Zimmermann Gyula
1358024b38
Add customizable properties to observer clocks.
2015-09-22 23:30:48 +02:00
Pavel Penev
0ac0fed15c
Merge pull request #9340 from reaperrr/d2k-bal-weapons
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Changed D2k health, armor types and weapon stats to match original
2015-09-22 23:55:25 +03:00
RoosterDragon
3a63a427e6
Improved sync lint pass.
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Now also checks for classes with Sync members lacking the ISync interface.
2015-09-21 22:17:09 +01:00
RoosterDragon
6b62aa1ad5
Add missing sync interfaces.
2015-09-21 22:17:06 +01:00
RoosterDragon
593d913f55
Remove sync on actor - as it doesn't currently work.
2015-09-21 22:16:03 +01:00
atlimit8
9cef739dd5
Make ActorInfo.{Traits => traits} private
2015-09-21 15:50:57 -05:00
atlimit8
b889675c83
ActorInfoTest fixup with new ActorInfo ctor
2015-09-21 15:50:57 -05:00
atlimit8
9acf121eb1
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
atlimit8
6e39a5e264
Replace .WithInterface<T>().Any() => .HasTraitInfo<T>()
2015-09-21 15:50:57 -05:00
atlimit8
b38b6eadd0
Add IEnumerable<ITraitInfo> ActorInfo.TraitInfos() replacing actorInfo.traits enumeration
2015-09-21 15:50:57 -05:00
RoosterDragon
7decfc83ea
Fix ActionQueue ordering.
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This enforces a well defined ordering for ActionQueue to ensure it runs actions in the the order one would expect.
2015-09-20 23:20:51 +01:00
RoosterDragon
bbdd597917
Merge pull request #9394 from pchote/unstatic-sound
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Unstatic the Sound class.
2015-09-20 22:58:00 +01:00
Paul Chote
7f4663f606
Pull out a temporary variable in ProductionQueue.
2015-09-20 22:46:07 +01:00
Paul Chote
d112083c44
Clean up sound devices on game exit.
2015-09-20 22:46:07 +01:00
RoosterDragon
6b9bd1cbbc
Eagerly cache traits in Actor.
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In this case, removing the lazy generation buys us more performance in removing the overhead of accessing these values than we lose from avoided computation when these values are never accessed.
2015-09-20 22:36:21 +01:00
Oliver Brakmann
28c78f6085
Make a number of navigation keys available to spectators
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This will make the following keys available to spectators and in replays:
* Center screen on last event/beacon [Space]
* Center screen on current selection [Home]
* Cycle construction yards [H]
* Cycle production buildings [Tab]
The latter two need a player view to work, the former two work in all
views.
2015-09-20 22:39:06 +02:00
Oliver Brakmann
379b5a181f
Make (Harvester|Base)AttackNotifiers visible to team mates and spectators
2015-09-20 22:37:34 +02:00
Visa Varjus
b9f7fb4ebc
adds map filtering by PlayerCount
2015-09-20 22:06:46 +03:00
Paul Chote
ef55d646f7
Unstatic the Sound class.
2015-09-20 14:11:06 +01:00
Matthias Mailänder
c3dce785a5
add custom selection sizes to aid the renderer
2015-09-20 14:58:39 +02:00
Matthias Mailänder
7845577553
Add descriptions to the SelectionSize traits.
2015-09-20 14:58:23 +02:00
Paul Chote
ff10fe3e07
Merge pull request #9377 from reaperrr/fix-bldplace-overlay
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Fixed TS crane overlay's last frame hiding idle overlay
2015-09-20 12:13:52 +01:00
Paul Chote
141575fc45
Merge pull request #9339 from reaperrr/sbag-fence
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Makes only concrete walls block fire
2015-09-20 11:57:04 +01:00
Pavel Penev
db11b81c13
Merge pull request #9371 from reaperrr/maketest-order
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Changed make.ps1 test order
2015-09-20 03:15:53 +03:00
Matthias Mailänder
c79f5a20a5
Merge pull request #9369 from RoosterDragon/cross-thread-checks
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Added thread-affinity checks to SDL2 renderer
2015-09-19 21:09:08 +02:00
reaperrr
5ec1f8f8a0
Merge pull request #9379 from atlimit8/DanglingActorInfoTraitsContains
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Changed missed ActorInfo.Traits.Contains => ActorInfo.HasTraitInfo
2015-09-19 20:55:16 +02:00
reaperrr
e36e4f97bb
Fix Grenadier projectile
2015-09-19 20:47:27 +02:00
reaperrr
4aaa62845d
Fix TS repair depot idle overlay
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This was an idle animation in the original, and this and "platform" cannot be displayed at the same time anyway.
Also increased Tick rate to match idle light.
2015-09-19 20:37:59 +02:00
reaperrr
58e474ec80
Make repair overlay invisible when not repairing
2015-09-19 20:37:58 +02:00
reaperrr
e99c951a0c
Hide WithBuildingPlacedOverlay after it has been played
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Fixes #9319 .
2015-09-19 20:37:57 +02:00
Paul Chote
7dfd5ade3a
Merge pull request #9301 from atlimit8/WDistTraitRangeFields
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Make Range WDist for all traits with circular ranges.
2015-09-19 19:10:34 +01:00
Paul Chote
3fec4c2032
Merge pull request #9298 from atlimit8/AffectsShroud
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Create abstract class AffectsShroud[Info] with RevealsShroud core logic also used by CreatesShroud
2015-09-19 18:46:23 +01:00
atlimit8
131084d129
Changed missed ActorInfo.Traits.Contains => ActorInfo.HasTraitInfo
2015-09-19 12:06:37 -05:00
Matthias Mailänder
fea59346a5
add a total resource cash counter to the map editor
2015-09-19 18:21:07 +02:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
reaperrr
654c66ddd0
Split Trike and Raider muzzle flash to its own weapon
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Allows to show 3 muzzle flashes while only playing report, explosion effect and applying damage once
2015-09-19 17:40:02 +02:00
reaperrr
8e737d09c1
Temporary work-around for D2k deviator missile
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The lint check doesn't handle player palettes properly yet.
2015-09-19 17:40:01 +02:00
reaperrr
ec277be9b6
Missile tank weapon renamed
2015-09-19 17:40:00 +02:00
reaperrr
ad9bc30c7e
D2k added Grenadier and Sardaukar explosions
2015-09-19 17:39:59 +02:00
reaperrr
ab5a07fa5c
D2k weapon targeting validity changes
2015-09-19 17:39:58 +02:00
reaperrr
03413b9875
D2k weapon warhead changes
2015-09-19 17:39:57 +02:00
abcdefg30
97346e1833
Merge pull request #9355 from ChaoticMind/socket_crash
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Catch exception when hosting server on busy port
2015-09-19 17:27:11 +02:00
abcdefg30
6cbcd66b87
Merge pull request #9215 from LipkeGu/upnp_externalip_fix
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Move NAT Logic from ClientTooltipLogic into its own Function at LobbyUtils.
2015-09-19 17:22:02 +02:00
reaperrr
d77839bb3d
Merge pull request #9332 from atlimit8/TraitInfoAccess_1
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TraitInfo through ActorInfo and HasTrait Removal
2015-09-19 17:06:10 +02:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
reaperrr
0ce36b6648
D2k weapon projectile changes
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speed, trails, rate of turn, projectile type etc.
2015-09-19 16:55:20 +02:00
atlimit8
6970959ef1
.Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable
2015-09-19 09:49:24 -05:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
reaperrr
d62460cfa1
Reorder yaml testing in make.ps1 to match makefile
2015-09-19 14:28:20 +02:00