rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00
Paul Chote
afd8b9ab86
Rework harvester resource claiming:
...
* Maintains lists of claims, and only restricts
reservations for friendly units.
* Removes OnNotifyResourceClaimLost; it's not
clear whether that is still useful, and it
prevents future necessary cleanups.
* Moves other code without changing behaviour.
This fixed stale claims from dead units and enemy
claims from preventing otherwise valid harvest
activities.
2017-07-18 01:09:19 +02:00
reaperrr
fdb3866238
Remove FootprintUtils
2017-07-13 17:43:41 +02:00
rob-v
3e7bf1880f
Fix Map editor total ore money
2017-06-27 22:05:40 +01:00
Paul Chote
34810756c2
Move Voxel code to Mods.Cnc.
2017-06-14 18:56:06 +02:00
abcdefg30
434ea9ca88
Throw a lint error or an exception when no player owns the world
2017-05-20 11:02:00 +02:00
rob-v
fb1d8d780f
Fix Service Depot Rally point path finding (+rename ignoredActor)
2017-05-06 19:49:40 +02:00
abcdefg30
ce97b3a3a2
Fix IPositionableInfo not inheriting IOccupySpaceInfo
2017-02-09 22:04:33 +01:00
abcdefg30
e53724b1de
Fix SpawnMPUnits being limited to MobileInfo
2017-02-09 22:04:33 +01:00
Paul Chote
609e0d0f3e
Fix weather particle positions when scrolling while paused.
2017-02-05 18:50:31 +00:00
Paul Chote
4f41b6e9ce
Implement elevated bridge placeholders.
2017-01-29 18:58:34 +00:00
Paul Chote
5c77c0dc28
Implement jumpjets.
2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f
Implement subterranean units.
2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1
Implement tunnels.
2017-01-29 18:58:33 +00:00
Paul Chote
2bd5a392d1
Add plumbing for custom movement layers.
2017-01-29 18:58:33 +00:00
Paul Chote
695a572dc3
Move ActorMap to mod code.
2017-01-29 18:57:36 +00:00
Paul Chote
544e40ecab
Fix CliffBackImpassibilityLayer trait name.
2017-01-29 18:57:35 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
443c3ee72d
Disable sound on the shell maps.
2016-12-23 11:34:23 +00:00
abcdefg30
deb082c91e
Log an error when no cells are available to spawn starting units
2016-12-19 22:43:45 +01:00
Paul Chote
69e3c538d9
Implement ground-level bridge destruction and repair.
2016-12-10 11:52:04 +00:00
Paul Chote
0bc087f7bd
Rename BridgeLayer to LegacyBridgeLayer.
2016-12-10 11:36:39 +00:00
reaperrr
5a8df27096
Make MP start units facing customizable
...
There might be modders or mappers who prefer different initial facing settings than the hardcoded ones.
2016-11-27 18:40:25 +01:00
Paul Chote
7e428d2c91
Add CliffBackImpassabilityLayer to TS.
2016-11-26 20:56:18 +00:00
Paul Chote
e187b985fe
Prevent smudges from spawning in bogus cells.
2016-11-05 17:45:27 +00:00
Oliver Brakmann
443d35f240
Merge pull request #11984 from reaperrr/upgradable-tooltip
...
Make Tooltip upgradable
2016-10-26 20:48:19 +02:00
reaperrr
074bb78cbd
Made Tooltip trait upgradable
2016-10-23 14:59:18 +02:00
Paul Chote
635fc9e1e2
Prevent mod code from changing Actor.Owner directly.
2016-10-23 12:21:03 +01:00
Paul Chote
cd99e78501
Use CosmeticRandom for picking smudge type.
2016-09-24 14:00:36 +01:00
Oliver Brakmann
93dba184a1
Add comments explaining the special meaning of a null Sprite in SmudgeLayer
2016-08-30 20:12:46 +02:00
Oliver Brakmann
0ebf2d00b0
Fix NRE in SmudgeLayer.AddSmudge
2016-08-30 19:17:49 +02:00
reaperrr
7ac5a25ce6
Merge pull request #11882 from pchote/remove-astar-overlay
...
Remove legacy A* visualisation.
2016-08-27 18:37:23 +02:00
Paul Chote
c092c93401
Add depth buffer support to debug overlays.
2016-08-27 15:43:20 +01:00
Paul Chote
50da18cd22
Add depth buffer support to RgbaColorRenderer.
2016-08-27 15:43:20 +01:00
Paul Chote
32eb98c17d
Remove legacy A* visualisation.
2016-08-26 16:55:46 +01:00
Paul Chote
11805bb567
Rename and tweak post-render interfaces.
2016-08-22 17:40:05 +01:00
Oliver Brakmann
30cf8c204b
Fix desync when removing smudges
...
The cause of the crash was that the `RemoveSmudge` method only invokes `SharedRandom` in the else-branch of an if condition that is only taken when the `RenderPlayer` has fog visibility on the location (locations the `RenderPlayer` can see get removed from `dirty` in `TickRender`).
To add insult to injury, the `Type` field does not even need to get set since we are only using the `Sprite` field's `null` value as a marker to be picked up by the `TickRender` method. The `Type` field is only ever used twice in `AddSmudge`, in a branch of an if-condition that will not be taken when the `Sprite` field is null, which we set explicitly. The same holds true for the `Depth` field.
2016-07-26 21:46:18 +02:00
abcdefg30
4ed2c53b1a
Fix the Desc of MapOptionsInfo
2016-07-24 15:34:21 +02:00
abcdefg30
3a8b2bda43
Convert ParticleDensityFactor from a float to an int
2016-07-12 22:19:50 +02:00
Taryn Hill
7a0d12dd51
Implement ExitsDebugOverlay and ExitsDebugOverlayManager
2016-07-07 08:57:44 -05:00
evgeniysergeev
e83ffbec1c
add RemoveSmudge function and trait
2016-07-05 12:03:04 +03:00
Paul Chote
7caf636222
Port game speed selection to new lobby backend.
2016-07-03 15:46:08 +01:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
Paul Chote
1d1b97cb6a
Add ScriptLobbyDropdown trait and lua API.
2016-06-19 22:15:26 +01:00
Paul Chote
3585d8afd4
Remove legacy installation logic.
2016-06-14 20:18:57 +01:00
Paul Chote
24f166595f
Convert lobby dropdowns to new options backend.
2016-06-04 10:06:18 +01:00
Paul Chote
eb884ca76f
Convert lobby checkboxes to new options backend.
2016-06-04 10:03:06 +01:00
reaperrr
54891ed4bd
Moved RejectsOrders and ValidateOrder from Game to Mods.Common
2016-05-26 11:37:39 +02:00
reaperrr
122035c36c
Remove Smoke effect and use SpriteEffect instead
2016-05-23 23:57:18 +02:00
abcdefg30
6682a4e97e
Merge pull request #11290 from Mailaender/d2k-shellmap-editor-crash
...
Fixed a crash when loading the Dune 2000 shellmap in the map editor
2016-05-23 01:11:34 +02:00