Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
ScottNZ
856120f2b2
Remove hardcoded missions
2014-03-08 00:26:09 +13:00
ScottNZ
7d43ecc33f
Remove the temperate RA shellmap and port the desert shellmap to Lua.
2014-03-06 19:27:29 +13:00
Oliver Brakmann
e65626cc6b
Add Actor.Guard
2014-02-17 19:16:47 +01:00
Oliver Brakmann
bfc34df581
Add Actor.OnDamaged
...
Allows the AI to react to its units being attacked.
2014-02-17 19:16:47 +01:00
Oliver Brakmann
886efd0b97
Add production-related Lua functions
2014-02-02 23:37:22 +01:00
Oliver Brakmann
b3323869cb
Add Map.FindActorsInCircle and ...InBox, plus related shortcuts
2014-02-02 23:37:22 +01:00
Oliver Brakmann
5322096dc4
Add Team.Patrol and Actor.Patrol. Fixes #4491 .
2014-02-02 23:37:22 +01:00
Paul Chote
fae9611d27
Fix HeliFly lua bindings.
2014-02-01 10:56:06 +13:00
Paul Chote
4eaaa052cc
Simplify Fly interface.
2014-02-01 10:55:04 +13:00
Paul Chote
85500c0ec7
Tidy AutoTarget code.
2014-02-01 10:55:04 +13:00
ScottNZ
d34de25495
Move lua logs to lua.log
2014-01-12 23:28:50 +13:00
Dan9550
91050ba458
OnCapture lua trigger & nod03a
...
Cleaned up nod03a, spaces -> tabs
nod03a and OnCapture lua trigger
2014-01-05 20:19:13 +11:00
ScottNZ
09b694095c
Add Map.GetNamedActor for map actor lookup
2013-12-20 19:20:56 +13:00
ScottNZ
b2e9de810e
Add CPos.New etc functions to Lua standard library and helpers to LuaScriptInterface.cs. Rename Team.Create to Team.New.
2013-12-19 19:26:57 +13:00
ScottNZ
1a4888b050
PerfSample Lua Tick execution
2013-12-06 23:11:33 +13:00
ScottNZ
452a0c0e25
Add Lua reserved name checking and exception hooks
2013-12-06 21:53:07 +13:00
ScottNZ
aca618ceef
Introduce LuaScriptContext function cache
2013-12-06 21:53:06 +13:00
ScottNZ
1cf1086122
Swap LuaInterface for NLua and KopiLua
2013-12-06 21:52:59 +13:00
Chris Forbes
870685995d
defer disposal of lua context to main thread
2013-12-02 17:50:09 +13:00
ScottNZ
e4d477b0e0
Add Lua standard library and supporting C#/yaml
2013-11-29 23:48:44 +13:00
ScottNZ
cd0b3d8862
Add map scripting support
2013-11-18 20:55:59 +13:00
ScottNZ
55423b159a
Move RASpecialPowers into OpenRA.Mods.RA.Scripting
2013-11-18 20:55:57 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Matthias Mailänder
659600db23
let the cruiser jump in earlier and nearer to friendly harbor
...
fixes #3126
2013-06-17 21:50:05 +02:00
Paul Chote
c3c5321e1d
Predict local pause state to avoid order lag. Fixes #3223 .
2013-05-09 22:42:55 +12:00
Paul Chote
096d95f391
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Scott_NZ
362dc8128e
Don't crash and burn if vqa files aren't found
2012-08-25 15:20:58 +12:00
Chris Forbes
5fee165692
fixed #2289 - missing chrono effects on return
2012-07-01 14:24:49 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
c30d46c014
#2051 fixed -- Widget.Get() throws by default
2012-04-27 19:39:07 +12:00
Chris Forbes
ed429a3b30
split Widget static bits into Ui static class
2011-12-13 23:38:59 +13:00
Tirili
6174ccc882
Change World.DisableTick to World.EnableTick
2011-10-23 13:11:39 +13:00
Chris Forbes
a1dd5cedd4
clean up duplicate trait lookup in RASpecialPowers
2011-10-18 21:52:58 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
481cc7807b
Don't require a WorldRenderer to draw non-world-rendering widgets.
2011-01-19 20:41:32 +13:00
Chris Forbes
e2ff40dc7f
better fix for chrono bug
2011-01-08 17:30:29 +13:00
Chris Forbes
e1761d8969
cleanup some usings
2010-12-03 20:43:27 +13:00
Paul Chote
1aebd59062
Fix some compiler warnings
2010-11-27 11:20:01 +13:00
Paul Chote
8b0255e2f7
Fix the RA shellmap.
2010-11-23 22:53:14 +13:00
Paul Chote
2a02df9411
Fix crash on fmv completion
2010-10-15 00:03:15 +13:00
Paul Chote
127cbf3f96
Start pulling out useful scripting components - stalled by widget changes having broken the fmv player.
2010-10-14 22:16:18 +13:00