abcdefg30
f9bc1113b5
Fix the die1 sequence of fremen
2018-07-31 21:00:59 +02:00
Smittytron
055041c142
Fix several map tiling errors
2018-07-29 09:23:45 -07:00
Smittytron
a44e36cb04
Add hijacker idle sequence
2018-07-29 01:39:18 +02:00
Paul Chote
6ec93bd8cf
Add player badges.
2018-07-29 00:30:17 +02:00
Paul Chote
7ec19b82e3
Add in-game tooltips for registered / anonymous players.
2018-07-29 00:30:17 +02:00
Paul Chote
70706ca531
Add lobby tooltips for registered / anonymous players.
2018-07-29 00:30:17 +02:00
Paul Chote
b5a5eecc25
Add login/profile display to the main menu.
2018-07-29 00:30:17 +02:00
Paul Chote
97c03b00f2
Strip the client block down to latency only.
2018-07-29 00:30:17 +02:00
Paul Chote
8347d0afd0
Move TD main menu perf text to the bottom-right corner.
2018-07-29 00:30:17 +02:00
abcdefg30
6d12e84bd9
Add a player action dropdown to d2k
2018-07-28 19:43:19 +01:00
abcdefg30
1513068114
Remove wrong idle sequences from medic and mechanic
2018-07-28 16:58:29 +01:00
Mustafa Alperen Seki
34d887ecc3
Update D2k mod for CanUndeploy removal
2018-07-28 16:32:37 +01:00
Mustafa Alperen Seki
c01bcc61b8
Make D2k Factories don't play ProductionOverlay for Upgrades
2018-07-28 16:17:47 +01:00
Matthias Mailänder
65776bdeb5
Set Offset for train tracks.
2018-07-26 15:08:32 +01:00
Mustafa Alperen Seki
6073de52ca
Add DamageSource to Explodes
2018-07-26 13:04:59 +01:00
reaperrr
d07bd029db
Change Parachutable.GroundCorpseSequence default to null
...
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
2018-07-26 13:01:09 +01:00
Smittytron
1ffe87b005
Use correct effects for TD anti-air explosions
2018-07-26 12:43:52 +01:00
Alfredo Brandau
e33f729682
Fix expectator kick dropdown crash.
2018-07-26 10:52:09 +01:00
Smittytron
b091be6304
Assign grey passenger pips to TD civilians
2018-07-22 15:24:40 +02:00
Smittytron
fe455f17e1
Utilize grey and blue passenger pip colors in RA
2018-07-22 15:24:40 +02:00
Paul Chote
fd49e487ec
Fix MCV deploy erasing Iron Curtain history.
2018-07-22 13:45:37 +01:00
Paul Chote
d5399aaf6b
Fix MCV deploy erasing Chronoshift history.
...
If the MCV is deployed as a Construction Yard when
the timer expires the structure will take a 50%
damage hit from a chrono-vortex.
If the MCV is in the process of (un)deploying it
will be returned in MCV form.
2018-07-22 13:45:37 +01:00
reaperrr
2d47f61409
Make TS mechs display walk anim while turning
...
This matches the original, and turning without moving their legs looked silly either way.
2018-07-19 22:09:43 +02:00
Smittytron
755cc40459
Fix TD crop fields
2018-07-19 19:10:57 +00:00
Smittytron
530b7af9c5
Use correct CustomSellValue for RA Ore Refinery
2018-07-19 18:41:26 +00:00
Paul Chote
128c65ff71
Tidy font definitions
...
Order by size/weight and fix key-value spacing.
2018-07-12 09:28:38 +00:00
teinarss
1c0aa24640
Added a player action dropdown.
...
Adds options for:
- handling kick
- transferring admin
- move to spectator
2018-07-05 23:22:09 +01:00
Smittytron
d21b959bf0
Fix TD RippedApartDeath
2018-07-04 23:01:47 +02:00
Smittytron
01d10f392d
Fix RA death animations
2018-07-04 23:01:47 +02:00
Mustafa Alperen Seki
052bfcd023
Update some D2K reveal ranges to match original.
2018-07-04 20:11:55 +02:00
reaperrr
f31e5d17b3
Fix RA refinery selection bounds offset
...
Selection bounds were too low on the vertical axis.
2018-07-01 19:57:37 +01:00
reaperrr
d85f96bc98
Give all RA structures fixed select/deco bounds
2018-07-01 19:57:37 +01:00
reaperrr
f0166207a7
Fix fake RA service depot bounds and footprint
2018-07-01 19:57:37 +01:00
reaperrr
be6ca960c8
Tweak TD refinery selection bounds
...
The old vertical offset made the bounds include the entire concrete 'bib', but not the processor tower in the back.
2018-07-01 19:57:37 +01:00
reaperrr
291af67b8c
Ensure select/deco bounds of TD buildings are consistent
...
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
1ae5a989bf
Ensure selectable bounds of TD landing craft are consistent
...
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
9b41416020
Ensure interactable/deco bounds of TD walls are consistent
...
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
1c78073808
Lint check for distinct sprite body names
2018-07-01 13:16:07 +02:00
Paul Chote
f4d3ccc301
Fix newlines in misc other files.
2018-07-01 11:08:32 +02:00
Smittytron
8fa3ab74c7
Remove redundant overrides from RA
2018-06-30 23:48:31 +02:00
Smittytron
6c6ed1cfbf
Remove redundant TD overrides
2018-06-30 23:48:31 +02:00
Paul Chote
39a3bc4b78
Squash warnings in Allies 03a and b.
2018-06-30 17:12:19 +01:00
Zimmermann Gyula
b892336285
Update default mods.
2018-06-30 16:31:39 +01:00
SoScared
fa29a4b991
simplify ra buildtime yaml and game rules for t3 units
2018-06-28 08:22:39 +02:00
reaperrr
29d71c9a00
Fix TS component tower power-down-ability
2018-06-18 15:24:29 +02:00
Smittytron
3af6a5d4ed
Fix Shellmap Chinook wobble
2018-06-17 16:27:16 +02:00
reaperrr
15e78332a3
Fix Ant sharing cell
2018-06-15 23:37:13 +02:00
Paul Chote
cce9b06a40
Move SupportPowerDecisions to a single parent node.
...
This is required before we can force all trait
properties to match a TraitInfo-defined field.
2018-06-15 17:24:00 +02:00
Jason Zmuda
f82674cfef
Removed 'Crush' per issue #15246
2018-06-14 15:41:31 +02:00
Paul Chote
75f78f8d27
Remove bogus undefined/unused trait property definitions.
...
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00