reaperrr
c46a050da3
D2k yaml style fixes
2018-02-21 22:04:33 +03:00
Michael Silber
b8ec20a010
Carryall pickup indicator set to top, left corner
2017-12-27 19:07:44 +00:00
Michael Silber
c445a20acf
D2K carryall pickup indicator offset fix
2017-12-27 19:07:44 +00:00
Mustafa Alperen Seki
4490eb3a2a
Change Smuggler Starport and Merc HFac Cameo to use Ordos ones
2017-12-23 18:28:00 +00:00
reaperrr
1a20dd15cb
Fix D2k hightech factory sprite offsets
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To match original.
2017-12-08 02:41:11 +02:00
reaperrr
ce88d50d9c
Fix offset and animation speed of D2k refinery smoke overlay
2017-12-08 02:41:11 +02:00
Matthias Mailänder
d64a9e6afc
Add Devastator reactor overload upon deployment
2017-10-06 18:14:17 +02:00
Matthias Mailänder
fd0c34bf61
Fix death hand missile offsets.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
2980decc93
Fix the Dune 2000 missile overlay offset.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
Forcecore
72236b66f6
D2K Thumper deploy animation fix
2017-08-27 13:22:00 +02:00
Matthias Mailänder
dc72b8080c
Fix Dune 2000 harvester husk offset.
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Closes #10087 .
2017-08-24 11:28:06 +02:00
reaperrr
e2647e8a60
Move down D2k High-tech factory sprite
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This better aligns its visuals with the footprint, hit-shape and targetable positions.
2017-06-05 14:22:47 +02:00
ltem
46165f8d00
Added a condition so that the dish animation of the outpost won't be active if the structure is server damaged
2017-02-25 15:28:57 +01:00
ltem
35494b2abd
Fix welding lights of Dune 2000 structures
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- Fixed starport lights
- Fixed offsets and welding lights of light factory
- Fixed welding lights of high tech factory
- Fixed offsets and welding lights of heavy factory
2017-02-25 13:37:12 +01:00
Paul Chote
f19df7b509
Merge pull request #12770 from reaperrr/polish-d2k-weapons
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Polish D2k weapons and add wall explosion
2017-02-17 22:04:16 +00:00
reaperrr
de6d45f9e5
Fix BlendMode of previously unused D2k trails
2017-02-14 01:56:21 +01:00
reaperrr
9b34aa4d6b
Set up D2k wall explosion
2017-02-14 01:56:19 +01:00
abcdefg30
c65f310d2b
Fix missing sequences in d2k
2017-02-12 18:34:33 +01:00
Paul Chote
cc3c618d60
Play spurt animation on each growth step.
2017-02-05 13:28:00 +00:00
Mustafa Alperen Seki
81b1373db0
Fix Mercenary Heavy Factory offset
2017-01-29 18:28:49 +02:00
Paul Chote
2fb1875fd7
Manually port D2k veterancy to conditions.
2016-11-19 17:19:28 +00:00
abcdefg30
26b5d28920
Drop the -0 suffix of all standup sequences
2016-09-26 15:36:18 +02:00
Paul Chote
5e974b4959
Fix control group decoration position.
2016-09-21 14:39:44 +01:00
Taryn Hill
0e73e88229
Merge pull request #11965 from pchote/fix-grenadier-stand
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Fix grenadier attack and stand animations
2016-09-04 10:13:40 -05:00
Paul Chote
a7bfdd5eb1
Fix grenadier stand and attack sequences.
2016-09-04 10:37:37 +01:00
Matthias Mailänder
256834f044
Improve the light infantry death animations.
2016-09-03 14:38:02 +02:00
Matthias Mailänder
1ce421910b
Add missing idle sequences to d2k infantry.
2016-09-03 14:24:33 +02:00
Paul Chote
7b43a5b49e
Fix d2k grenadier sequences.
2016-08-24 17:34:08 +01:00
Paul Chote
2b59cf08e8
Fix grenadier death sequences.
2016-08-06 21:19:41 +01:00
Paul Chote
fdc74353fc
Migrate to 1.06 patch content.
2016-07-30 09:14:35 +01:00
Matthias Mailänder
31c4d339c4
Remove the unused and redundant Carryall unload sequence.
2016-07-21 09:12:10 +02:00
Matthias Mailänder
03e7b70029
Remove the unused jeep unload sequence (redundant to idle).
2016-07-21 09:07:20 +02:00
Matthias Mailänder
2b67a53f7e
Remove Red Alert primary sprite font from Dune 2000.
2016-07-03 21:32:02 +02:00
reaperrr
974eb5aa86
Fix facings of D2k grenadier stand sequence
2016-05-15 16:34:58 +02:00
reaperrr
daef6283c1
Add Mercenaries and Smugglers to D2k
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Rename some structures.
2016-01-29 23:18:07 +01:00
Paul Chote
47c97735ed
Overhaul sand worm rendering and attacking.
2016-01-03 01:17:30 +00:00
Matthias Mailänder
cd730914db
Merge pull request #10119 from RoosterDragon/sort-effects-with-actors
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Interleave renderables for effects and actors
2015-12-31 12:31:47 +01:00
abcdefg30
0c23648899
Merge pull request #10225 from reaperrr/disable-turret
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Disable WithSpriteTurret until build/transform complete
2015-12-29 16:27:38 +01:00
reaperrr
8d412e75ed
Misc ZOffset fixes
2015-12-28 21:29:21 +00:00
reaperrr
eafae0dee5
Fix ZOffset for move flash sequence
2015-12-28 21:28:28 +00:00
reaperrr
92c7af7302
Fix beacon and rallypoint sequence ZOffsets
2015-12-28 21:28:26 +00:00
reaperrr
55f5bb5404
Fix powerdown/poweroff sequence ZOffsets
2015-12-28 21:28:25 +00:00
reaperrr
d8169556c8
Fix repair indicator sequence ZOffset
2015-12-28 21:28:24 +00:00
reaperrr
9cdbb5cf9e
Fix crate effect sequence ZOffsets
2015-12-28 21:28:22 +00:00
reaperrr
af2343f487
Fix D2k rpg sequence ZOffset
2015-12-28 21:28:21 +00:00
reaperrr
32c6860445
Adapt explosion ZOffsets for effect Z sorting
2015-12-28 21:28:18 +00:00
reaperrr
0f61bec6b2
Adjust D2k projectile sequences for Z sorting
2015-12-28 21:28:15 +00:00
Paul Chote
5b017cee58
Remove "Primary" tag.
2015-12-26 12:38:27 +00:00
reaperrr
83dc3a36d2
Add d2k turret make sequences
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Currently unused, as WithMakeAnimation and WithWallSpriteBody don't work well together at this point.
2015-12-14 15:33:05 +01:00