Smittytron
eda1e9c266
Add Counterstrike mission Siberian Conflict 1: Fresh Tracks
2020-07-05 21:33:56 +02:00
abcdefg30
bc7bf174d8
Don't tick the announcement timer when not in low power
...
When entering low power it will be reset to 0 again anyway
2020-07-05 20:37:17 +02:00
abcdefg30
2e06d5790b
Update the PowerState only when power is added or removed
2020-07-05 20:37:17 +02:00
abcdefg30
ab8790e8f1
Style/Readability changes
2020-07-05 20:37:17 +02:00
abcdefg30
7d630e63e7
Let Railgun implement ISync
2020-07-05 18:10:14 +02:00
Smittytron
77899191f3
Add Aftermath mission Situation Critical
2020-07-05 17:21:43 +02:00
Smittytron
6871873e93
Add Counterstrike mission Fall of Greece 1: Personal War
2020-07-05 15:59:18 +02:00
Smittytron
fc4bd131cd
Add Aftermath mission: Production Disruption
2020-07-05 15:58:10 +02:00
Pavel Penev
d866286f82
Added back the DescAttributes on projectiles' Inaccuracy fields
2020-07-05 13:04:18 +02:00
Pavel Penev
76dfda164e
Moved projectile inaccuracy calculations to Common.Util
...
Also moved the InaccuracyType enum there. This also quietly adds the RangeModifiers to the calculations for all projectiles, while they were only used on Bullet so far, which seemed very wrong.
2020-07-05 13:04:18 +02:00
Pavel Penev
134d47e48c
Added InaccuracyType.Absolute to projectiles
2020-07-05 13:04:18 +02:00
Pavel Penev
a2dbd5e013
Changed weapons in D2k to use the new PerCellIncrement inaccuracy
...
Also adjusted the inaccuracy values. This should bring inaccuracy in D2k pretty much in line with the original game, with the potential liberty of decreased inaccuracy for the Deviator tank.
2020-07-05 13:04:18 +02:00
Pavel Penev
c27412c83a
Added InaccuracyType enum and updated projectiles accordingly
...
Also updated the inaccuracy calculations to account for the new inaccuracy type - either based on distance up to a max defined inaccuracy at max range (old style) or based on distance with each cell (1024 range) increasing the inaccuracy with a set step.
2020-07-05 13:04:18 +02:00
Pavel Penev
4143aba595
Added syncing to some Railgun projectile fields
2020-07-05 13:04:18 +02:00
Ivaylo Draganov
39ccac4022
Refactor command bar buttons to use unified widget state names
2020-07-05 11:50:45 +01:00
Ivaylo Draganov
7943f4deb6
Unify widget state image suffixes (disabled, pressed, hover, focus)
...
- Add a property for arrows image collection (in drop-downs, scrollbars
and production tabs)
- Add a property for separators image collection (in drop-downs)
- Add hover and disable states to the drop-down separator
- Unify button, textfield and checkbox state suffixes
2020-07-05 11:50:45 +01:00
Curtis Shmyr
2dda2d7689
Added lua IsCloaked actor property
2020-07-04 21:06:52 +02:00
Matthias Mailänder
b8f2a14ea0
Automatically upload release to itch.io using butler.
2020-07-04 20:59:10 +02:00
Oliver Brakmann
595809f090
Fix Carryalls waiting for actors on transit-only tiles
2020-07-04 16:47:17 +02:00
abcdefg30
477db9cd4a
Fix travis builds not failing when errors occur during static checking
2020-07-03 21:29:25 +01:00
teinarss
67ff292d62
Refactor WorldRenderer to use less allocations
2020-07-03 17:41:41 +02:00
darkademic
ae882b85a9
Make AI randomly scan map for targets for its air squads.
2020-07-02 23:05:49 +02:00
abcdefg30
5e92915095
Fix the cargo unload regression with scripted transports
...
The activity is not interruptible, so we'd continue after the Move regardless
2020-07-02 21:14:35 +02:00
Smittytron
95809db03c
Move Harvester overrides to campaign-rules.yaml
2020-07-02 19:29:37 +02:00
Smittytron
6d5a5121bc
Remove worthless function from Allies08
2020-07-02 19:29:37 +02:00
Smittytron
86992751c7
Update Soviet-08a
2020-07-02 19:29:37 +02:00
Smittytron
2eba8b6c37
Add Soviet-08b
2020-07-02 19:29:37 +02:00
Smittytron
e1523e939d
Utilize Panic function with added OnDamaged trigger
2020-06-28 17:30:24 +02:00
Smittytron
15a92f443d
Replace paraprop power with scripted drops in Soviet01
2020-06-28 17:30:24 +02:00
KorGgenT
b57c68e392
Fix units walk over tunnels and under bridges.
2020-06-28 17:21:54 +02:00
Matthias Mailänder
e95fcb6bc0
Don't let blossom tree poof all at the same time.
2020-06-28 13:43:33 +02:00
Matthias Mailänder
6581fcb6a7
Add a random interval to idle animations.
2020-06-28 13:43:33 +02:00
tovl
6551337bd8
Make TS walkers AlwaysTurnInPlace.
2020-06-28 00:11:26 +02:00
tovl
137df52fdd
Make infantry AlwaysTurnInPlace.
2020-06-28 00:11:26 +02:00
tovl
b79aa7eb6a
Add AlwaysTurnInPlace option to Mobile.
2020-06-28 00:11:26 +02:00
Alfred Lang
1c8c49dc8e
Fix do allow AI do place plugbuildings like RBG Tower on GDI Component Tower
2020-06-27 10:35:06 +02:00
Andrew Odintsov
f0c808d2fc
Replace FloodFill with IEditorAction implementation
2020-06-24 19:08:54 +02:00
Curtis Shmyr
26d9ae88df
Replace TargetAndAttack with a global aircraft attack function
2020-06-23 20:09:42 +02:00
Curtis Shmyr
3c7f119bb1
Add a damage parameter to Lua OnDamage callback
2020-06-23 19:58:31 +02:00
Ian T. Jacobsen
fea35923f0
Minefield now shows red when out of map bounds and Minelayer now does not get stuck at edge of map
...
Made it impossible to detect enemy units again
Fix whitespace
2020-06-21 20:16:57 +02:00
Paul Chote
9627776318
Add pitch and roll to TS aircraft.
2020-06-21 18:05:40 +02:00
Paul Chote
6dcde3af72
Allow voxel-based aircraft to pitch and roll.
2020-06-21 18:05:40 +02:00
Paul Chote
43717a89b5
Add Orientation getter to IFacing.
2020-06-21 18:05:40 +02:00
Matthias Mailänder
c7ba359688
Add drop pod reinforcements.
2020-06-21 17:28:24 +02:00
Matthias Mailänder
dc3dbf6d85
Remove uneccessary parentheses.
2020-06-21 17:28:24 +02:00
Smittytron
71664c85ff
Fix TargetTypes regression in SnipeWeapon
2020-06-21 12:34:43 +02:00
Nikita Pozdeev
cb41be113a
Fix map editor radar ignoring color from terrain
2020-06-20 14:37:23 +02:00
Matthias Mailänder
4fe7daa85e
Fix juggernaut preview being disabled by default.
2020-06-19 21:30:34 +02:00
abcdefg30
f75afc6ee4
Fix a compilation error in WithInfantryBody.cs
2020-06-19 20:01:04 +02:00
abcdefg30
67fd71ab92
Add a ProjectedCellLayer and use it in Shroud.cs
2020-06-19 18:31:51 +02:00