 |
|
Chris Forbes
|
e7900d069d
|
move ActiveModVersion,ActiveModTitle out of cnc-specific code
|
2011-09-26 08:40:38 +13:00 |
|
Chris Forbes
|
c608b45ef0
|
move cnc shellmap music toggle into Sound settings group where it belongs
|
2011-09-24 20:37:03 +12:00 |
|
Chris Forbes
|
a1fc76acc3
|
remove hardcoded 20px offset in TimerWidget
|
2011-09-24 20:28:34 +12:00 |
|
Chris Forbes
|
73676c8f0c
|
remove spurious RenderBounds call
|
2011-09-24 20:24:18 +12:00 |
|
Chris Forbes
|
1eec17d430
|
clean up duplication in TimerWidget
|
2011-09-24 20:22:46 +12:00 |
|
Chris Forbes
|
b76ec11304
|
remove needless Stopwatch instance from TimerWidget
|
2011-09-24 20:21:46 +12:00 |
|
Chris Forbes
|
6c39f19a73
|
remove match timer configuration crap
|
2011-09-24 20:17:27 +12:00 |
|
Chris Forbes
|
3b2efc7b0b
|
fix #1184 -- useless error message when forgetting to define Render:Image: on a derived actor type
|
2011-09-24 19:58:34 +12:00 |
|
Chris Forbes
|
e829e4b5aa
|
fix formatting nit in SequenceProvider
|
2011-09-24 19:57:33 +12:00 |
|
Chris Forbes
|
f6661d5e47
|
fix sequences being ignored when the only sequences in the mod are provided by a map
|
2011-09-24 19:57:08 +12:00 |
|
Chris Forbes
|
2063277654
|
remove dead SaveSequencesForUnit
|
2011-09-24 19:56:29 +12:00 |
|
Chris Forbes
|
776a1aa817
|
fix newlines in source files
|
2011-09-17 11:26:17 +12:00 |
|
Chris Forbes
|
16fa2f2c1e
|
sort file lists in projectfiles, fix newlines
|
2011-09-16 08:57:11 +12:00 |
|
Chris Forbes
|
9de1ed9761
|
fix #1146 (bogus client lookup)
|
2011-09-11 17:49:54 +12:00 |
|
Chris Forbes
|
a3818a6aa2
|
fix MoveAdjacentTo so it doesnt suck so much
|
2011-09-07 20:43:18 +12:00 |
|
Chris Forbes
|
896cbaae39
|
clean up ModData package mounting
|
2011-08-21 20:26:00 +12:00 |
|
Chris Forbes
|
da4811abe8
|
rip out ActorStance garbage
|
2011-08-21 18:59:20 +12:00 |
|
Chris Forbes
|
f7fdd885fb
|
produce much better exceptions for missing files in map packages
|
2011-08-20 14:23:09 +12:00 |
|
Chris Forbes
|
8428eb0499
|
tidy up new-map-from-tileset support
|
2011-08-20 14:17:56 +12:00 |
|
Chris Forbes
|
1fe5c1d60f
|
catch map load failures
|
2011-08-20 14:13:52 +12:00 |
|
Chris Forbes
|
257bd6f431
|
fixed #849 -- forceMove plumbing removed, noone uses it.
|
2011-08-17 07:52:35 +12:00 |
|
Chris Forbes
|
cc716ab8c7
|
#1106 fixed -- mac-specific hack should only be applied on a mac.
|
2011-08-15 14:15:55 +12:00 |
|
Chris Forbes
|
663a323f29
|
remove trait lookup spam everywhere for IOccupySpace.
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
|
a79cc0a0e0
|
drop unused parameter on IGraphicsDevice.Clear()
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
2bf7cb1496
|
fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
18481afda2
|
fix #1063; don't issue orders while dragging a selection box
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
78e6d69103
|
fix #1064; always show an arrow while dragging a selection box
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
ddc1311d87
|
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
833533b4c3
|
fix #1056
|
2011-08-09 08:51:35 +12:00 |
|
Paul Chote
|
c84f53c10d
|
Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061.
|
2011-07-27 21:48:32 +12:00 |
|
Paul Chote
|
08ed7f0316
|
Hook up empty/full harvester husk variants in RA.
|
2011-07-27 20:09:37 +12:00 |
|
Paul Chote
|
d9174b7e3b
|
Kill RenderSimple.OverrideTileset/OverrideImage.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
17d72f17d9
|
Add an EditorTilesetFilter trait for filtering the actor palette based on tileset.
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
7e3cfd7ee9
|
Don't show a selection cursor over targetable but unselectable actors
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
0a5f81c39e
|
Drag husks to their final location. Fixes #730.
|
2011-07-25 23:50:11 +12:00 |
|
Paul Chote
|
6c129eed3c
|
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836.
|
2011-07-25 22:23:20 +12:00 |
|
Paul Chote
|
bf6be0424f
|
Remove file prompting and drop all the remaining utility communication plumbing.
|
2011-07-25 22:23:18 +12:00 |
|
Paul Chote
|
d2c033dcd3
|
Add a PixelDouble preference for rendering at 2x zoom. Allowing arbitrary zoom levels leads to too many rendering artifacts.
|
2011-07-25 22:23:18 +12:00 |
|
Paul Chote
|
626b83ba12
|
Fix lines not being centered in the middle of a pixel
|
2011-07-25 22:23:17 +12:00 |
|
Paul Chote
|
8516fa8748
|
fix viewport scroll limits
|
2011-07-25 22:23:17 +12:00 |
|
Paul Chote
|
0bfc9a957f
|
Fix radar viewport rectangle
|
2011-07-25 22:23:17 +12:00 |
|
Paul Chote
|
0b0e3d5f14
|
Drop unnecessary `this' uses from Viewport.
|
2011-07-25 22:23:17 +12:00 |
|