abcdefg30
8b7797326a
Revise CaptureOrderTargeter a tiny bit
2017-02-27 00:28:18 +01:00
reaperrr
870c82e727
Merge pull request #12816 from abc013/d2kAdjustAirStrike
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Adjust the drop-position of the air strike in D2k
2017-02-26 15:34:51 +01:00
Matthias Mailänder
e897d1e8fa
Merge pull request #12848 from pchote/starport-anim-polish
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Hide the starport animation from highlights and when not playing.
2017-02-26 11:37:00 +01:00
reaperrr
4c02112cc6
Tweak Ornithopter bombs
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In the original,
- they were slower
- didn't accelerate
- had a shadow
- were dropped at lower rate
- played EXPLSML4.WAV
compared to bleed.
2017-02-25 21:14:43 +01:00
reaperrr
447269c020
Tweak D2k aircraft altitudes
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The Frigate and Ornithopter were flying too low compared to the original.
2017-02-25 21:03:53 +01:00
abc013
a73e7e6103
Adjust the drop-position of the air strike in D2k
2017-02-25 21:03:53 +01:00
abcdefg30
e318c028ba
Fix support powers not being enabled by cheats
2017-02-25 16:57:30 +01:00
ltem
46165f8d00
Added a condition so that the dish animation of the outpost won't be active if the structure is server damaged
2017-02-25 15:28:57 +01:00
ltem
35494b2abd
Fix welding lights of Dune 2000 structures
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- Fixed starport lights
- Fixed offsets and welding lights of light factory
- Fixed welding lights of high tech factory
- Fixed offsets and welding lights of heavy factory
2017-02-25 13:37:12 +01:00
reaperrr
d2ad2a1b15
Merge pull request #12837 from pchote/negative-int-negation
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Make ConditionExpression ! return false for negative numbers.
2017-02-25 12:21:34 +01:00
Paul Chote
f221dd721a
Hide the starport animation from highlights and when not playing.
2017-02-25 10:43:00 +00:00
forcecore
0483708487
Rename uncloaking conditions from uncloak to cloak-force-disabled
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Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1
Rules updated to unhardcode cloak diable on criticalHP
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Rules updated for CNC mod (uncloak on critical HP)
STNK, stealth crate are affected
Rules updated for D2K mod (uncloak on critical HP)
Saboteur, fremen, stealth raider affected
Rules updated for RA mod (uncloak on critical HP)
Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.
Rules updated for TS mod (uncloak on critical HP)
Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
forcecore
28ce32d8fa
damageDisabled removed from Cloak.cs ( #12741 )
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To unhard code uncloak behavior getting disabled by the unit's critical HP.
2017-02-24 20:53:42 -06:00
Paul Chote
d6d166ee36
Restore sell value of TD refinery.
2017-02-23 22:24:27 +00:00
Paul Chote
e0ca38b878
Merge pull request #12694 from RoosterDragon/fixup-network
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Fix thread-safety and dispose issues in NetworkConnection.
2017-02-23 21:04:56 +00:00
Paul Chote
1c97effbc9
Make ConditionExpression ! return false for negative numbers.
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This brings it in line with C/C++ behaviour.
2017-02-23 20:23:40 +00:00
Paul Chote
22e2deee21
Merge pull request #12719 from atlimit8/ConditionExpression_with_counting
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BooleanExpression => ConditionExpression with integer values for token count comparisons
2017-02-23 19:16:19 +00:00
abcdefg30
5636326dc6
Merge pull request #12811 from MustaphaTR/d2k-harkonnen2a
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D2K - Add Harkonnen Mission 2a
2017-02-22 21:22:42 +01:00
Mustafa Alperen Seki
3e0b138a7e
Add Harkonnen2a
2017-02-22 20:25:46 +02:00
atlimit8
47804e5fab
Improve Upgrader for Upgrades => Condition expressions
2017-02-22 08:54:52 -06:00
atlimit8
67dcbd1b2c
ConditionExpression: added bool constants
2017-02-22 08:54:52 -06:00
atlimit8
f605756351
ConditionExpression: Add arithmetic operations
2017-02-22 08:54:52 -06:00
atlimit8
725cc7c084
Removed StackedCondition trait
2017-02-22 08:54:52 -06:00
atlimit8
ac4f73b178
ConditionExpression: Add relation operators
2017-02-22 08:54:52 -06:00
atlimit8
bbea7642fc
ConditionExpression: setup operator precedences
2017-02-22 08:54:51 -06:00
atlimit8
0fc2008f10
Added delegate creation & evaluation to ConditionExpression
2017-02-22 08:54:51 -06:00
atlimit8
d752e10799
ConditionExpression: Run syntax checks while lexing
2017-02-22 08:54:51 -06:00
atlimit8
8e6436d71c
ConditionExpression: move lexing to Token class.
2017-02-22 08:54:51 -06:00
atlimit8
4537c3c7d0
ConditionExpression: reorganize tokenizer
2017-02-22 08:54:51 -06:00
atlimit8
6e393f99cb
ConditionExpression: Replaced Token sub-classing with TokenTypeInfo data.
2017-02-22 08:54:51 -06:00
atlimit8
828b13a11e
ConditionExpress: added TokenTypeInfo table
2017-02-22 08:54:51 -06:00
atlimit8
f9e47cd0ca
ConditionExpression: Added CharClass enum for tokenizing
2017-02-22 08:54:51 -06:00
atlimit8
c70442b15e
Use switch statement for operator tokenization.
2017-02-22 08:54:51 -06:00
atlimit8
73895d07e2
Numeric constants for ConditionExpression
2017-02-22 08:54:50 -06:00
atlimit8
65725efd04
Make ConditionExpression use counts.
2017-02-22 08:54:50 -06:00
atlimit8
d83dae5587
Rename BooleanExpression => ConditionExpression
2017-02-22 08:54:50 -06:00
Mustafa Alperen Seki
bf0c4f7e1a
Fix that Carryalls still pick owner changed units
2017-02-21 18:04:53 +02:00
RoosterDragon
aa3024f1f8
Fix thread-safety and dispose issues in NetworkConnection.
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- Calling Close() on a TcpClient is documented to also close the underlying sockets and streams for us. This means we can avoid also calling socket.Client.Close() and generating exceptions on mono.
- TcpClient is not thread-safe. However the NetworkStream returned by GetStream() is thread-safe for a single reader/single writer scenario. If we create and dispose the client on the calling thread, and pass the NetworkStream into the thread we spawn for reading, then we can avoid thread-safety issues incurred by trying to Close() the connection from another thread.
- The clean shutdown means we don't need to make the dodgy Thread.Abort() call as it will end normally, and that means we don't need a finalizer to ensure the thread is killed off.
- Refactor how receivedPackets work in EchoConnection to avoid lock(this).
- Mark connectionState and clientId as volatile since they are set from another thread.
2017-02-21 14:10:06 +00:00
reaperrr
3e2431971c
Make worms reveal shroud when swallowing friendly units
2017-02-20 20:13:17 +01:00
reaperrr
6ebdac1d30
Remove bogus Buildable trait from D2k sandworm
2017-02-20 20:13:13 +01:00
reaperrr
492efcc9cd
Enable RevealOnFire in D2k
2017-02-20 20:13:11 +01:00
reaperrr
79c95364fb
Merge pull request #12801 from reaperrr/td-shadows
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Add shadows to TD projectiles and fix Napalm bombs
2017-02-20 19:58:22 +01:00
reaperrr
0f3250f9b0
Merge pull request #12782 from abcdefg30/paraCrash
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Fix airstrikes and paratroopers crashing missions
2017-02-19 19:32:06 +01:00
abcdefg30
4a14b13002
Fix missing sequences on the airstrike.proxy in cnc
2017-02-19 17:52:40 +01:00
abcdefg30
b6bc08ac25
Move airstrike.proxy to the shared campaign maprules
2017-02-19 17:50:48 +01:00
abcdefg30
4d0ac8bd14
Fix the powerproxy actors of ra missing sequences
2017-02-19 17:47:07 +01:00
abcdefg30
aa73b19ee2
Give an proper error when a file is not found
2017-02-19 17:35:22 +01:00
abcdefg30
ad5a9a85f9
Merge pull request #12804 from pchote/remove-deprecated-apis
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Remove deprecated Lua APIs / upgrade rules
2017-02-19 17:25:59 +01:00
reaperrr
1dc42cf5be
Merge pull request #12743 from abcdefg30/atreides04
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Add Atreides04
2017-02-19 16:42:57 +01:00