Chris Forbes
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f58e9a2a99
|
do transport unload on 'f'
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2011-03-12 23:34:59 +13:00 |
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Chris Forbes
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cf6a1583c6
|
fix bogosity in SupportPowerManager
|
2011-03-12 22:33:26 +13:00 |
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Chris Forbes
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1e3f365cf2
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move all the Game.Exts junk either down into FileFormats or into WorldUtils
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2011-03-12 22:33:24 +13:00 |
|
Paul Chote
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0084566478
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Standalone radar widget for new sidebar
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2011-03-12 18:58:42 +13:00 |
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Paul Chote
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631630fbff
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Custom button widget for new sidebar
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2011-03-12 18:58:42 +13:00 |
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Chris Forbes
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19b2e3e521
|
#601 fixed -- dont require explicit port on Direct Connect
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2011-03-12 18:52:35 +13:00 |
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Chris Forbes
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0770524c05
|
add support power charge bar
|
2011-03-08 20:02:02 +13:00 |
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Chris Forbes
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6d36272134
|
#597 fix crash when spawning mapactors if there is no player in the slot. said actors are not spawned now.
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2011-03-08 19:40:16 +13:00 |
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Chris Forbes
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682cfcd466
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wire up BuildAnywhere so it actually works
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2011-03-07 20:25:05 +13:00 |
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Chris Forbes
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14a2b68b7d
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add chrome + plumbing for BuildAnywhere devhack
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2011-03-07 20:20:44 +13:00 |
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Chris Forbes
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ae58da10bf
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remove some silly allocation from InvisibleToOthers
|
2011-03-06 11:35:31 +13:00 |
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Chris Forbes
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d7ed0233b0
|
fix crash with cloaking units and replays
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2011-03-06 11:34:19 +13:00 |
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Chris Forbes
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d4f58015c7
|
issue the right order for deploy
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2011-03-06 10:36:07 +13:00 |
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Chris Forbes
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65a54ba13a
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add audio feedback to stop/scatter/deploy junk
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2011-03-06 10:22:40 +13:00 |
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Chris Forbes
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516efa1dc8
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remove another 11M/min from GainsExperience.ModifyRender
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2011-03-05 22:17:51 +13:00 |
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Chris Forbes
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03bda8b511
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strip all the allocation out of WaterPaletteRotation too (saves ~25M/min)
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2011-03-05 18:34:52 +13:00 |
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Chris Forbes
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533df844d8
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pool CellInfo[,] to save massive amounts of memory (now uses only 512K for CellInfos on default-sized maps)
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2011-03-05 18:28:59 +13:00 |
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Chris Forbes
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d9881885aa
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fix bots getting stuck in ra
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2011-03-05 13:10:43 +13:00 |
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Chris Forbes
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a1f1b5882e
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fix crates dropping on buildings etc
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2011-03-05 12:00:28 +13:00 |
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Chris Forbes
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d6c8bbd52a
|
use Target stuff for Reservables
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2011-03-05 11:16:33 +13:00 |
|
Chris Forbes
|
b7b9b68cc0
|
add Chance (%) value to Explodes:
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2011-03-05 11:14:43 +13:00 |
|
Chris Forbes
|
85fe83d608
|
ignore reservations being collected in worlds other than the one the OM is attached to.
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2011-03-05 11:09:56 +13:00 |
|
Chris Forbes
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7c6d35e318
|
remove productionbar info leak
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2011-03-05 10:10:42 +13:00 |
|
Chris Forbes
|
43dccb073d
|
support ProductionBar properly in cnc too
|
2011-03-02 23:22:57 +13:00 |
|
Chris Forbes
|
0bfcb4585c
|
fix glitchy vis on exiting a transport
|
2011-03-02 23:13:32 +13:00 |
|
Chris Forbes
|
d1b632a4a0
|
normalize the handling of flares in paradrop and airstrike cases
|
2011-03-02 23:05:58 +13:00 |
|
Chris Forbes
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89a96a9fe7
|
make ProductionBar actually work for all RA stuff
|
2011-03-02 22:35:44 +13:00 |
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Chris Forbes
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c62e025c45
|
add temp hacked ProductionBar -- not wired to ProductionQueue properly yet.
|
2011-03-02 22:20:34 +13:00 |
|
Chris Forbes
|
770dbcee52
|
tweak; save a bit of memory
|
2011-03-02 22:18:16 +13:00 |
|
Chris Forbes
|
ba949126ab
|
fix the other half of the prox desync
|
2011-02-28 20:39:24 +13:00 |
|
Chris Forbes
|
e1c0c24a47
|
fix lobby showing Closed with bot in some cases
|
2011-02-28 20:36:32 +13:00 |
|
Chris Forbes
|
42b88276b1
|
blah
|
2011-02-28 20:36:12 +13:00 |
|
Chris Forbes
|
39fef604c2
|
fix desync in ProximityCapturable
|
2011-02-28 20:36:02 +13:00 |
|
Chris Forbes
|
c5684fcba5
|
fix crash on startup
|
2011-02-28 20:35:09 +13:00 |
|
Paul Chote
|
ced2247af8
|
Add more info to Reservable dispose exception.
|
2011-02-26 13:05:58 +13:00 |
|
Paul Chote
|
f74d2318d8
|
Unreserve helipads on heli death.
|
2011-02-26 12:57:25 +13:00 |
|
Chris Forbes
|
e5ef334941
|
fix noob error in TakeCover
|
2011-02-24 20:10:29 +13:00 |
|
Chris Forbes
|
252d3e7981
|
move DefaultShellmapScript.cs into Missions/
|
2011-02-24 18:50:17 +13:00 |
|
Chris Forbes
|
a8d849a1cb
|
support TrailInterval on bullets too
|
2011-02-24 18:48:55 +13:00 |
|
Chris Forbes
|
551c94b77c
|
add TrailInterval support for Missile
|
2011-02-24 18:48:55 +13:00 |
|
Paul Chote
|
869448296a
|
Sync RTB path hash.
|
2011-02-24 17:51:41 +13:00 |
|
Paul Chote
|
7f39909dc8
|
Throw an exception if a reservation is eaten by the GC. Better to die early with a known error than to desync later.
|
2011-02-24 17:26:14 +13:00 |
|
Paul Chote
|
fa6a98cca3
|
Unreserve reservation on death.
|
2011-02-24 17:17:20 +13:00 |
|
Paul Chote
|
89b7f3d725
|
Fix ra rules.
|
2011-02-17 22:17:00 +13:00 |
|
Paul Chote
|
18d73aef53
|
Split out RenderInfantryPanic.
|
2011-02-17 21:38:04 +13:00 |
|
Paul Chote
|
06bf38b526
|
Split out RenderInfantryProne
|
2011-02-17 21:10:44 +13:00 |
|
Paul Chote
|
6b80cfc9d4
|
Refactoring
|
2011-02-17 20:52:47 +13:00 |
|
Paul Chote
|
9a04a7fa9f
|
Move IdleAnimation into RenderInfantry
|
2011-02-17 20:15:20 +13:00 |
|
Paul Chote
|
4a3d254c0c
|
Start RenderInfantry rework. TODO: fix ra sequences, split Prone/Panicked into RenderInfantry* overrides, integrate idle anims.
|
2011-02-17 19:53:58 +13:00 |
|
Paul Chote
|
266e2717f5
|
Remove AvoidUnitsNear pathfinding heuristic (causes problems with crates and crushing).
|
2011-02-15 22:51:32 +13:00 |
|