Oliver Brakmann
470ae17271
Move mission objectives and victory conditions to Mods.Common
2014-12-18 20:03:26 +01:00
reaperrr
4bf50c9153
Move more traits from Mods.RA to Mods.Common
2014-12-14 17:11:50 +01:00
penev92
1e9535b63a
Move more files
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Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Paul Chote
ecd3809bc2
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 17:06:43 +13:00
reaperrr
26075b8eaf
Moves loadscreens into LoadScreens folder/namespace.
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Moves LoadWidgetAtGameStart to Traits/World.
2014-12-11 23:21:34 +01:00
reaperrr
75b91af023
TimedUpgradeBar moved to Traits/Render
2014-12-11 23:21:33 +01:00
reaperrr
aadceb085b
Renames RallyPoint effect to RallyPointIndicator
2014-12-11 23:21:32 +01:00
reaperrr
ffca040c47
Moves traits from Common and Power namespaces to Common.Traits namespace
2014-12-11 23:21:31 +01:00
reaperrr
9a1e110481
Move some Render traits to Mods.Common
2014-12-11 23:10:06 +01:00
penev92
ce2c536a1a
Move Upgrades and Prerequisites
2014-12-10 00:07:07 +02:00
penev92
09350528fd
Moving renders
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Remove Traits.Render
2014-12-09 01:29:25 +02:00
atlimit8
92779cc496
Support multiple Power traits
2014-12-04 14:19:50 -06:00
atlimit8
47357addeb
Add Upgrade support to Power/CanPowerDown
2014-12-04 04:12:21 -06:00
Matthias Mailänder
5361b920ca
document various traits
2014-11-30 19:08:44 +01:00
Matthias Mailänder
43f4e3f5c3
document "Value"
2014-11-30 16:53:32 +01:00
atlimit8
bbd54cb32f
Added IDisabledTrait & rewrote upgrade code using a level-based approach.
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Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter.
IDisabledTrait for identifying (and filtering) disabled traits
UpgradableTrait provides an abstract base for traits to support upgrade levels
Added IDisabledTrait support to GlobalButtonOrderGenerator
Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
huwpascoe
a660bb95b5
Actor properties consistency improved
2014-11-21 02:44:05 +00:00
reaperrr
f3f051fd46
Move Common Modifiers and PaletteEffects into Traits space
2014-11-18 18:10:59 +01:00
reaperrr
5213aef105
Move Palette traits into Traits\World
2014-11-14 01:01:47 +01:00
reaperrr
0cbcae93a9
Move Valued, CustomSellValue and CustomBuildTimeValue to Common
2014-11-14 01:01:46 +01:00
reaperrr
5e866b862b
Move Burns from RA to Common, move RallyPoint to Traits folder
2014-11-14 01:01:44 +01:00
reaperrr
41f3ee1080
Move ShroudPalette, ShroudRenderer and StartGameNotification to Common
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Move World into Traits folder
2014-11-14 00:59:17 +01:00
reaperrr
3372914216
Move some traits from RA.Buildings to Common
2014-11-14 00:33:30 +01:00
reaperrr
2043c31e05
Move most palette-related stuff + nuke effect + Immobile trait to Mods.Common
2014-11-09 04:17:02 +01:00
reaperrr
477f5aac94
Move Power and PowerdownIndicator effect to Mods.Common
2014-11-06 18:43:00 +01:00
reaperrr
c4d19b77a4
Moves BlocksBullets, DeathSounds, ActorLostNotification, AnnounceOnBuild and AnnounceOnKill to Mods.Common
2014-11-03 20:34:44 +01:00
penev92
623642f9d5
Moved RenderSprites.cs from Mods.RA to Common
2014-11-02 18:33:47 +02:00
Taryn Hill
b8f5786bdb
Clean up some chars.
2014-10-30 20:34:56 -06:00
steelphase
3c60794e2e
Mods.Common Effects
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Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00
steelphase
2f87a62ee8
Mods.Common Widgets
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Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00