Commit Graph

199 Commits

Author SHA1 Message Date
reaperrr
c46a050da3 D2k yaml style fixes 2018-02-21 22:04:33 +03:00
Michael Silber
b8ec20a010 Carryall pickup indicator set to top, left corner 2017-12-27 19:07:44 +00:00
Michael Silber
c445a20acf D2K carryall pickup indicator offset fix 2017-12-27 19:07:44 +00:00
Mustafa Alperen Seki
4490eb3a2a Change Smuggler Starport and Merc HFac Cameo to use Ordos ones 2017-12-23 18:28:00 +00:00
reaperrr
1a20dd15cb Fix D2k hightech factory sprite offsets
To match original.
2017-12-08 02:41:11 +02:00
reaperrr
ce88d50d9c Fix offset and animation speed of D2k refinery smoke overlay 2017-12-08 02:41:11 +02:00
Matthias Mailänder
d64a9e6afc Add Devastator reactor overload upon deployment 2017-10-06 18:14:17 +02:00
Matthias Mailänder
fd0c34bf61 Fix death hand missile offsets. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
2980decc93 Fix the Dune 2000 missile overlay offset. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed Add WithNukeLaunchAnimation and -Overlay traits. 2017-09-02 15:10:35 +02:00
Forcecore
72236b66f6 D2K Thumper deploy animation fix 2017-08-27 13:22:00 +02:00
Matthias Mailänder
dc72b8080c Fix Dune 2000 harvester husk offset.
Closes #10087.
2017-08-24 11:28:06 +02:00
reaperrr
e2647e8a60 Move down D2k High-tech factory sprite
This better aligns its visuals with the footprint, hit-shape and targetable positions.
2017-06-05 14:22:47 +02:00
ltem
46165f8d00 Added a condition so that the dish animation of the outpost won't be active if the structure is server damaged 2017-02-25 15:28:57 +01:00
ltem
35494b2abd Fix welding lights of Dune 2000 structures
- Fixed starport lights
- Fixed offsets and welding lights of light factory
- Fixed welding lights of high tech factory
- Fixed offsets and welding lights of heavy factory
2017-02-25 13:37:12 +01:00
Paul Chote
f19df7b509 Merge pull request #12770 from reaperrr/polish-d2k-weapons
Polish D2k weapons and add wall explosion
2017-02-17 22:04:16 +00:00
reaperrr
de6d45f9e5 Fix BlendMode of previously unused D2k trails 2017-02-14 01:56:21 +01:00
reaperrr
9b34aa4d6b Set up D2k wall explosion 2017-02-14 01:56:19 +01:00
abcdefg30
c65f310d2b Fix missing sequences in d2k 2017-02-12 18:34:33 +01:00
Paul Chote
cc3c618d60 Play spurt animation on each growth step. 2017-02-05 13:28:00 +00:00
Mustafa Alperen Seki
81b1373db0 Fix Mercenary Heavy Factory offset 2017-01-29 18:28:49 +02:00
Paul Chote
2fb1875fd7 Manually port D2k veterancy to conditions. 2016-11-19 17:19:28 +00:00
abcdefg30
26b5d28920 Drop the -0 suffix of all standup sequences 2016-09-26 15:36:18 +02:00
Paul Chote
5e974b4959 Fix control group decoration position. 2016-09-21 14:39:44 +01:00
Taryn Hill
0e73e88229 Merge pull request #11965 from pchote/fix-grenadier-stand
Fix grenadier attack and stand animations
2016-09-04 10:13:40 -05:00
Paul Chote
a7bfdd5eb1 Fix grenadier stand and attack sequences. 2016-09-04 10:37:37 +01:00
Matthias Mailänder
256834f044 Improve the light infantry death animations. 2016-09-03 14:38:02 +02:00
Matthias Mailänder
1ce421910b Add missing idle sequences to d2k infantry. 2016-09-03 14:24:33 +02:00
Paul Chote
7b43a5b49e Fix d2k grenadier sequences. 2016-08-24 17:34:08 +01:00
Paul Chote
2b59cf08e8 Fix grenadier death sequences. 2016-08-06 21:19:41 +01:00
Paul Chote
fdc74353fc Migrate to 1.06 patch content. 2016-07-30 09:14:35 +01:00
Matthias Mailänder
31c4d339c4 Remove the unused and redundant Carryall unload sequence. 2016-07-21 09:12:10 +02:00
Matthias Mailänder
03e7b70029 Remove the unused jeep unload sequence (redundant to idle). 2016-07-21 09:07:20 +02:00
Matthias Mailänder
2b67a53f7e Remove Red Alert primary sprite font from Dune 2000. 2016-07-03 21:32:02 +02:00
reaperrr
974eb5aa86 Fix facings of D2k grenadier stand sequence 2016-05-15 16:34:58 +02:00
reaperrr
daef6283c1 Add Mercenaries and Smugglers to D2k
Rename some structures.
2016-01-29 23:18:07 +01:00
Paul Chote
47c97735ed Overhaul sand worm rendering and attacking. 2016-01-03 01:17:30 +00:00
Matthias Mailänder
cd730914db Merge pull request #10119 from RoosterDragon/sort-effects-with-actors
Interleave renderables for effects and actors
2015-12-31 12:31:47 +01:00
abcdefg30
0c23648899 Merge pull request #10225 from reaperrr/disable-turret
Disable WithSpriteTurret until build/transform complete
2015-12-29 16:27:38 +01:00
reaperrr
8d412e75ed Misc ZOffset fixes 2015-12-28 21:29:21 +00:00
reaperrr
eafae0dee5 Fix ZOffset for move flash sequence 2015-12-28 21:28:28 +00:00
reaperrr
92c7af7302 Fix beacon and rallypoint sequence ZOffsets 2015-12-28 21:28:26 +00:00
reaperrr
55f5bb5404 Fix powerdown/poweroff sequence ZOffsets 2015-12-28 21:28:25 +00:00
reaperrr
d8169556c8 Fix repair indicator sequence ZOffset 2015-12-28 21:28:24 +00:00
reaperrr
9cdbb5cf9e Fix crate effect sequence ZOffsets 2015-12-28 21:28:22 +00:00
reaperrr
af2343f487 Fix D2k rpg sequence ZOffset 2015-12-28 21:28:21 +00:00
reaperrr
32c6860445 Adapt explosion ZOffsets for effect Z sorting 2015-12-28 21:28:18 +00:00
reaperrr
0f61bec6b2 Adjust D2k projectile sequences for Z sorting 2015-12-28 21:28:15 +00:00
Paul Chote
5b017cee58 Remove "Primary" tag. 2015-12-26 12:38:27 +00:00
reaperrr
83dc3a36d2 Add d2k turret make sequences
Currently unused, as WithMakeAnimation and WithWallSpriteBody don't work well together at this point.
2015-12-14 15:33:05 +01:00