psydev
ee7d8659d5
Removed bib from repair bay, to make it like the one from Red Alert.
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Increased sight range of Construction Yard to 10.
2012-04-30 22:14:23 +12:00
psydev
4448c3e51b
cnc: various balance changes, part 2
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Infantry sight range +1 -- it seems that they have lower sight range than vehicles for some reason. See http://i.imgur.com/Z6nWG.jpg for infantry and vehicle, both with RevealsShroud: 5, but vehicle sees further. So, effectively 5 for infantry becomes 4, which seems reasonable.
Reduced probability of SpawnViceroid from 10% to 2%. 2% will still happen often enough if Chem Warriors are used predominantly, but with 10%, units were constantly turning to Viceroids, which was a pain. You could also send 10 infantry to opponent's tib field in early game and spawn a viceroid and kill their harvester or harass them.
Turned off units auto-targeting regular buildings, because often will attack silo over an obelisk or enemy unit. Auto-target should remain on for defensive towers/turrets, though.
2012-04-30 22:07:48 +12:00
psydev
174e925e5a
cnc: various balance changes
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As usual I'm trying to be conservative and only apply what I feel is suitable / minimally necessary.
Weapons:
Biggest change: Increased artillery range from 6 to 12, added contrail to bullet and changed impact sound to default C&C. Minimum range 2 given.
Napalm is currently very ineffective; increased spread to 20 range to make more likely to kill targets, ROF slightly increased
MRLS rocket ranged increased from 8 to 12, with minimum range 2.
Guard tower range increased from 4 to 5 (Pillbox is 6, for comparison) and damage increased from 20 to 40.
Grenadier death explosion reduced in damage from 25-10 and in blast radius.
2012-04-30 22:07:32 +12:00
psydev
15dcd6a9f6
Harvester armor heavy
2012-04-30 21:35:35 +12:00
psydev
9a3aae6586
cnc: change AI to not be totally useless
2012-04-29 10:56:47 +12:00
psydev
390e607e66
cnc: remove nuke crate
2012-04-29 10:55:46 +12:00
psydev
22b18f99db
cnc: remove hide-map crate
2012-04-29 10:54:51 +12:00
Chris Forbes
16e00c1f12
shimmering cloak in cnc
2012-04-25 22:24:38 +12:00
Chris Forbes
a0940e7ae5
unify water palette rotation
2012-04-25 21:32:33 +12:00
Chris Forbes
84a50e8e86
unify cheats panels
2012-04-24 20:04:21 +12:00
Chris Forbes
6559d8d8bc
fix cnc direct connect panel
2012-04-24 19:47:04 +12:00
Chris Forbes
926686beff
fix cnc cheats panel
2012-04-24 19:44:06 +12:00
Chris Forbes
c4916bd997
#2038 fixed - add shadow to crates on the ground
2012-04-24 19:17:41 +12:00
Chris Forbes
3e0f52db1a
fix cnc chrome yaml issues
2012-04-09 13:10:40 +12:00
Chris Forbes
533f9044cc
strip redundant Id: elements from chrome yaml
2012-04-09 13:10:40 +12:00
Curtis Shmyr
bc8c433a72
Modified Capturable to have a capture time; fixes #2002
2012-04-06 14:47:04 +12:00
Chris Forbes
cc9dbd43c3
fix permissions on apc turrets
2012-03-13 09:11:35 +13:00
Chris Forbes
965fe88755
#1284 fixed; don't show spawnpoints on serverbrowser thumbnails
2011-12-31 11:32:59 +13:00
Chris Forbes
4bcd19f57c
remove bogus SurrenderOnDisconnect feature
2011-12-23 16:46:40 +13:00
Chris Forbes
bc38e99495
add base attack notification support to cnc
2011-12-23 16:43:10 +13:00
alzeih
1bea7e3286
Fix #1297 - CNC server browser status text placement is wrong
2011-12-13 22:09:59 +13:00
Chris Forbes
c3a6674da0
fix bogus sequences in cnc
2011-12-09 20:28:26 +13:00
Chris Forbes
45c41b6696
allow building repair always
2011-11-24 15:23:08 +13:00
Curtis S
77fc6199fe
New serverbrowser for RA and CNC
2011-11-06 22:49:40 -07:00
Chris Forbes
772734d032
merge cnc and ra lobby, fixes #1267 , #1224 , #106 , others
2011-11-06 17:01:00 +13:00
Chris Forbes
314db743fc
change CncConnectingLogic to CncConnectionLogic to match filename
2011-11-06 11:21:47 +13:00
Chris Forbes
053d661ed7
#1251 fixed - ss,msub,stnk have correct initial stance and can autotarget
2011-11-04 16:40:43 +13:00
Chris Forbes
c9fd874b07
unify colorpickers across ra and cnc
2011-11-01 22:00:29 +13:00
Chris Forbes
b9ac25e044
split sprite-based and line-based things in Selectable into two traits
2011-10-23 12:13:11 +13:00
Chris Forbes
42aa8a57c5
unify {RA,Cnc}DownloadPackagesLogic
2011-10-19 19:32:28 +13:00
Chris Forbes
c790c41465
unify bot spawn choosers in CNC and RA
2011-10-18 21:39:12 +13:00
Chris Forbes
89ea4d1e0a
unify C&C and RA colorpicker palette manipulation code
2011-10-18 20:09:24 +13:00
Chris Forbes
1e67984806
fix #1099 -- bogus armor on FTNK
2011-10-13 09:39:10 +13:00
Bellator
75e65bf4c5
add Tiberium Oasis map
2011-10-11 08:06:24 +13:00
Chris Forbes
57308773a2
grid layout mapchooser in cnc too
2011-10-09 11:12:57 +13:00
Curtis S
d802cbfd9d
Fixed tank squish anims for CNC
2011-10-06 22:06:56 -06:00
Chris Forbes
52daca603b
kill CncInstallMusicLogic
2011-10-07 00:02:00 +13:00
Chris Forbes
d3b5939613
remove duplication between CncMapChooserLogic and MapChooserLogic
2011-10-06 22:58:27 +13:00
Chris Forbes
73f4997f6d
remove spurious Standalone flag from mod metadata
2011-09-26 08:40:38 +13:00
Chris Forbes
15d846bfb0
rename 'preferences' to 'settings' in various internal cnc bits; UI strings were 'settings' already
2011-09-26 08:39:58 +13:00
Chris Forbes
a1fc76acc3
remove hardcoded 20px offset in TimerWidget
2011-09-24 20:28:34 +12:00
Chris Forbes
6c39f19a73
remove match timer configuration crap
2011-09-24 20:17:27 +12:00
Curtis S
575641155c
Proper CNC palette fix for allyrepair.shp
2011-09-13 22:24:19 +12:00
Chris Forbes
be1a041a8c
fixed #1071 -- adjust cnc resource parameters
2011-09-13 10:36:04 +12:00
Chris Forbes
ea190fcf86
combine LobbyCommands and PlayerCommands
2011-09-11 17:49:53 +12:00
Curtis S
be9948426c
1078: Added ally repairing for CNC and RA
2011-09-10 16:41:40 -06:00
Chris Forbes
da4811abe8
rip out ActorStance garbage
2011-08-21 18:59:20 +12:00
Chris Forbes
67b4ef3084
#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
2011-08-17 07:52:35 +12:00
Chris Forbes
55ec88316a
#1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script
2011-08-17 07:52:34 +12:00
Chris Forbes
54df44d43a
split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
2011-08-13 15:01:41 +12:00