Commit Graph

110 Commits

Author SHA1 Message Date
teinarss
1a56cee9a1 Add Tick scale plumbing 2021-10-26 22:40:15 +02:00
Paul Chote
defaf92752 Send order queue length in ping responses. 2021-10-02 21:03:00 +02:00
Paul Chote
2424ddc79a Move NetTickScale (now NetFrameInterval) control to the server. 2021-09-21 15:12:36 +02:00
Paul Chote
54c08748e0 Overhaul player disconnect notifications. 2021-09-12 22:53:50 +02:00
Paul Chote
e0e219793f Fix shellmap OrderManager use after dispose. 2021-09-02 23:23:23 +02:00
Paul Chote
8f412f869d Move order latency control to the server. 2021-09-02 23:23:23 +02:00
Paul Chote
6421c17515 Rework IConnection implementations:
* EchoConnection is now a trivial buffer that stores
  and repeats orders directly without serialization.

* NetworkConnection no longer subclasses EchoConnection,
  and now also caches local orders without serialization.

* Replay recording was moved to NetworkConnection
  (it is never used on EchoConnection).
2021-09-02 23:23:23 +02:00
Paul Chote
e389c00a11 Remove packet byte wrangling from OrderManager. 2021-08-26 22:00:59 +02:00
teinarss
f3777a25e6 Refactor send and receive Orders loop 2021-07-10 23:35:47 +02:00
Ivaylo Draganov
6af354ff99 Split chat lines into pools
- Add a common class for passing around chat lines
- Add wrapper methods for adding chat lines
- Combine repeated chat lines in the display widget
2021-07-04 14:02:58 +01:00
teinarss
1f1373509e Refactor server orders 2021-07-03 14:55:03 +01:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
b3b10729cd Remove ServerExternalMod from OrderManager 2021-06-12 12:50:51 +02:00
teinarss
a1b3450b47 Remove Password and Endpoint from OrderManager 2021-06-12 12:50:51 +02:00
teinarss
d10c592987 Fix crash in OrderManager 2021-05-23 12:44:18 +01:00
reaperrr
fc3f200357 Replace F in OrderManager 2021-05-09 15:00:07 +01:00
teinarss
96b8273916 Remove FrameData and update OrderManager 2021-05-09 15:08:48 +02:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
teinarss
8b0a3ea680 Remove our own impl of ReadOnlyList and update usages 2021-04-03 11:33:31 +02:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
abcdefg30
1bc19e788c Drop and log sync orders with mismatching length 2020-10-14 19:53:49 +02:00
abcdefg30
c17110dac5 Make OrderManager fields readonly where possible 2020-10-14 19:53:49 +02:00
abcdefg30
1861174d38 Add a Order.SyncHashOrderLength const 2020-10-14 19:53:49 +02:00
Clément Bœsch
d708f46d50 Orders: make SyncHash packet size check more accurate 2020-10-10 01:17:39 +02:00
Clément Bœsch
11f57b2b26 Protocol: add defeat state bitfields to Sync packets
Signed-off-by: Paul Chote <pchote@users.noreply.github.com>
2020-10-10 01:17:39 +02:00
ycanardeau
f358b566b1 Replace NetFrameNumber >= 1 with GameStarted 2020-08-29 12:37:20 +01:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
teinarss
19b02875c7 Use Tuple syntax 2020-08-15 10:37:10 +01:00
Matthias Mailänder
3a9b35980c Revert "Reduce order latency locally"
This reverts commit 20e5219cf4.
2020-07-21 21:58:31 +02:00
Matthias Mailänder
150439d215 Revert "Change where we send orders"
This reverts commit 616d9421d6.
2020-07-21 21:58:31 +02:00
Matthias Mailänder
b01a534a98 Revert "Refactor the OrderManager and world tick loop, improves input latency"
This reverts commit f642cead44.
2020-07-21 21:58:31 +02:00
Adam Mitchell
f642cead44 Refactor the OrderManager and world tick loop, improves input latency 2020-07-09 13:48:55 +02:00
Adam Mitchell
616d9421d6 Change where we send orders 2020-07-09 13:48:55 +02:00
Adam Mitchell
20e5219cf4 Reduce order latency locally 2020-07-09 13:48:55 +02:00
jrb0001
bf397591f9 Implement IPv6 support for server and direct connect 2020-05-08 15:17:44 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
bfddfec461 Replace magic numbers with an OrderType enum. 2019-06-20 22:50:17 +02:00
teinarss
d9d2202599 System messages should be yellow to distinguish them from normal 2019-04-27 14:51:59 +02:00
jrb0001
f3133617dd Prevent immediate orders from being sent as regular orders 2019-04-23 01:00:52 +02:00
Paul Chote
1f3b30c2d2 Implement game save/load backend. 2019-04-20 14:54:48 +02:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
cc707f0037 Disable MP sync report generation by default.
A new Server.EnableSyncReports option is provided
so that server operators can restore them remotely
in the event of a future desync bug.
2018-12-15 23:30:36 +01:00
Paul Chote
081182b60f Profile sync report generation separately. 2018-12-15 23:30:36 +01:00
Paul Chote
8533aa8d26 Disable sync reports when we know we won't need them.
Generating the sync report takes ~twice as long as
a normal tick, and occurs once every 3 ticks.

These reports record of all of the synced state
(separate to the sync hash, which is still calculated)
in order to generate the syncreport.log of the game
desyncs. This perf overhead is completely unnecessary
when we know that we won't have other syncreports to
compare against (singleplayer, replays).

Disabling report generation in these cases gives
us an easy 40% average tick-time win.
2018-09-10 19:44:06 +02:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Paul Chote
f2e6601e07 Remove legacy MP lobby mod and replay switching logic. 2017-02-11 16:45:18 +00:00
Paul Chote
2da4e87b94 Implement new server-connection mod switching logic. 2017-02-11 16:21:34 +00:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00