Commit Graph

44 Commits

Author SHA1 Message Date
Bob
f3f8fdef90 added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready") 2010-01-26 12:43:42 +13:00
Chris Forbes
890ff42c70 fixed various sound bugs 2010-01-25 20:40:04 +13:00
Bob
67319eac11 move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order. 2010-01-24 13:47:06 +13:00
Chris Forbes
d7a2691db3 new support power impl 2010-01-24 12:25:46 +13:00
Bob
4fa56f16c0 pass World to Effects/* 2010-01-21 13:27:44 +13:00
Bob
6688716aa5 find/replace "Game.world." -> "self.World." in all traits and activities. 2010-01-21 13:15:05 +13:00
Bob
b54aedc287 fixes WEAP roof when selling. 2010-01-18 17:24:05 +13:00
Bob
18e46bb886 fix a hack in RenderWarFactory 2010-01-18 16:52:19 +13:00
Bob
1ec3ee60eb moving Map, TileSet from Rules to World 2010-01-17 12:18:26 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Chris Forbes
09517acf18 more fixes 2010-01-12 16:35:02 +13:00
Chris Forbes
be9fd1e277 using StatelessTraitInfo<> for some things 2010-01-10 14:15:45 +13:00
Chris Forbes
fee63593d7 more traitinfos 2010-01-10 13:20:51 +13:00
Chris Forbes
43a8604ce9 hacked in selling to F3 2010-01-02 12:50:45 +13:00
Chris Forbes
acacd99a71 backend support for selling 2010-01-02 12:00:37 +13:00
Chris Forbes
21fc37e27e wired up 'active' anim on host building for Rearm activity 2009-12-31 13:27:43 +13:00
Chris Forbes
52dea029d6 eliminated some dumb stuff 2009-12-31 13:20:20 +13:00
Bob
d052fd79e3 the rest of yesterday's render changes. 2009-12-22 11:57:32 +13:00
Bob
86dc6d53e7 Simplifying(?) some of the render stuff. 2009-12-22 02:14:42 +13:00
Chris Forbes
07b5b4c164 revamp of damage notifs; added Explodes 2009-12-19 10:42:35 +13:00
Chris Forbes
3d457c397d homing weapons more or less work now 2009-12-06 21:19:02 +13:00
Chris Forbes
2de5ec4b3a #89, #124 fixed 2009-12-05 22:20:41 +13:00
Chris Forbes
3ff9c2383a removed all the sound junk from Game; removed spurious loose files 2009-12-05 18:27:20 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
cf54a47b0c TreeCache dies; trees & MINE have unitinfo 2009-12-03 18:59:11 +13:00
Bob
732f3c6c63 TileSet and Map are now in Rules, not Game 2009-11-19 17:08:23 +13:00
Bob
c285f1d210 Cleaned up some casts. (BuildingInfo) 2009-11-14 02:57:52 +13:00
Chris Forbes
14910762c8 adds custom-palette/shadow support for rendering everything 2009-11-10 21:03:47 +13:00
Matthew Bowra-Dean
0040db61cd Fixed specialised buildings not having their power requirements added/subtracted. 2009-11-09 23:07:35 +13:00
Matthew Bowra-Dean
a96a7523c8 Beginnings of building power tracking 2009-11-09 21:57:42 +13:00
Chris Forbes
5d9b9e037e #57 fixed 2009-11-09 18:03:13 +13:00
Chris Forbes
d954b22f65 fixed #60 2009-11-08 13:53:43 +13:00
Chris Forbes
77b4673e7c fixes #61 2009-11-08 13:40:19 +13:00
Bob
1d7798d40c Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game. 2009-11-02 00:59:53 +13:00
Chris Forbes
4336c2af35 skip 'make' animation for mapunits 2009-11-01 19:09:18 +13:00
Chris Forbes
f9fb04372c lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds 2009-11-01 18:51:15 +13:00
Chris Forbes
7a5d75c393 bib is removed from smudge on building death 2009-10-29 22:31:41 +13:00
Bob
be39cdd054 map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords) 2009-10-29 22:10:54 +13:00
Bob
cfa56a791d Moved footprint info onto its building. 2009-10-20 23:55:57 +13:00
Chris Forbes
b3aa4bf60b and a bit more 2009-10-20 20:52:24 +13:00
Chris Forbes
bca1479a66 removed a bit of duplication 2009-10-20 20:51:30 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Chris Forbes
5f711e12e6 adds bib rendering. still wrong for a few buildings, but not *too* bad. 2009-10-13 22:12:00 +13:00
Chris Forbes
3b1558d678 splitting traits into own files 2009-10-13 21:11:21 +13:00