Commit Graph

2160 Commits

Author SHA1 Message Date
Chris Forbes
ed1b8080df fix formatting in Game.cs 2011-09-26 08:40:40 +13:00
Chris Forbes
567a82fd5d move CanJoin onto GameServer 2011-09-26 08:40:40 +13:00
Chris Forbes
f9eb62beee tidy uid->map lookup in ServerBrowser implementations 2011-09-26 08:40:40 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
7b3de29f05 simplify teamchat code 2011-09-26 08:40:39 +13:00
Chris Forbes
1216cef981 remove (broken) cloning support from ChatDisplayWidget; doesn't make any sense. 2011-09-26 08:40:39 +13:00
Chris Forbes
d3bfcfea5c remove ChatLine.wrapped; never used 2011-09-26 08:40:39 +13:00
Chris Forbes
1c2f857222 just fetch the font once in ChatDisplayWidget 2011-09-26 08:40:39 +13:00
Chris Forbes
e7900d069d move ActiveModVersion,ActiveModTitle out of cnc-specific code 2011-09-26 08:40:38 +13:00
Chris Forbes
c608b45ef0 move cnc shellmap music toggle into Sound settings group where it belongs 2011-09-24 20:37:03 +12:00
Chris Forbes
a1fc76acc3 remove hardcoded 20px offset in TimerWidget 2011-09-24 20:28:34 +12:00
Chris Forbes
73676c8f0c remove spurious RenderBounds call 2011-09-24 20:24:18 +12:00
Chris Forbes
1eec17d430 clean up duplication in TimerWidget 2011-09-24 20:22:46 +12:00
Chris Forbes
b76ec11304 remove needless Stopwatch instance from TimerWidget 2011-09-24 20:21:46 +12:00
Chris Forbes
6c39f19a73 remove match timer configuration crap 2011-09-24 20:17:27 +12:00
Chris Forbes
3b2efc7b0b fix #1184 -- useless error message when forgetting to define Render:Image: on a derived actor type 2011-09-24 19:58:34 +12:00
Chris Forbes
e829e4b5aa fix formatting nit in SequenceProvider 2011-09-24 19:57:33 +12:00
Chris Forbes
f6661d5e47 fix sequences being ignored when the only sequences in the mod are provided by a map 2011-09-24 19:57:08 +12:00
Chris Forbes
2063277654 remove dead SaveSequencesForUnit 2011-09-24 19:56:29 +12:00
Chris Forbes
776a1aa817 fix newlines in source files 2011-09-17 11:26:17 +12:00
Chris Forbes
16fa2f2c1e sort file lists in projectfiles, fix newlines 2011-09-16 08:57:11 +12:00
Chris Forbes
9de1ed9761 fix #1146 (bogus client lookup) 2011-09-11 17:49:54 +12:00
Chris Forbes
a3818a6aa2 fix MoveAdjacentTo so it doesnt suck so much 2011-09-07 20:43:18 +12:00
Chris Forbes
896cbaae39 clean up ModData package mounting 2011-08-21 20:26:00 +12:00
Chris Forbes
da4811abe8 rip out ActorStance garbage 2011-08-21 18:59:20 +12:00
Chris Forbes
f7fdd885fb produce much better exceptions for missing files in map packages 2011-08-20 14:23:09 +12:00
Chris Forbes
8428eb0499 tidy up new-map-from-tileset support 2011-08-20 14:17:56 +12:00
Chris Forbes
1fe5c1d60f catch map load failures 2011-08-20 14:13:52 +12:00
Chris Forbes
257bd6f431 fixed #849 -- forceMove plumbing removed, noone uses it. 2011-08-17 07:52:35 +12:00
Chris Forbes
cc716ab8c7 #1106 fixed -- mac-specific hack should only be applied on a mac. 2011-08-15 14:15:55 +12:00
Chris Forbes
663a323f29 remove trait lookup spam everywhere for IOccupySpace. 2011-08-13 15:01:41 +12:00
Chris Forbes
a79cc0a0e0 drop unused parameter on IGraphicsDevice.Clear() 2011-08-09 08:51:36 +12:00
Chris Forbes
2bf7cb1496 fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit 2011-08-09 08:51:36 +12:00
Chris Forbes
18481afda2 fix #1063; don't issue orders while dragging a selection box 2011-08-09 08:51:35 +12:00
Chris Forbes
78e6d69103 fix #1064; always show an arrow while dragging a selection box 2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Chris Forbes
833533b4c3 fix #1056 2011-08-09 08:51:35 +12:00
Paul Chote
c84f53c10d Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061. 2011-07-27 21:48:32 +12:00
Paul Chote
08ed7f0316 Hook up empty/full harvester husk variants in RA. 2011-07-27 20:09:37 +12:00
Paul Chote
d9174b7e3b Kill RenderSimple.OverrideTileset/OverrideImage. 2011-07-27 13:36:48 +12:00
Paul Chote
17d72f17d9 Add an EditorTilesetFilter trait for filtering the actor palette based on tileset. 2011-07-27 13:36:47 +12:00
Paul Chote
7e3cfd7ee9 Don't show a selection cursor over targetable but unselectable actors 2011-07-27 13:36:47 +12:00
Paul Chote
0a5f81c39e Drag husks to their final location. Fixes #730. 2011-07-25 23:50:11 +12:00
Paul Chote
6c129eed3c Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836. 2011-07-25 22:23:20 +12:00
Paul Chote
bf6be0424f Remove file prompting and drop all the remaining utility communication plumbing. 2011-07-25 22:23:18 +12:00
Paul Chote
d2c033dcd3 Add a PixelDouble preference for rendering at 2x zoom. Allowing arbitrary zoom levels leads to too many rendering artifacts. 2011-07-25 22:23:18 +12:00
Paul Chote
626b83ba12 Fix lines not being centered in the middle of a pixel 2011-07-25 22:23:17 +12:00
Paul Chote
8516fa8748 fix viewport scroll limits 2011-07-25 22:23:17 +12:00
Paul Chote
0bfc9a957f Fix radar viewport rectangle 2011-07-25 22:23:17 +12:00
Paul Chote
0b0e3d5f14 Drop unnecessary `this' uses from Viewport. 2011-07-25 22:23:17 +12:00