Commit Graph

23942 Commits

Author SHA1 Message Date
Chris Forbes
05cbf6b680 more dead stuff 2009-10-15 07:28:18 +13:00
Chris Forbes
b87caf2654 Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-15 07:27:29 +13:00
Matthew Bowra-Dean
fe78e22747 Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
736ac862ab removing some dead crap 2009-10-14 20:27:55 +13:00
Chris Forbes
00cf322feb added speech packages; successful local move orders now play sound 2009-10-14 20:16:30 +13:00
Chris Forbes
1c7bf80166 slightly more usable sound support 2009-10-14 20:12:28 +13:00
Chris Forbes
60a24a5415 generic info loader, projectiles 2009-10-14 18:55:34 +13:00
Chris Forbes
6432ba8779 WarheadInfo loading 2009-10-14 13:59:27 +13:00
Chris Forbes
f41fddef8e irrklang thirdparty note 2009-10-14 10:37:43 +13:00
Chris Forbes
74ebdc5f93 sound works 2009-10-14 10:35:24 +13:00
Matthew Bowra-Dean
2709118d48 Fixed building placement input behaviour. 2009-10-13 23:40:23 +13:00
Chris Forbes
bebe9bee85 did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader 2009-10-13 23:02:46 +13:00
Chris Forbes
d8d1def249 Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-13 22:15:46 +13:00
Chris Forbes
13510ea950 fixes footprints for FACT, FACF, APWR for bibs. building placement offset will remove remaining weirdness. 2009-10-13 22:15:33 +13:00
Chris Forbes
5f711e12e6 adds bib rendering. still wrong for a few buildings, but not *too* bad. 2009-10-13 22:12:00 +13:00
Bob
bdad41c159 Fixed bug #16. 2009-10-13 21:45:36 +13:00
Chris Forbes
3b1558d678 splitting traits into own files 2009-10-13 21:11:21 +13:00
Bob
9af7b09e1d added WeaponInfo 2009-10-13 20:57:43 +13:00
Bob
e86b0cdaa0 extracted GameRules.FieldLoader from UnitInfo.cs 2009-10-13 19:17:43 +13:00
Bob
9ba0a632e2 Some parts of some buildings are pathable.
- not handling WEAP/FIX yet; that's special-case logic.
2009-10-13 19:11:32 +13:00
Chris Forbes
c6e739d162 added building influence to pathfinder 2009-10-13 18:21:57 +13:00
Chris Forbes
24a6c798fa Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-13 18:13:46 +13:00
Chris Forbes
0f0b4230c7 local player buildings influence map, incrementally updated. 2009-10-13 18:13:22 +13:00
Bob
6fe5a0d805 Added footprint for IRON. 2009-10-12 21:41:22 +13:00
Chris Forbes
e255a48645 another improvement. it runs, too! 2009-10-12 21:29:49 +13:00
Chris Forbes
711b419ed0 untangling a few things 2009-10-12 21:23:09 +13:00
Matthew Bowra-Dean
8a5e84e265 Normalising line endings 2009-10-12 10:20:50 +13:00
Matthew Bowra-Dean
99ad09ddc2 Support for Dune II SHP files used for cursors in Red Alert. 2009-10-12 09:45:15 +13:00
Chris Forbes
99b508956e cleaning up a bunch of stuff; silo works sensibly now 2009-10-11 23:27:47 +13:00
Bob
6ca0776e9a fixed footprints. 2009-10-11 22:21:36 +13:00
Chris Forbes
3e0432464b building footprints 2009-10-11 15:21:19 +13:00
Chris Forbes
cdf56c278f fixed broken UiOverlay 2009-10-11 10:54:09 +13:00
Chris Forbes
0eee005d52 duplication 2009-10-11 09:57:32 +13:00
Chris Forbes
a9af3be206 WEAF roof fixed 2009-10-11 09:32:24 +13:00
Chris Forbes
f79d52be6a Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-11 08:54:45 +13:00
Bob
dc4c1cce1b fake buildings now work. 2009-10-10 23:21:31 +13:00
Bob
3da8d35ce0 more broken templates 2009-10-10 23:17:17 +13:00
Bob
00d388c46c fixed templates. scg02ea now loads. 2009-10-10 22:29:37 +13:00
Bob
dce4bcc216 Walls are correct; ore/gems are maxed. 2009-10-10 22:08:59 +13:00
Chris Forbes
964888659d Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-10 21:30:56 +13:00
Chris Forbes
0f94af763a fix selection of phantom units, etc 2009-10-10 21:30:47 +13:00
Bob
296092f9f6 Merge branch 'master' of git@github.com:beedee/OpenRA 2009-10-10 21:23:53 +13:00
Bob
b880f7d1bc Overlay rendering
- also, sequences for HBOX and PBOX
2009-10-10 21:23:33 +13:00
Chris Forbes
70bc8366a5 water anim in shader 2009-10-10 20:51:17 +13:00
Bob
4fa05a6d40 sequences for the rest of the buildable buildings, and fixes to make HBOX and MSLO work
- HBOX and MSLO sprites are in temperat/snow mixes with .tem/.sno extensions (and not present in interior)
2009-10-10 19:30:19 +13:00
Chris Forbes
4c9bd5c095 fixes selection highlight 2009-10-10 09:35:03 +13:00
Bob
f9291490fa merged 2009-10-10 00:36:22 +13:00
Bob
3181b055aa Trait-based units. Any unit/building without sequences will cause a crash when built. 2009-10-10 00:31:16 +13:00
Chris Forbes
9f0600efe4 tent works, gun is a bit broken 2009-10-09 23:34:20 +13:00
Bob
a08bcd9a17 IOrderGenerator can produce multiple orders (or none) 2009-10-09 23:02:54 +13:00