Commit Graph

3215 Commits

Author SHA1 Message Date
Paul Chote
3380817865 Pass WorldRenderer to Render(). 2013-02-25 21:11:33 +13:00
Paul Chote
d6fcaafd78 Let parachute cargo render themselves.
This allows for tanks and other multi-sprite
actors to render correctly while dropping.
2013-02-25 21:10:16 +13:00
Paul Chote
000a5eaa56 Pass WorldRenderer to IRenderModifiers and replace more palette lookups. 2013-02-24 15:45:03 +13:00
Paul Chote
48d713aafd Pass a PaletteReference to RenderPreview. 2013-02-24 15:43:20 +13:00
Paul Chote
885eec7444 Move effects to WorldRenderer palette lookup. 2013-02-24 15:43:20 +13:00
Paul Chote
f0ba0ce2e8 Wrap palette references with a PaletteRef object. 2013-02-24 15:43:15 +13:00
Paul Chote
2d10f6b739 Remove unnecessary indirection from palette creation. 2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b Remove hardcoded list of palette mod exclusions. 2013-02-22 15:04:41 +13:00
Paul Chote
f593807617 Rework color picker palette modification.
The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
xaionaro
86c99c47c9 https://github.com/OpenRA/OpenRA/issues/2564
fixed a issue with pinging Master-server

Sometimes initial TickCount is less than zero, so (Environment.TickCount - lastPing) can be less than "MasterPingInterval * 1000". That's why PingMasterServer() is not calling for a long time until somebody connected.
2013-02-13 20:51:37 +04:00
Scott_NZ
4b3feed324 Make a lack of random map yaml be non-fatal 2013-02-12 22:47:34 +13:00
Scott_NZ
57dd8bb91e Add Random Map lobby button 2013-02-12 22:21:34 +13:00
Scott_NZ
128e2c9e1f Add objectives to MonsterTankMadness 2013-02-11 00:54:53 +13:00
Matthias Mailänder
1f99b1ec8e make hotkey user-configurable via in-game settings 2013-02-09 14:08:36 +01:00
Scott_NZ
2c5eeb551e Adjust MonsterTankMadnessScript super tank movement times 2013-02-09 12:19:41 +13:00
Scott_NZ
54906702bd Fix alliedBaseProc unused variable warning 2013-02-09 12:19:41 +13:00
Scott_NZ
ec56311a3d Fix victory on start of MMM 2013-02-09 12:19:41 +13:00
Scott_NZ
cdd09ea24f Finish early version of Monster Tank Madness 2013-02-09 12:19:40 +13:00
Scott_NZ
b1a5195c51 Let's not fail right at the beginning, count units too ;) 2013-02-09 12:19:40 +13:00
Scott_NZ
03f03ff501 More MonsterTankMadness work. Add routines for super tanks, civilian evacuees, proving grounds camera, base transfer, Demitri extraction 2013-02-09 12:19:40 +13:00
Scott_NZ
3c5967a623 Add ore capping to MissionUtils. Add world.CreateActor extension in MissionUtils. 2013-02-09 12:19:40 +13:00
Scott_NZ
9013e8376c Start work on Monster Tank Madness mission 2013-02-09 12:19:40 +13:00
Scott_NZ
6bbd54ab93 Put e1 inside the soviet 01 classic pillboxes. Add check for mission complete 2013-02-09 12:19:39 +13:00
Scott_NZ
f4da36065f Add ability to have randomised reports for weapons 2013-02-09 12:19:39 +13:00
Chris Forbes
6403c5e6af Fixed #2651: Units not in world should not be added to the attack force
Otherwise, a pillbox's e1 passenger is counted as part of the attack
force and ends up jamming HackyAI's attack logic until it is destroyed.
2013-02-05 07:09:05 +13:00
Scott_NZ
b3fbafad59 Use Action<bool> for objective delegate type 2013-02-03 14:27:43 +13:00
Scott_NZ
7594c4eab2 Clamp reveal range to 0-50 in PlayerStatistics to stop crashes for actors with reveal ranges > 50 2013-02-03 14:27:43 +13:00
Scott_NZ
ea716200a7 Allies 04: Fix multiple waves of spies being able to infiltrate the lab 2013-02-03 14:27:43 +13:00
Scott_NZ
8a796416a4 Remove AutoTargetIgnore for stek after Einstein is freed 2013-01-28 00:33:09 +13:00
Scott_NZ
691e6cf9e8 Have the Soviets build infantry after Einstein is found. Remove jeep cargo limit 2013-01-28 00:33:08 +13:00
Scott_NZ
de208e7a2f Fix nonworking attack code in Allies 01 2013-01-28 00:33:08 +13:00
Scott_NZ
63a72c5d28 Remove unused variable 2013-01-28 00:33:08 +13:00
Scott_NZ
b6b4b89008 Refactor cash code in Allies campaign. Adjust starting cash to 10000 in SP Allies 03 2013-01-28 00:33:08 +13:00
Scott_NZ
44215ae6f1 Add new trait interface INotifyTransformed and use it in Allies 04 to make the transport remove its cargo capacity after it unloads its passengers 2013-01-28 00:33:07 +13:00
Scott_NZ
fba5b80980 Allies 04: Add more town stuff. Remove leftover hind stuff. Only have patrol 3 on hard difficulty 2013-01-28 00:33:07 +13:00
Scott_NZ
693a622322 Fix Soviets not attacking town properly. Remove hind patrol. 2013-01-28 00:33:07 +13:00
Scott_NZ
1d40858f70 Have the Soviets attack the town in Allies 04 2013-01-28 00:33:06 +13:00
Scott_NZ
2079db79f7 Allies 04: Hack in a fix to stop player hero spies infiltrating buildings they shouldn't 2013-01-28 00:33:05 +13:00
Scott_NZ
12e1a531fe Tidy campaign stuff 2013-01-28 00:33:05 +13:00
Scott_NZ
9f47e75492 Allies 01: only set eligible units to defensive stance 2013-01-28 00:33:04 +13:00
Scott_NZ
e975681c16 Add more time to complete Allies 04 - the bridge destruction makes the mission more difficult 2013-01-28 00:33:04 +13:00
Scott_NZ
031240ffc1 Campaign: reduce failed/accomplished code duplication 2013-01-28 00:33:04 +13:00
Scott_NZ
dfc4b07b1a Campaign: Don't rely on world.issueorder anymore 2013-01-28 00:33:04 +13:00
Scott_NZ
5b7523b9e0 Allies 04: Make Soviets sell buildings when they are low on health. Have the bridge be destroyed by a Soviet tank 2013-01-28 00:33:03 +13:00
Carko
50ceb7c4dd Fixed the asynchronous map loading behavior when changing filter 2013-01-18 11:00:56 +13:00
Carko
4395a04d57 Asynchronous loading of map previews in the map chooser dialog 2013-01-18 11:00:56 +13:00
Matthias Mailänder
c5313375f0 pull mouse button preference from global property 2013-01-18 10:57:41 +13:00
Matthias Mailänder
2503ddfde4 let Chronotank/Minelayer accept left-click-orders 2013-01-18 10:57:41 +13:00
Matthias Mailänder
d52394bb47 add classic left-click orders 2013-01-18 10:57:40 +13:00
Scott_NZ
1da2d89ced Only play movies in Allies 01 and Soviet 01 Classic if there's one client 2013-01-15 17:43:39 +13:00