ScottNZ
04cd99cd75
Add target flashing for C4. Closes #4659
2014-07-15 16:06:38 +12:00
Taryn Hill
da001385ae
Added some trait [Desc()]s.
2014-07-12 13:31:14 -05:00
Matthias Mailänder
ee0df9c1cb
make C4 Demolition frozen actor aware
2014-06-14 09:35:38 +02:00
Matthias Mailänder
3d6086187e
don't crash when C4 target.Actor is null
...
closes #4975
2014-04-01 07:41:28 +02:00
steelphase
643f8282ba
#4570
...
C4Demolition.cs change order.TargetActor to target.Actor
2014-02-04 23:16:49 -05:00
Matthias Mailänder
ed19969afe
obey force move commands on bridge demolition and repair
2013-12-26 21:23:26 +01:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
aab63e6f2d
Enable frozen order: C4.
2013-08-12 21:34:19 +12:00
Paul Chote
4ca777597f
Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
...
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
2013-04-15 23:10:57 +12:00
Paul Chote
e76c746b61
Rewrite Enter and related activities.
...
The unit will now path to the nearest adjacent cell, drag inside, do the inner activity, then (if still alive) drag back to its original
location.
This fixes:
- Mismatch in logic between Enter and MoveAdjacentTo,
which causes an infinite loop.
- Building capturing failing from certain directions.
- Being unable to enter buildings on unpathable tiles.
- Units being stranded inside a building if the requirements
for the inner order aren't met.
2013-04-15 08:05:37 +12:00
Scott_NZ
817e6f1ec1
Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
2013-02-27 17:57:53 +13:00
Chris Forbes
f936bbeaf7
tidy
2011-10-06 22:58:26 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
8c18949861
Change C4Demolition from minutes to ticks; actually use this value.
2011-03-23 21:07:11 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
b423889c06
Remove a pile of duplication from target lines.
...
Remove MoveFlash.
2010-11-27 11:20:03 +13:00
Chris Forbes
490b0801a0
start removing weird ctors on Order
2010-11-23 15:14:48 +13:00
Bob
10ed3db71d
made all orders queuable
2010-11-13 15:53:08 +13:00
Bob
480c5edd75
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Bob
0d9cf63dd2
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
Bob
6513bd5fe0
don't use Move directly
2010-10-22 11:10:32 +13:00
Bob
88a8d84153
use new Enter activity for engy, spy, c4
2010-10-21 20:58:07 +13:00
Matthew Bowra-Dean
f6df7a06f2
fixes #323
2010-10-21 07:43:52 +13:00
Bob
aebef4f1c8
rename IIssueOrder2 -> IIssueOrder
2010-10-07 22:07:13 +13:00
Bob
4bc9e01516
use new orders system in various traits
2010-10-07 22:07:12 +13:00
Paul Chote
91aa5302a8
Fix c4 force-firing. TODO: remove magic numbers
2010-09-12 18:20:25 +12:00
Paul Chote
2b6328f0ee
Begin imposing sanity on order ordering
2010-09-12 18:10:34 +12:00
Bob
ae703d50b2
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
alzeih
526bb3e042
Use Targets
2010-07-26 12:33:54 +12:00
Paul Chote
e8adc357e9
Draw targeting lines for player-issued orders. Can force-display targets with [alt].
2010-07-26 12:01:13 +12:00
Paul Chote
4016b81208
c4 and goldwrench voices / flashes / fixed movement
2010-07-23 20:13:41 +12:00
Paul Chote
71420df0f3
Fix CursorForOrderString to work with orders + preliminary e6 fixes
2010-07-23 17:16:02 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Paul Chote
df3581237e
Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
2010-07-08 20:23:19 +12:00
Chris Forbes
db465e1fdd
ActorInitializer, in preparation for next change (bob)
2010-06-19 14:28:30 +12:00
Paul Chote
21ee783521
Kill crufty makefile warnings
2010-04-13 20:48:47 +12:00
alzeih
c29733da63
move global defaults to a trait (half done)
2010-04-02 01:42:41 +13:00
alzeih
7881deca30
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00