Commit Graph

274 Commits

Author SHA1 Message Date
reaperrr
407a061c0a Merge pull request #11176 from pchote/lobby-trait-checkbox-prep
Query lobby checkbox state via their owning traits.
2016-05-16 19:00:35 +02:00
Matthias Mailänder
fc523ae953 Print actor information instead of the function name. 2016-05-15 16:21:32 +02:00
Matthias Mailänder
26c0f1ebc0 terrain palette auto detection 2016-05-15 11:46:46 +02:00
Paul Chote
0a7c80ef6e Prepare short game code for trait-defined lobby options. 2016-05-14 18:54:44 +01:00
Paul Chote
e3bc73a168 Prepare ally build adjacency code for trait-defined lobby options. 2016-05-14 18:54:44 +01:00
Paul Chote
c412e4e86c Prepare MapCreeps code for trait-defined lobby options. 2016-05-14 18:54:44 +01:00
Paul Chote
183e5ae7ab Generate initial frozen renderables for all map-placed actors. 2016-04-21 17:21:29 +01:00
Paul Chote
c68ef3d25f Preserve editor actor order. 2016-04-17 20:25:20 -04:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
e54917a0b2 Fix depth-enabled shroud rendering. 2016-04-15 09:42:29 -04:00
Paul Chote
2915db67c4 Add depth buffer support to sprites and sequences. 2016-04-15 09:42:29 -04:00
Paul Chote
7315ffbcb7 Fix outdated file headers. 2016-04-10 09:41:12 -04:00
Paul Chote
aa061a5bc6 Whitelist lighting and weather traits. 2016-04-09 13:41:08 -04:00
Paul Chote
4a7ef68b39 Remove Map.SpawnPoints. 2016-03-18 20:16:25 +00:00
Paul Chote
65df25b1a4 Remove lazy loading of binary map data. 2016-03-18 20:16:24 +00:00
Paul Chote
e79fbe1bb9 Reference SubCells directly from MapGrid. 2016-03-16 18:57:07 +00:00
Paul Chote
602acabe47 Remove World.TileSet. 2016-03-12 19:47:07 +00:00
Paul Chote
7993068c8f Remove Map.SequenceProvider. 2016-03-12 19:46:20 +00:00
Paul Chote
8532f4deef Move smudge definitions from Map to SmudgeLayer. 2016-03-08 20:54:26 +00:00
Paul Chote
01a14d9ae5 Move mission briefing to rules. 2016-03-07 21:41:14 +00:00
Paul Chote
668e13b849 Move mission videos to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
d4f8fe1666 Move map configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
5b2bf5b284 Move build radius configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
cce292a68a Move creeps configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
3c779d4101 Move starting units configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
f44993e4f7 Move crates option to rules. 2016-03-07 21:41:12 +00:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
d573e21a48 Traits open files via the Map. 2016-02-18 18:12:33 +00:00
Codes4Fun
c9ed97524f Fix for 7539.
When the bridge damage state changes, the domain cells of the bridge
would pull in the first neighbors domain which may be untraversable.
This change only pulls the domain of traversable neighbor tiles.
2016-02-09 14:38:16 -08:00
Paul Chote
626fa0b60b Move CellCorners to MapGrid. 2016-02-05 23:00:14 +00:00
Paul Chote
b0bd252343 Move Util to Mods.Common. 2016-01-19 23:35:18 +00:00
Paul Chote
275be64f05 Remove Util.QuantizeFacing from support powers. 2016-01-19 23:34:13 +00:00
abcdefg30
d416138cec Merge pull request #10542 from RoosterDragon/simplify
General Cleanup
2016-01-18 11:37:30 +01:00
Oliver Brakmann
d151343216 Merge pull request #10468 from RoosterDragon/fix-dev-shroud-invalidation
Fix shroud not updating when disabled
2016-01-17 22:42:34 +01:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Pavel Penev
861d1368a4 Unhardcode internal terrain palette name from all over the codebase 2016-01-17 19:02:16 +02:00
RoosterDragon
21fd4df586 Invalidate shroud when enabling/disabled the shroud.
This ensures when shroud is toggled during a replay, the shroud renderer and radar update correctly.
2016-01-09 23:07:32 +00:00
Paul Chote
0d07fe4b78 Merge pull request #10066 from Mailaender/last-resource-sprite-frame
Fixed highest density sprite frame never being rendered
2015-12-28 19:32:34 +00:00
Paul Chote
12df496f5b Merge pull request #10015 from atlimit8/MapEditorTooltips
Add map editor only tooltips
2015-12-28 18:46:07 +00:00
Matthias Mailänder
4f080a996e also render highest density sprite frame 2015-12-25 19:37:55 +01:00
Paul Chote
8fc323602c Use RgbaColorRenderer in WeatherOverlay. 2015-12-19 12:28:56 +00:00
Paul Chote
b35762f537 Use RgbaColorRenderer in TerrainGeometryOverlay. 2015-12-19 12:28:09 +00:00
Oliver Brakmann
02fa63c1b4 Merge pull request #9853 from penev92/unglobalFileSystem
Unglobal file system
2015-12-14 20:52:30 +01:00
atlimit8
bee590a057 Merge pull request #10208 from RoosterDragon/perf-comments
Added some performance comments
2015-12-13 20:46:07 -06:00
Pavel Penev
1b88d24cfa Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
RoosterDragon
b0619a3e25 Added comments in performance sensitive code. 2015-12-13 16:24:54 +00:00
Paul Chote
78556ec60c Remove obsolete WorldRenderer.DrawRangeCircle. 2015-12-10 23:25:58 +00:00
Paul Chote
68302c9617 Use RgbaColorRenderer for pathfinder debug rendering. 2015-12-10 23:22:47 +00:00
Paul Chote
8158d25ee6 Use RgbaColorRenderer for weather rendering. 2015-12-10 23:22:46 +00:00