Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
Paul Chote
8b0255e2f7
Fix the RA shellmap.
2010-11-23 22:53:14 +13:00
Chris Forbes
f892eb629e
fix exploitability of nuke and ion cannon
2010-11-23 21:39:34 +13:00
Paul Chote
3d1d4a1aff
AOE Chronosphere
2010-11-23 21:39:31 +13:00
Paul Chote
41665f7e95
AOE Iron Curtain
2010-11-23 21:38:28 +13:00
geckosoft
604aae5980
Fixed : #281 for regular (read: right-click) commands (Modified by pchote)
2010-11-23 15:59:05 +13:00
geckosoft
ac613f7bea
Fixed : #334 Flares should now be destroyed if the drop plane is destroyed
2010-11-23 15:59:05 +13:00
geckosoft
46d0a6d00d
Fixed: Potential exploit with ChronoshiftPower
2010-11-23 15:59:05 +13:00
geckosoft
402afc82ca
Fixed: Potential exploit on Iron Curtain
2010-11-23 15:59:04 +13:00
geckosoft
1cd59a0892
Fixed: Iron Curtainable doesnt stack 'InvulnEffect' effects anymore
2010-11-23 15:59:04 +13:00
geckosoft
7b7bcf1005
Fixed: Crash when selling iron curtained' buildings
2010-11-23 15:59:04 +13:00
geckosoft
fef6285436
Fixed: issue #277 (Surrender button no longer visible when won or lost)
2010-11-23 15:59:04 +13:00
Chris Forbes
7b5be4a0ec
remove more ctors
2010-11-23 15:30:21 +13:00
Chris Forbes
30fb1250b3
remove some stupid duplication in HackyAI
2010-11-23 15:27:27 +13:00
Chris Forbes
a363bf841c
remove some dead code
2010-11-23 15:25:10 +13:00
Chris Forbes
da5830845b
remove another ctor
2010-11-23 15:24:45 +13:00
Chris Forbes
23e6eada26
another ctor removed
2010-11-23 15:20:11 +13:00
Chris Forbes
490b0801a0
start removing weird ctors on Order
2010-11-23 15:14:48 +13:00
Chris Forbes
cf26e4aa8a
improve appearance of smoketrails
2010-11-21 18:28:29 +13:00
Paul Chote
dba7335594
Fix a pile of compiler warnings.
2010-11-21 13:10:22 +13:00
Chris Forbes
5292272902
#186 unlimited power devhack
2010-11-21 12:36:18 +13:00
Chris Forbes
1db3ce4b59
some usings cleanup
2010-11-21 12:25:22 +13:00
Chris Forbes
060d544390
add smoke trails for damaged aircraft
2010-11-21 11:48:09 +13:00
Chris Forbes
b0e3364a77
make unit smoke optional
2010-11-21 11:28:16 +13:00
Chris Forbes
a94b2df865
#361 weap doesnt play sell animation correctly -- fixed
2010-11-21 11:14:36 +13:00
geckosoft
1ff39761b7
Fixed: Bug in StrategicProgressWidget.FindFirstWinningPlayer
2010-11-21 10:59:34 +13:00
geckosoft
8efb717cf4
Changed: Cleaned up the StrategicProgressWidget a bit
2010-11-21 10:59:33 +13:00
geckosoft
65ac607d90
Fixed: ProximityCaptureable now allows allies nearby
2010-11-21 10:59:33 +13:00
geckosoft
175b07c0ff
Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
...
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
geckosoft
585cba8af8
Added: StrategicVictoryConditions & StrategicPoint => allows 'koth' gameplay if used
2010-11-21 10:59:32 +13:00
geckosoft
2a7525122e
Changed: Made ConquestVictoryConditions public (same for Surrender / Win methods)
2010-11-21 10:59:31 +13:00
geckosoft
fbb117705e
Changed: Owner maps to Self.Owner now IF captured, otherwise returns the OriginalOwner
2010-11-21 10:59:30 +13:00
geckosoft
78dea9eecb
Added: ProximityCaptureable
2010-11-21 10:59:30 +13:00
Bob
a7f42dcf0c
fix interaction between autoattack and idleanimation
2010-11-16 20:32:00 +13:00
Chris Forbes
9584c78500
hack around ICE in gmcs-2.6.7; feature wasn't used anyway
2010-11-15 19:59:07 +13:00
Chris Forbes
bc7a9c14d0
fix helicopters landing in silly places
2010-11-14 21:27:17 +13:00
Bob
6cf9939ab3
remove staticness on Server
2010-11-14 21:26:50 +13:00
Bob
b2f3b8f2af
make AutoTarget use an activity. add AutoTarget to teslatank
2010-11-14 19:44:58 +13:00
Bob
80e897abfb
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
2010-11-14 18:36:36 +13:00
Bob
d152d21338
fix teslazap OutOfMemory exception
2010-11-14 17:32:23 +13:00
Bob
f4e04ece12
fix tesla animations and firing at multiple targets
2010-11-14 16:35:53 +13:00
Bob
e7a07ea9c3
Add target param to INotifyAttack. Remove target field from AttackOmni
2010-11-14 16:03:01 +13:00
Bob
f8e6245903
make order queuing work for buildings and turreted units, too
2010-11-14 15:48:02 +13:00
geckosoft
7c146a9d5d
Changed: Made "Move" orders queueable
2010-11-13 17:54:16 +13:00
geckosoft
846286c988
Added: QueuedActivity (to be used for chaining orders)
2010-11-13 17:53:00 +13:00
geckosoft
ba25bc6df4
Added: More constructor overloads for Order (accepting a queued boolean now)
...
Added: Changed all IssueOrders to make use of the IOrderTargeter.IsQueued
Added: A 'hack' for SetChronoTankDestination so it also sets the queued value
2010-11-13 17:52:48 +13:00
geckosoft
622f9bfe71
Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
...
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
2010-11-13 17:46:36 +13:00
geckosoft
8df47f5a60
Added: UnitStanceDefensive
2010-11-13 17:44:45 +13:00
geckosoft
d2a0647085
Added: OnOrder & OnTick event at UnitStance
2010-11-13 17:43:55 +13:00
geckosoft
0e6dbe28a8
Changed: Renamed UnitStanceGuard => UnitStanceHoldGround
2010-11-13 17:43:09 +13:00