Commit Graph

27392 Commits

Author SHA1 Message Date
Smittytron
71664c85ff Fix TargetTypes regression in SnipeWeapon 2020-06-21 12:34:43 +02:00
Nikita Pozdeev
cb41be113a Fix map editor radar ignoring color from terrain 2020-06-20 14:37:23 +02:00
Matthias Mailänder
4fe7daa85e Fix juggernaut preview being disabled by default. 2020-06-19 21:30:34 +02:00
abcdefg30
f75afc6ee4 Fix a compilation error in WithInfantryBody.cs 2020-06-19 20:01:04 +02:00
abcdefg30
67fd71ab92 Add a ProjectedCellLayer and use it in Shroud.cs 2020-06-19 18:31:51 +02:00
abcdefg30
385e70552e Create CellLayerBase 2020-06-19 18:31:51 +02:00
Matthias Mailänder
1e2c67bfca Increase UPnP device discovery timeout. 2020-06-19 18:00:27 +02:00
Paul Chote
56739f87fb Allow plugs to be configured in the map editor. 2020-06-19 17:57:56 +02:00
Paul Chote
571eb7614f Support multiple turrets in the editor. 2020-06-19 17:57:56 +02:00
Paul Chote
c6c3a8c60d Make ActorPreview and EditorActorPreview wrap ActorReference. 2020-06-19 17:57:56 +02:00
Paul Chote
ae7cfa56b7 Restrict IActorPreviewInitInfo to ActorInit. 2020-06-19 17:57:56 +02:00
Paul Chote
b856613194 Add ISingleInstanceInit interface.
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.

Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
86305879cb Parse Enum *ValueInit as string values, not integers. 2020-06-19 17:28:01 +02:00
Paul Chote
e5a1a8a706 Replace deprecated API usage. 2020-06-19 17:28:01 +02:00
Paul Chote
27602a4a97 Add WAngle-compatible airstrike/paratrooper APIs. 2020-06-19 17:28:01 +02:00
Paul Chote
a98e460257 Expose WAngle to Lua API and deprecate old Facing. 2020-06-19 17:28:01 +02:00
Paul Chote
0349435650 Remove deprecated Paratrooper API methods. 2020-06-19 17:28:01 +02:00
Paul Chote
c3fbdca18f Add yellow-shirt technician. 2020-06-19 17:09:13 +02:00
Paul Chote
acb5245a28 Restore correct palette and voices for RA civilians.
A new C11 infantry has been added to use the custom
c3 sprite that was originally added back when only
c1 and c2 were used in OpenRA.
2020-06-19 17:09:13 +02:00
Paul Chote
23561cd76b Add custom palette support to WithInfantryBody. 2020-06-19 17:09:13 +02:00
Paul Chote
d3ab3d7d78 Move IndexedPlayerPalette to Mods.Common and add a non-player version. 2020-06-19 17:09:13 +02:00
Matthias Mailänder
5b870be83f Let the 2nd civilian panic when his mate gets electrocuted. 2020-06-19 16:50:28 +02:00
Matthias Mailänder
6130d5622c Add a panic function to the Lua API. 2020-06-19 16:50:28 +02:00
abcdefg30
318c4e3456 Remove InitialStanceAI overrides from campaign missions 2020-06-19 16:46:34 +02:00
abcdefg30
ab701449e2 Change Subs to use the Defend stance by default 2020-06-19 16:46:34 +02:00
abcdefg30
9a3447d863 Fix airstrike and paratroopers power not removing cameras at the map edge 2020-06-19 16:04:54 +02:00
matjaeck
5280637adf Fix PickupUnit not validating cargo on first run. 2020-06-19 15:59:14 +02:00
Matthias Mailänder
3bce55ac44 Cancel the attack when no traits are active. 2020-06-19 13:43:03 +02:00
Curtis Shmyr
a3f79503ed Fix Lua DisplaySystemMessage writing twice 2020-06-16 13:11:02 +02:00
Curtis Shmyr
02d462a82c Fix copying public key to clipboard if already authed 2020-06-13 19:15:27 +02:00
Smittytron
3d17328d0d Fix regression and cleanup scu35ea 2020-06-12 23:50:44 +02:00
reaperrr
0e81abc21b Fix weapons not accounting for Air
If a weapon was aiming at a target position rather
than an actor target, it would always check target types
of the terrain below, ignoring altitude (and therefore ignoring
"InvalidTargets: Air").
2020-06-12 21:00:53 +02:00
Paul Chote
803b930405 Change IFacing.TurnSpeed to WAngle. 2020-06-12 18:35:41 +02:00
Paul Chote
6adf45bcb4 Convert IFacing.Facing and TurnSpeed to WAngle. 2020-06-12 18:35:41 +02:00
Matthias Mailänder
01417c88c5 Add missing actor reference for lint testing. 2020-06-10 19:07:14 +02:00
abcdefg30
60bbbe0d93 Fix the Death Hand launch notification playing for the player not enemy 2020-06-10 18:57:08 +02:00
Matthias Mailänder
888dfd3654 Stop the boat to remove it immediately. 2020-06-09 22:40:32 +02:00
Matthias Mailänder
12de56ff62 Fix crash notication "AlertBeep" not found. 2020-06-09 22:40:32 +02:00
Matthias Mailänder
b7cee41c54 Fix TD gunboat not updating actor map influence. 2020-06-09 22:40:32 +02:00
Paul Chote
10aac03f75 Add CompositeActorInit and simplify chronoshift inits. 2020-06-08 19:18:38 +02:00
Paul Chote
0eb0041f90 Allow ActorInits to target a specific trait by matching the @ suffix. 2020-06-08 19:18:38 +02:00
Paul Chote
b38018af9c Replace IActorInit with an abstract class.
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
Unknown
4df5ac0385 Change default to ground-attack 2020-06-07 10:31:44 -05:00
Unknown
a7476bc303 Improve detail + double fire rate/half damage 2020-06-07 10:31:44 -05:00
Unknown
cc4b3cb361 Add APC ground attack sprite turret 2020-06-07 10:31:44 -05:00
Ivaylo Draganov
31a965b29a Add suffix to player name in shroud selector 2020-06-06 14:40:48 +01:00
Ivaylo Draganov
7a213338a2 Add helper method to add suffix to player name label 2020-06-06 14:40:48 +01:00
abcdefg30
fb27a25e52 Fix a crash with support powers and units without selection decorations 2020-06-06 13:46:27 +01:00
abcdefg30
534b09ae4a Fix bots not working after adminship was transferred 2020-06-03 18:30:18 +02:00
abcdefg30
341a9f370c Fix a crash in Evacuation 2020-06-02 22:53:40 +02:00