Chris Forbes
05cbf6b680
more dead stuff
2009-10-15 07:28:18 +13:00
Chris Forbes
b87caf2654
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-15 07:27:29 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
736ac862ab
removing some dead crap
2009-10-14 20:27:55 +13:00
Chris Forbes
00cf322feb
added speech packages; successful local move orders now play sound
2009-10-14 20:16:30 +13:00
Chris Forbes
1c7bf80166
slightly more usable sound support
2009-10-14 20:12:28 +13:00
Chris Forbes
60a24a5415
generic info loader, projectiles
2009-10-14 18:55:34 +13:00
Chris Forbes
6432ba8779
WarheadInfo loading
2009-10-14 13:59:27 +13:00
Chris Forbes
f41fddef8e
irrklang thirdparty note
2009-10-14 10:37:43 +13:00
Chris Forbes
74ebdc5f93
sound works
2009-10-14 10:35:24 +13:00
Matthew Bowra-Dean
2709118d48
Fixed building placement input behaviour.
2009-10-13 23:40:23 +13:00
Chris Forbes
bebe9bee85
did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader
2009-10-13 23:02:46 +13:00
Chris Forbes
d8d1def249
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-13 22:15:46 +13:00
Chris Forbes
13510ea950
fixes footprints for FACT, FACF, APWR for bibs. building placement offset will remove remaining weirdness.
2009-10-13 22:15:33 +13:00
Chris Forbes
5f711e12e6
adds bib rendering. still wrong for a few buildings, but not *too* bad.
2009-10-13 22:12:00 +13:00
Bob
bdad41c159
Fixed bug #16 .
2009-10-13 21:45:36 +13:00
Chris Forbes
3b1558d678
splitting traits into own files
2009-10-13 21:11:21 +13:00
Bob
9af7b09e1d
added WeaponInfo
2009-10-13 20:57:43 +13:00
Bob
e86b0cdaa0
extracted GameRules.FieldLoader from UnitInfo.cs
2009-10-13 19:17:43 +13:00
Bob
9ba0a632e2
Some parts of some buildings are pathable.
...
- not handling WEAP/FIX yet; that's special-case logic.
2009-10-13 19:11:32 +13:00
Chris Forbes
c6e739d162
added building influence to pathfinder
2009-10-13 18:21:57 +13:00
Chris Forbes
24a6c798fa
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-13 18:13:46 +13:00
Chris Forbes
0f0b4230c7
local player buildings influence map, incrementally updated.
2009-10-13 18:13:22 +13:00
Bob
6fe5a0d805
Added footprint for IRON.
2009-10-12 21:41:22 +13:00
Chris Forbes
e255a48645
another improvement. it runs, too!
2009-10-12 21:29:49 +13:00
Chris Forbes
711b419ed0
untangling a few things
2009-10-12 21:23:09 +13:00
Matthew Bowra-Dean
8a5e84e265
Normalising line endings
2009-10-12 10:20:50 +13:00
Matthew Bowra-Dean
99ad09ddc2
Support for Dune II SHP files used for cursors in Red Alert.
2009-10-12 09:45:15 +13:00
Chris Forbes
99b508956e
cleaning up a bunch of stuff; silo works sensibly now
2009-10-11 23:27:47 +13:00
Bob
6ca0776e9a
fixed footprints.
2009-10-11 22:21:36 +13:00
Chris Forbes
3e0432464b
building footprints
2009-10-11 15:21:19 +13:00
Chris Forbes
cdf56c278f
fixed broken UiOverlay
2009-10-11 10:54:09 +13:00
Chris Forbes
0eee005d52
duplication
2009-10-11 09:57:32 +13:00
Chris Forbes
a9af3be206
WEAF roof fixed
2009-10-11 09:32:24 +13:00
Chris Forbes
f79d52be6a
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-11 08:54:45 +13:00
Bob
dc4c1cce1b
fake buildings now work.
2009-10-10 23:21:31 +13:00
Bob
3da8d35ce0
more broken templates
2009-10-10 23:17:17 +13:00
Bob
00d388c46c
fixed templates. scg02ea now loads.
2009-10-10 22:29:37 +13:00
Bob
dce4bcc216
Walls are correct; ore/gems are maxed.
2009-10-10 22:08:59 +13:00
Chris Forbes
964888659d
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-10 21:30:56 +13:00
Chris Forbes
0f94af763a
fix selection of phantom units, etc
2009-10-10 21:30:47 +13:00
Bob
296092f9f6
Merge branch 'master' of git@github.com:beedee/OpenRA
2009-10-10 21:23:53 +13:00
Bob
b880f7d1bc
Overlay rendering
...
- also, sequences for HBOX and PBOX
2009-10-10 21:23:33 +13:00
Chris Forbes
70bc8366a5
water anim in shader
2009-10-10 20:51:17 +13:00
Bob
4fa05a6d40
sequences for the rest of the buildable buildings, and fixes to make HBOX and MSLO work
...
- HBOX and MSLO sprites are in temperat/snow mixes with .tem/.sno extensions (and not present in interior)
2009-10-10 19:30:19 +13:00
Chris Forbes
4c9bd5c095
fixes selection highlight
2009-10-10 09:35:03 +13:00
Bob
f9291490fa
merged
2009-10-10 00:36:22 +13:00
Bob
3181b055aa
Trait-based units. Any unit/building without sequences will cause a crash when built.
2009-10-10 00:31:16 +13:00
Chris Forbes
9f0600efe4
tent works, gun is a bit broken
2009-10-09 23:34:20 +13:00
Bob
a08bcd9a17
IOrderGenerator can produce multiple orders (or none)
2009-10-09 23:02:54 +13:00