Paul Chote
3380817865
Pass WorldRenderer to Render().
2013-02-25 21:11:33 +13:00
Paul Chote
d6fcaafd78
Let parachute cargo render themselves.
...
This allows for tanks and other multi-sprite
actors to render correctly while dropping.
2013-02-25 21:10:16 +13:00
Paul Chote
000a5eaa56
Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
2013-02-24 15:45:03 +13:00
Paul Chote
48d713aafd
Pass a PaletteReference to RenderPreview.
2013-02-24 15:43:20 +13:00
Paul Chote
885eec7444
Move effects to WorldRenderer palette lookup.
2013-02-24 15:43:20 +13:00
Paul Chote
f0ba0ce2e8
Wrap palette references with a PaletteRef object.
2013-02-24 15:43:15 +13:00
Paul Chote
2d10f6b739
Remove unnecessary indirection from palette creation.
2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b
Remove hardcoded list of palette mod exclusions.
2013-02-22 15:04:41 +13:00
Paul Chote
f593807617
Rework color picker palette modification.
...
The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
xaionaro
86c99c47c9
https://github.com/OpenRA/OpenRA/issues/2564
...
fixed a issue with pinging Master-server
Sometimes initial TickCount is less than zero, so (Environment.TickCount - lastPing) can be less than "MasterPingInterval * 1000". That's why PingMasterServer() is not calling for a long time until somebody connected.
2013-02-13 20:51:37 +04:00
Scott_NZ
4b3feed324
Make a lack of random map yaml be non-fatal
2013-02-12 22:47:34 +13:00
Scott_NZ
57dd8bb91e
Add Random Map lobby button
2013-02-12 22:21:34 +13:00
Scott_NZ
128e2c9e1f
Add objectives to MonsterTankMadness
2013-02-11 00:54:53 +13:00
Matthias Mailänder
1f99b1ec8e
make hotkey user-configurable via in-game settings
2013-02-09 14:08:36 +01:00
Scott_NZ
2c5eeb551e
Adjust MonsterTankMadnessScript super tank movement times
2013-02-09 12:19:41 +13:00
Scott_NZ
54906702bd
Fix alliedBaseProc unused variable warning
2013-02-09 12:19:41 +13:00
Scott_NZ
ec56311a3d
Fix victory on start of MMM
2013-02-09 12:19:41 +13:00
Scott_NZ
cdd09ea24f
Finish early version of Monster Tank Madness
2013-02-09 12:19:40 +13:00
Scott_NZ
b1a5195c51
Let's not fail right at the beginning, count units too ;)
2013-02-09 12:19:40 +13:00
Scott_NZ
03f03ff501
More MonsterTankMadness work. Add routines for super tanks, civilian evacuees, proving grounds camera, base transfer, Demitri extraction
2013-02-09 12:19:40 +13:00
Scott_NZ
3c5967a623
Add ore capping to MissionUtils. Add world.CreateActor extension in MissionUtils.
2013-02-09 12:19:40 +13:00
Scott_NZ
9013e8376c
Start work on Monster Tank Madness mission
2013-02-09 12:19:40 +13:00
Scott_NZ
6bbd54ab93
Put e1 inside the soviet 01 classic pillboxes. Add check for mission complete
2013-02-09 12:19:39 +13:00
Scott_NZ
f4da36065f
Add ability to have randomised reports for weapons
2013-02-09 12:19:39 +13:00
Chris Forbes
6403c5e6af
Fixed #2651 : Units not in world should not be added to the attack force
...
Otherwise, a pillbox's e1 passenger is counted as part of the attack
force and ends up jamming HackyAI's attack logic until it is destroyed.
2013-02-05 07:09:05 +13:00
Scott_NZ
b3fbafad59
Use Action<bool> for objective delegate type
2013-02-03 14:27:43 +13:00
Scott_NZ
7594c4eab2
Clamp reveal range to 0-50 in PlayerStatistics to stop crashes for actors with reveal ranges > 50
2013-02-03 14:27:43 +13:00
Scott_NZ
ea716200a7
Allies 04: Fix multiple waves of spies being able to infiltrate the lab
2013-02-03 14:27:43 +13:00
Scott_NZ
8a796416a4
Remove AutoTargetIgnore for stek after Einstein is freed
2013-01-28 00:33:09 +13:00
Scott_NZ
691e6cf9e8
Have the Soviets build infantry after Einstein is found. Remove jeep cargo limit
2013-01-28 00:33:08 +13:00
Scott_NZ
de208e7a2f
Fix nonworking attack code in Allies 01
2013-01-28 00:33:08 +13:00
Scott_NZ
63a72c5d28
Remove unused variable
2013-01-28 00:33:08 +13:00
Scott_NZ
b6b4b89008
Refactor cash code in Allies campaign. Adjust starting cash to 10000 in SP Allies 03
2013-01-28 00:33:08 +13:00
Scott_NZ
44215ae6f1
Add new trait interface INotifyTransformed and use it in Allies 04 to make the transport remove its cargo capacity after it unloads its passengers
2013-01-28 00:33:07 +13:00
Scott_NZ
fba5b80980
Allies 04: Add more town stuff. Remove leftover hind stuff. Only have patrol 3 on hard difficulty
2013-01-28 00:33:07 +13:00
Scott_NZ
693a622322
Fix Soviets not attacking town properly. Remove hind patrol.
2013-01-28 00:33:07 +13:00
Scott_NZ
1d40858f70
Have the Soviets attack the town in Allies 04
2013-01-28 00:33:06 +13:00
Scott_NZ
2079db79f7
Allies 04: Hack in a fix to stop player hero spies infiltrating buildings they shouldn't
2013-01-28 00:33:05 +13:00
Scott_NZ
12e1a531fe
Tidy campaign stuff
2013-01-28 00:33:05 +13:00
Scott_NZ
9f47e75492
Allies 01: only set eligible units to defensive stance
2013-01-28 00:33:04 +13:00
Scott_NZ
e975681c16
Add more time to complete Allies 04 - the bridge destruction makes the mission more difficult
2013-01-28 00:33:04 +13:00
Scott_NZ
031240ffc1
Campaign: reduce failed/accomplished code duplication
2013-01-28 00:33:04 +13:00
Scott_NZ
dfc4b07b1a
Campaign: Don't rely on world.issueorder anymore
2013-01-28 00:33:04 +13:00
Scott_NZ
5b7523b9e0
Allies 04: Make Soviets sell buildings when they are low on health. Have the bridge be destroyed by a Soviet tank
2013-01-28 00:33:03 +13:00
Carko
50ceb7c4dd
Fixed the asynchronous map loading behavior when changing filter
2013-01-18 11:00:56 +13:00
Carko
4395a04d57
Asynchronous loading of map previews in the map chooser dialog
2013-01-18 11:00:56 +13:00
Matthias Mailänder
c5313375f0
pull mouse button preference from global property
2013-01-18 10:57:41 +13:00
Matthias Mailänder
2503ddfde4
let Chronotank/Minelayer accept left-click-orders
2013-01-18 10:57:41 +13:00
Matthias Mailänder
d52394bb47
add classic left-click orders
2013-01-18 10:57:40 +13:00
Scott_NZ
1da2d89ced
Only play movies in Allies 01 and Soviet 01 Classic if there's one client
2013-01-15 17:43:39 +13:00